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Posted

Hello people, so i have created my own server (local) everything works fine except the ping and stats, for the stats they work only if i set vars.ranked true, on false it won't work; and for the ping i tried everything (disabling firewall, creating a rule for ping echo, tried different ports as well) can someone tell me what i'am missing ? i mean i'am clearly doing something wrong,

Posted (edited)

когда сам играешь у себя, то пинг 0 всегда

Edited by jopece
Posted
20 hours ago, jopece said:

когда сам играешь у себя, то пинг 0 всегда

i'am aware of that, but other players as well ping is shown as 0 or as - 

 

Posted
20 hours ago, ZLOFENIX said:

Because unranked = no stats.

yes, i'am already aware of that, but in game it asks for at least 4 players to start a round, i've checked other empty servers, they works fine without the needs of 4 players!! 

and i yes i edited the line on the Win32Game.cfg (--Game.DisablePreRound true) yet same result, always 4 players needed to start a round. 

Posted
53 minutes ago, FapLxrd said:

yes, i'am already aware of that, but in game it asks for at least 4 players to start a round, i've checked other empty servers, they works fine without the needs of 4 players!! 

and i yes i edited the line on the Win32Game.cfg (--Game.DisablePreRound true) yet same result, always 4 players needed to start a round. 

-super layout.toc
-server
-dedicated
-Core.DialogLevel 1
-Core.DisplayAsserts false
-Core.IgnoreAlways true
-Core.EnableJuice false
-Network.ProtocolVersion 67
-CrashDump.WarnBeforeDoingMemoryDump false
-Game.CloseDuplicateApps 0
-Game.DisablePreRound true
-Blaze.LogLevel 0
-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 0
-ServerMetrics.PerformanceTelemetryEnabled 0
-ServerMetrics.PerformanceProfileStateEnabled 0
-TransactionLog.OutputLevel 0
-ServerMetrics.DbxReportEnabled 0
-VeniceOnline.QueueCapacityOverride 20
-Client.LoadingTimeOut 40
-Client.LoadedTimeOut 20
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 40
-Server.IsReconfigurable false
-VeniceOnline.PunkBusterActivateServer false
-BFServer.GameSize 64
-Network.MaxClientCount 64
-Server.ThreadingEnable true
-Core.JobProcessorCount 2
 

Posted
4 minutes ago, B7ackhawk said:

-super layout.toc
-server
-dedicated
-Core.DialogLevel 1
-Core.DisplayAsserts false
-Core.IgnoreAlways true
-Core.EnableJuice false
-Network.ProtocolVersion 67
-CrashDump.WarnBeforeDoingMemoryDump false
-Game.CloseDuplicateApps 0
-Game.DisablePreRound true
-Blaze.LogLevel 0
-ServerMetrics.Enabled 0
-ServerMetrics.TransactionTelemetryEnabled 0
-ServerMetrics.PerformanceTelemetryEnabled 0
-ServerMetrics.PerformanceProfileStateEnabled 0
-TransactionLog.OutputLevel 0
-ServerMetrics.DbxReportEnabled 0
-VeniceOnline.QueueCapacityOverride 20
-Client.LoadingTimeOut 40
-Client.LoadedTimeOut 20
-Client.IngameTimeOut 10
-Server.IngameTimeOut 10
-Server.LoadingTimeOut 40
-Server.IsReconfigurable false
-VeniceOnline.PunkBusterActivateServer false
-BFServer.GameSize 64
-Network.MaxClientCount 64
-Server.ThreadingEnable true
-Core.JobProcessorCount 2
 

it is configured like this, the problem i'am facing 'well for me" if i put it ranked; it'll asks for at least 4 players; disabling ranked it solve it, but stats won't work.

 

i really have no idea what i'am missing.

Posted
11 часов назад, FapLxrd сказал:

yes, i'am already aware of that, but in game it asks for at least 4 players to start a round, i've checked other empty servers, they works fine without the needs of 4 players!! 

and i yes i edited the line on the Win32Game.cfg (--Game.DisablePreRound true) yet same result, always 4 players needed to start a round. 

Single -, not double.

Posted
15 hours ago, ZLOFENIX said:

Single -, not double.

i have fixed the problem after re-downloading the server files, i think my anti-virus messed with it.

and as for the ping issue, i got new router which have the ICMP feauture enabled, my old router didn't have it or didn't know how to make it work.

anyways everything is working like a charm.

thank you all for assistance. 

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