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We face this issue on our servers too... Fix is still unkown!

i'll try to translated for you . thank you

Zlogames... Please Help..  1. I created the server .  2.Everything worked fine. the server was INGAME. I could change the map and do other editings. 3. But :scratch:  :scratch:  :scratch:  ;(  ;( 

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Well hi again,

so I got everything working now - but now there is another problem. In every client-launcher my server has a ping of 999...
But the real ping is arround 20 - also you can play without laags.

What is the problem? Something wrong with the server-launcher or master server?

Cheers

Edited by FixiW
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Hello!
 
Need help! The server is running on VPS, I can join, some friends can connect, but there are a lot of others who just can't. They are getting error: ERR_DISCONNECT_BLAZE 1 1 -1  But what is interesting they can play in many other servers. So what is wrong with mine? I have tried to change VPS providers with different datacenters, even different server configurations, still same problem. Ping is ~50 , so it can't be because of the ping.  In Zlo Server Browser server stays at second page and shows ~50-60 ping.
 
Interesting fact: One friend tried to connect internet cable directly to LAN card and not trough the router, then he was able to join! 
 
So I just can't think of what is causing this? Maybe it is because some of my friends didn't opened ports in their routers, but why they can connect to other servers? I didn't opened ports either and I am using router myself, but I can connect to my server. Me and my friends we all are from the same country and using same internet provider. So don't know how to fix this and need your help guys!
 
From a Log file:
 

[uTC 03/05/2015 01:54:38.419] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]

[uTC 03/05/2015 01:54:38.420] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(79777:Peter554) in state(RESERVED) to game(1) roster in slot(1:SLOT_PUBLIC).
[uTC 03/05/2015 01:54:38.420] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Peter554, pid: 79777, via reservation: 1
[uTC 03/05/2015 01:54:41.386] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
[uTC 03/05/2015 01:54:41.386] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(79777:Peter554) claiming reservation in game(1:BALTIC Server #1 [EU] BIG CONQUEST HC) in slot(1), state ACTIVE_CONNECTING.
[uTC 03/05/2015 01:54:41.386] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(79777) claimed reservation. Override this listener method to provide a specific implementation.
[uTC 03/05/2015 01:54:41.386] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(79777:Peter554) is claiming reservation in game(1:BALTIC Server #1 [EU] BIG CONQUEST HC) in slot(1).
[uTC 03/05/2015 01:54:41.386] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(79777:Peter554).
[uTC 03/05/2015 01:54:41.387] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8DB5668)
[uTC 03/05/2015 01:54:41.387] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
userInfo->DirtyAddr.strMachineAddr = $9fe1503e
userInfo->strName = Peter554
userInfo->strUniqueId = -365395932
userInfo->uAddr = 62.80.225.159
userInfo->uClientFlags = Private
userInfo->uClientId = -365395932
userInfo->uLocalAddr = 192.168.0.101
userInfo->uLocalGamePort = 0
userInfo->uLocalTunnelPort = 3659
userInfo->uLocalVoipPort = 0
userInfo->uTunnelPort = 3659
[uTC 03/05/2015 01:54:41.387] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-365395932:Peter554) with BlazeSlotId(1)/ConnApiClientIdx(1)
[uTC 03/05/2015 01:54:41.421] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3929571364:Peter554) CONNECTING
[uTC 03/05/2015 01:54:46.554] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[uTC 03/05/2015 01:54:46.554] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: End of Player List (0 Players)
[uTC 03/05/2015 01:54:47.253] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 03/05/2015 01:54:47.253] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 1300 Frames: 300 Slept: 9.73531 Lost: 0 Bad frames: 0 Worst frame: 0.0352748
[uTC 03/05/2015 01:54:51.454] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(3929571364:Peter554) DISCONNECTED
[uTC 03/05/2015 01:54:51.454] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
[uTC 03/05/2015 01:54:51.454] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(79777) in game(1:BALTIC Server #1 [EU] BIG CONQUEST HC)
[uTC 03/05/2015 01:54:51.454] BlazeSDK(0): "GameLoop": Info: -> req: ID[148], GameManager::updateMeshConnection [0x0004::0x001D]
[uTC 03/05/2015 01:54:51.486] BlazeSDK(0): "GameLoop": Info: <- resp: ID[148], GameManager::updateMeshConnection [0x0004::0x001D]
[uTC 03/05/2015 01:54:51.519] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
[uTC 03/05/2015 01:54:51.519] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(79777:Peter554) removed from game(1) due to PLAYER_JOIN_TIMEOUT
[uTC 03/05/2015 01:54:51.519] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: Peter554, pid: 79777, reason: PLAYER_JOIN_TIMEOUT/SecureReason_Ok
[uTC 03/05/2015 01:54:51.520] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [A1 37 01 00 00 00 00 00 ]
[uTC 03/05/2015 01:54:51.520] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(248): "GameLoop": Warning: Connection not found for removal
[uTC 03/05/2015 01:54:51.520] BF/Common/Online/PunkBuster/pbsdk.cpp(536): "GameLoop": Warning: Attempting to remove a player which doesn't exist in map
[uTC 03/05/2015 01:54:51.520] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8DB5668)
[uTC 03/05/2015 01:54:51.520] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(79777:Peter554) with BlazeSlotId(1)/ConnApiClientIdx(1)
[uTC 03/05/2015 01:54:51.520] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(79777) in game(1:BALTIC Server #1 [EU] BIG CONQUEST HC)
[uTC 03/05/2015 01:54:51.520] BlazeSDK(0): "GameLoop": Info: -> req: ID[149], GameManager::updateMeshConnection [0x0004::0x001D]
[uTC 03/05/2015 01:54:51.553] BlazeSDK(0): "GameLoop": Info: <- resp: ID[149], GameManager::updateMeshConnection [0x0004::0x001D]
[uTC 03/05/2015 01:54:51.588] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
[uTC 03/05/2015 01:54:51.588] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(79777)
[uTC 03/05/2015 01:54:55.419] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=5080107 lastReq=5076208 diff=3899 pendingRPCs=0 pingPeriod=20000 jobId=293 myJobId=120
[uTC 03/05/2015 01:54:55.419] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 16101ms ; myJobId=120 newJobId=121
[uTC 03/05/2015 01:54:55.419] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=296 pingPeriod=20000 NetTick=5080107
[uTC 03/05/2015 01:54:57.253] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 03/05/2015 01:54:57.253] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 1310 Frames: 300 Slept: 9.73758 Lost: 0 Bad frames: 0 Worst frame: 0.036113
[uTC 03/05/2015 01:55:01.754] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Player List: [slot #] [GUID] [Address] [status] [Power] [Auth Rate] [Recent SS] [O/S] [Name]
[uTC 03/05/2015 01:55:01.754] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: End of Player List (0 Players)
[uTC 03/05/2015 01:55:07.253] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 03/05/2015 01:55:07.253] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 1320 Frames: 300 Slept: 9.73118 Lost: 0 Bad frames: 0 Worst frame: 0.0350734

 

E766tPV.png

Edited by fabioverso
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any solution to my problem guys?? anybody?

 

unable to get into in any server.! :( 

 

this is what i get!!
 

[stateChanged] State_Init State_ClaimReservation 0
[stateChanged] State_NotLoggedIn State_ClaimReservation 0
[stateChanged] State_Ready State_ClaimReservation 4769
[stateChanged] State_Connecting State_ClaimReservation 4769
[stateChanged] State_Connecting State_Game 4769
[Alert] ERR_DISCONNECT_BLAZE 1 1 -1
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Hello,

 

Can anyone please send me the bf3.exe and ServerPassBF3.exe for server? I couldn't find it on the forums.

I had downloaded the R38 server files from unknown.cheats website (I had previously downloaded from there and it worked just fine).

 

Now as I am downloading the required zlo server files, I see that bf3.exe and ServerPassBF3.exe are missing. I have the Launcher.dll and LauncherServer.exe.

Please send me a link to them.

 

Thanks and Regards,

t0rch

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Hello,

 

Can anyone please send me the bf3.exe and ServerPassBF3.exe for server? I couldn't find it on the forums.

I had downloaded the R38 server files from unknown.cheats website (I had previously downloaded from there and it worked just fine).

 

Now as I am downloading the required zlo server files, I see that bf3.exe and ServerPassBF3.exe are missing. I have the Launcher.dll and LauncherServer.exe.

Please send me a link to them.

 

Thanks and Regards,

t0rch

Here you'll find all information about server files http://zlogames.ru/index.php?showtopic=1955

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Hi

Today we have the same problem as we had before,  people trying to join and they cant... we cant reach more than 30-32 players (of 50).

No changes from our end has been done  launcher say its 113 servers online. (is it over loaded?)

 

I will look for possible files you have updated and I have miissed, but yesterday all was fine..and today its not.

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Hi

Today we have the same problem as we had before,  people trying to join and they cant... we cant reach more than 30-32 players (of 50).

No changes from our end has been done  launcher say its 113 servers online. (is it over loaded?)

 

I will look for possible files you have updated and I have miissed, but yesterday all was fine..and today its not.

i think it might be overloaded yes

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Hi

Today we have the same problem as we had before,  people trying to join and they cant... we cant reach more than 30-32 players (of 50).

No changes from our end has been done  launcher say its 113 servers online. (is it over loaded?)

 

I will look for possible files you have updated and I have miissed, but yesterday all was fine..and today its not.

after zlo was down..I noticed problem getting worse  14 max of 50 players....

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Hi all

 

We have a question about server IP.

Are we listed in zloserver with 1 IP only  and therefoer when we change static IP, we have these problems I have mentioned  in my previous posts?

If this iss the case, which IP have you registered us with?

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Hi all

 

We have a question about server IP.

Are we listed in zloserver with 1 IP only  and therefoer when we change static IP, we have these problems I have mentioned  in my previous posts?

If this iss the case, which IP have you registered us with?

 

Servers get registered by ID not IP

there is a file called ServerPassBF3.exe in your server files

open it you will see a name and a password

these are used to register your server to zlo

Edited by (APT)bigworld12
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It was such a scheme. ip is needed for streaming, information banners, well connected to the master course. Player server ip is not needed.

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half of post dissapeared ???? lol 

You need to close server, change IP in pc (static) and of cause dont forget DMZ/portforwarding ... so bad part....procon needs to be re set.

BUT players join again with no problem :)

 

:dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance:

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hi

yes , i want to change score game for rank up , 1 kill = 1000 

can you help me ?

Although there are servers present with multiplier, it is not allowed to set them up. They will be taken down or access will be limited.

 

And about this : 1 kill= 1000 , thats 10x score multiplier. OUT OF BOUNDS!

 

Play fair and good and you wont need a multiplier.

Cheers

Edited by SASBLACKBURN
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  • 3 weeks later...

hi

 

I've been playing bf3 using zlo from almost a year with out having any problem but the previous days I had been facing a problem

 

once I enter the game it start lagging  too much that I cant play not even move it freezes for a seconds then it work  then it freezes again

 

I thought this was from the server am playing in but this is happing in all servers  .. any one have an idea what  should I do maybe I have

 

a damaged file ! need to update something ??? any suggestion would be appreciated .

 

ALUMINA

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hi

 

I've been playing bf3 using zlo from almost a year with out having any problem but the previous days I had been facing a problem

 

once I enter the game it start lagging  too much that I cant play not even move it freezes for a seconds then it work  then it freezes again

 

I thought this was from the server am playing in but this is happing in all servers  .. any one have an idea what  should I do maybe I have

 

a damaged file ! need to update something ??? any suggestion would be appreciated .

 

ALUMINA

 

Thats the new punkbuster problem.

Open taskmanager and kill both Punkbuster processes (if running).

Then rename the "pb" folder in X:\Program Files (x86)\Origin Games\Battlefield 3\

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Hi wondered if someone could help me please ,i have currently got 4 servers up and running with B3 as my Rcon tool ,i would like to increase ticket size on my servers ,how do i do this ?

 

As far as i know B3 does not support custom plugins and the features are poor. I don't get it why admins are using it over PRoCon.

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