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Thats the whole point, i select the folder, press ok and nothing happens,

weird ... so the launcher doesn't hang or give any errors ? not even in the log ?

Edited by (APT)bigworld12
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We face this issue on our servers too... Fix is still unkown!

i'll try to translated for you . thank you

Zlogames... Please Help..  1. I created the server .  2.Everything worked fine. the server was INGAME. I could change the map and do other editings. 3. But :scratch:  :scratch:  :scratch:  ;(  ;( 

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weird ... so the launcher doesn't hang or give any errors ? not even in the log ?

nope , responds okay, works fine afterwards

 

 

 

oh and to add the server we select the server folder right?

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 Hello everyone, well I do not know if this correct post this here and this well out of the discussion as well, someone could be swapping the My server ID? because it is 999 ping and no one enters it is at the end of the page of servers, could exchange and put nearby the [RU]? Thanks! - Name in image

 

I apologize if I posted something not to post!

 

 

rD3YEKu.jpg

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1. try to fix settings in router so ping shows

2. Server is in Brazil...most Europeans don't play there due to the fact that its too far away and ping is HIGHER in a server far away

3.In launcher there are many ways to choose where to play...we press  map/mode/players and then we choose where to play.

 

I cant remember anyone choosing by ID.

The servers we like end up in favorite list  anyway.

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2xp servers not banned for now.

My server Can't Connect to Blaze Server .

I think It after Connects will get destroy by Blaze Server . 

 

 

Hi!

Can someone tell me how PB disables in his server?

 

PB is disabled by this command in "BF3/Scripts/Win32Game.cfg" : -VeniceOnline.PunkBusterActivateServer false

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My Dump Info is : 

[uTC 06/28/2015 17:22:26.636] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)
[uTC 06/28/2015 17:22:26.636] BlazeSDK(0): "GameLoop": Info: -> req: ID[130], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 06/28/2015 17:22:26.666] BlazeSDK(0): "GameLoop": Info: <- resp: ID[130], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
[uTC 06/28/2015 17:22:26.667] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
[uTC 06/28/2015 17:22:26.667] BlazeSDK(0): "GameLoop": Info: -> req: ID[131], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: <- resp: ID[131], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(1)
[uTC 06/28/2015 17:22:26.701] BlazeSDK(0): "GameLoop": Info: -> req: ID[132], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: <- resp: ID[132], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(1)
[uTC 06/28/2015 17:22:27.001] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
[uTC 06/28/2015 17:22:27.001] BlazeSDK(0): "GameLoop": Info: onProtoFireDisconnect: cancelling ping job; jobId=294
[uTC 06/28/2015 17:22:27.100] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_BLAZE_CONN_FAILED, SSL error -6, socket error -1
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerBackend.cpp(838): "GameLoop": Warning: Blaze warning: -2146631680, SDK_ERR_CONN_FAILED
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerBackend.cpp(855): "GameLoop": Warning: Returned to INITIALIZED state, probably failed when connecting to Blaze server.
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(941): "GameLoop": Info: fb::BlazeServerGameManager::destroyGame
[uTC 06/28/2015 17:22:27.135] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATED=>INITIALIZED)
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] destroy(0)
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] NetworkMap, erasing F91F6FA8 -> 00000000
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] releaseResources()
[uTC 06/28/2015 17:22:27.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2417): "GameLoop": Info: fb::BlazeServerGameManager::onGameDestructing
[uTC 06/28/2015 17:22:27.136] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue

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1. try to fix settings in router so ping shows

2. Server is in Brazil...most Europeans don't play there due to the fact that its too far away and ping is HIGHER in a server far away

3.In launcher there are many ways to choose where to play...we press  map/mode/players and then we choose where to play.

 

I cant remember anyone choosing by ID.

The servers we like end up in favorite list  anyway.

 

My modem it is blocked to receive ping, the solution to help me would be changing my server ID, to appear to some in the first list, as some think that in fact the server is high ping of which is not

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My modem it is blocked to receive ping, the solution to help me would be changing my server ID, to appear to some in the first list, as some think that in fact the server is high ping of which is not

your server appears at the beginning of the list coz i made to do so 

list sorts like this :

Owned servers

Normal servers

 

it has nothing to do with your server

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your server appears at the beginning of the list coz i made to do so 

list sorts like this :

Owned servers

Normal servers

 

it has nothing to do with your server

What do you mean? you could not help me?

Just I would like to swap my server ID because as said players do not come much on my server and would be HONORED if someone could put my server near the first page

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What do you mean? you could not help me?

Just I would like to swap my server ID because as said players do not come much on my server and would be HONORED if someone could put my server near the first page

lol servers get sorted by ID > means that old servers first then new servers

people don't search like this (at least not in my launcher) instead they look for the game mode they want then the map they want then they check ping then players amount then they join

 

even if your server had ID 1 and people didn't want to join , they won't

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My Dump Info is : 

[uTC 06/28/2015 17:22:26.636] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)
[uTC 06/28/2015 17:22:26.636] BlazeSDK(0): "GameLoop": Info: -> req: ID[130], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 06/28/2015 17:22:26.666] BlazeSDK(0): "GameLoop": Info: <- resp: ID[130], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
[uTC 06/28/2015 17:22:26.666] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
[uTC 06/28/2015 17:22:26.667] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
[uTC 06/28/2015 17:22:26.667] BlazeSDK(0): "GameLoop": Info: -> req: ID[131], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: <- resp: ID[131], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[uTC 06/28/2015 17:22:26.700] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(1)
[uTC 06/28/2015 17:22:26.701] BlazeSDK(0): "GameLoop": Info: -> req: ID[132], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: <- resp: ID[132], GameManager::advanceGameState [0x0004::0x0003]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[uTC 06/28/2015 17:22:26.735] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(1)
[uTC 06/28/2015 17:22:27.001] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
[uTC 06/28/2015 17:22:27.001] BlazeSDK(0): "GameLoop": Info: onProtoFireDisconnect: cancelling ping job; jobId=294
[uTC 06/28/2015 17:22:27.100] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_BLAZE_CONN_FAILED, SSL error -6, socket error -1
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerBackend.cpp(838): "GameLoop": Warning: Blaze warning: -2146631680, SDK_ERR_CONN_FAILED
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerBackend.cpp(855): "GameLoop": Warning: Returned to INITIALIZED state, probably failed when connecting to Blaze server.
[uTC 06/28/2015 17:22:27.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(941): "GameLoop": Info: fb::BlazeServerGameManager::destroyGame
[uTC 06/28/2015 17:22:27.135] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATED=>INITIALIZED)
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] destroy(0)
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] NetworkMap, erasing F91F6FA8 -> 00000000
[uTC 06/28/2015 17:22:27.136] BlazeSDK(0): "GameLoop": Info: [CANA] releaseResources()
[uTC 06/28/2015 17:22:27.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2417): "GameLoop": Info: fb::BlazeServerGameManager::onGameDestructing
[uTC 06/28/2015 17:22:27.136] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue

 

My server is Banned , please  CHECK !

tnx

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lol servers get sorted by ID > means that old servers first then new servers

people don't search like this (at least not in my launcher) instead they look for the game mode they want then the map they want then they check ping then players amount then they join

 

even if your server had ID 1 and people didn't want to join , they won't

What you've suggest?
my server does not have ping
I have this router - PACE V5471 - that blocks ping my server
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there is settings in router interface....if you don't have ADMIN pass word to router, you call your ISP and tell them you need this opened ICMP and that you have game server. If not buy a new router :)

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Hello, could you help me?

I realized that some servers have the tag [2XP] in the name. This really means that you can earn double XP on those servers, or is it just bullshit?
If true, I would love to know how I can put the boost in my server.
Thanks.
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Hello, could you help me?

I realized that some servers have the tag [2XP] in the name. This really means that you can earn double XP on those servers, or is it just bullshit?
If true, I would love to know how I can put the boost in my server.
Thanks.

 

 

is it true : yes

can you have it : no

why ? : because they will be removed as soon as possible

Edited by (APT)bigworld12
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  • 3 weeks later...

hey guys can you help me i run server then procont every thing conected then laucnk server laucher its say Connected to master

Connected to master
Dll check ok
Server connected
Server auth success
Server disconnected
Disconnected from master, will reconnect in 5sec
Server connected
Server disconnected
Reconnecting
Connected to master
Dll check ok
Server connected
Server auth success
Server disconnected
Disconnected from master, will reconnect in 5sec
Server connected
Server disconnected
Reconnecting
Connected to master
Dll check ok 

and it can launch 

Edited by lydeka
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o and then if server loads its  not resposning and it writes this  

LauncherServer .exe - Application Error
---------------------------
The instruction at 0x00403117 referenced memory at 0x00000016. The memory could not be written.
 
 
Click on OK to terminate the program
---------------------------
Gerai   
---------------------------
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