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Сервер. Вопрос - ответ


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Те кто кричит "ЛАГИИ!" обычно лохи со старыми калькуляторами у которых тупо игра тормозит а не сервак. Ещё есть такие которые зайдут с пингом 500 и потом орут "ЛАГИ!".

Смотреть надо скока фпс сам сервак показывает и качество интернета у серверной машины. Загрузка самого проца тоже не показатель производительности сервера, т.к. вроде бывает у некоторых что загрузка ЦП небольшая, а фпс сервера проседает до 40.

ТУПЕНЬ ФПС тут не причем  ФПС это чистота кадров в секунду Т,Е ТВОЯ ВИДИОКАРТА

а для сервера ВАЖНО ТПС , ШИРИНА ИНТЕРНЕТ КАНАЛА , а того железа которое у него хватит чтобы хостить 3 серва на 64 человека 

если интернет канал позволяет

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Можно. НО! Игроков у которых не стоит ПБ клиент, будет кикать и не они не поймут почему их кикает, т.к. нету панели для отображения данной информации. НА лицензии это показывается в баттлелоге т

Обновид лаунчеры, теперь показывают наличие пб на сервере.

Я сделал PunkBuster на сервере! Больше не кикает!  :cool: Теперь есть флажки рядом с никами! ) Отображается кто из какой страны.     PB проверяет игроков:   Punk

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Вопрос к серверовладельцам, которые прикрутили свой сервер на gametracker.com. Хотел добавить свой сервер, но мне нахально заявили что либо сервер дохлый, либо неправильный порт, либо фаерволл мешает. Может кто помочь советом.

Твой ИП адрес по геолокации должен показывать город такой же как и на лиц. серверах, т.е., например, Москва, Берлин и т.д.

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ТУПЕНЬ ФПС тут не причем  ФПС это чистота кадров в секунду Т,Е ТВОЯ ВИДИОКАРТА

Если фпс сервера будет 30, то у всех лагать будет, хоть в игре у тебя 200 фпс

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Твой ИП адрес по геолокации должен показывать город такой же как и на лиц. серверах, т.е., например, Москва, Берлин и т.д.

Тоесть серверу в Ташкенте прикрутится к геймтрекеру не судьба?

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Если фпс сервера будет 30, то у всех лагать будет, хоть в игре у тебя 200 фпс

Frames Per Second (количество кадров в секунду) (ФПС)

ты мне обьясни как повлияет кадровая пропускная спасобность твоей видиокарты на работоспасобность сервера

TPS - количество пакетов данных ждущие отправления по интернет каналу

вот если твой TPS будет 600 то на твоем сервере будут играть как в игре портал 2 , т.е будут дергатся как паралитики

т.к пинг у всех будет колебатся от 260 до 9999999999999 умник (х)дуев

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Тоесть серверу в Ташкенте прикрутится к геймтрекеру не судьба?

Получается что да, если только твой провайдер не юзает прокси

Edited by CycLuk
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Frames Per Second (количество кадров в секунду) (ФПС)

ты мне обьясни как повлияет кадровая пропускная спасобность твоей видиокарты на работоспасобность сервера

TPS - количество пакетов данных ждущие отправления по интернет каналу

вот если твой TPS будет 600 то на твоем сервере будут играть как в игре портал 2 , т.е будут дергатся как паралитики

т.к пинг у всех будет колебатся от 260 до 9999999999999 умник (х)дуев

Теоретик хренов, я тебе сказал как есть, не вдаваясь в технические подробности.

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Frames Per Second (количество кадров в секунду) (ФПС)

ты мне обьясни как повлияет кадровая пропускная спасобность твоей видиокарты на работоспасобность сервера

TPS - количество пакетов данных ждущие отправления по интернет каналу

вот если твой TPS будет 600 то на твоем сервере будут играть как в игре портал 2 , т.е будут дергатся как паралитики

т.к пинг у всех будет колебатся от 260 до 9999999999999 умник (х)дуев

На FPS сервера влияет процессор. Никак не видеокарта, видеокарта влияет на FPS твоего геймплэя.

В консоли сервера есть показатель FPS и когда кто то у тебя на сервере например стреляет из верта по танку то FPS будет падать даже если ты сам не в игре.

Сначала попробуй запусти свой сервак потом доказывай свою точку зрения.

Edited by ahmadjon
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На FPS сервера влияет процессор. Никак не видеокарта, видеокарта влияет на FPS твоего геймплэя.

В консоли сервера есть показатель FPS и когда кто то у тебя на сервере например стреляет из верта по танку то FPS будет падать даже если ты сам не в игре.

Сначала попробуй запусти свой сервак потом доказывай свою точку зрения.

уже запускал лол , и я не первый год держу игровые сервера и знаю что к чему

и на FPS влияет не CPU а GPU , а в серверной оболочке я так понел просто опечатка .......

Edited by gamalei0071
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уже запускал лол , и я не первый год держу игровые сервера и знаю что к чему

и на FPS влияет не CPU а GPU , а в серверной оболочке я так понеЯл просто опечатка .......

Ну да, ведь сервер делали умственно отсталые люди hoho.gif

Edited by 4yk4a
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  • 5 weeks later...

Иногда реконекты в лаунчере

Connected to master
Dll check ok
Server connected
Server auth success
Master timeout and disconnected
Server disconnected
Disconnected from master, will reconnect in 5sec
Server connected
Server disconnected
Reconnecting
Connected to master
Dll check ok
Server connected
Server auth success

Как исправить?в чем проблема?

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WIN7 x64 - такая же проблема, я думал с интернетом проблема. Сейчас на WIN8 всё норм. Кстати какой лаунчер у тебя?

Edited by CycLuk
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  • 2 weeks later...

почему пишет авто кик 150пинг у меня 91 и кикает, почему?

Значит пинг не стабильный. Скорее всего пинг местами скачет. У меня тоже иногда бывает показывает 60~65мс потом поднимается до 90~100мс а потом опять возвращяется до 60~65мс.

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Пб банит по последним символам гуид..Это так и должно быть????насколько я знаю обычно по первым 8....Или нет?

Банит по целому, а последние 8 символов для облегчения поиска (меньше вводить надо).

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Здрасте. Помогите пожалуйста! Ответа не нашёл, более того не нашёл конкретно такой проблемы, только похожие.
Всё было нормально, сервер работал. Немного поковырял плагин с проконом, чтоб заработал кик за пинг. Заработал. И через какое то время сервер не захотел дружить с МС. Перезагрузился, перепробовал менять всё, что менял (там мало), но ничего. Просто ничего, всё уже попереустанавливал, на всякий случай.
Логи:

  Лаунчер:

Connected to master


Dll check ok
Server connected
Server auth success
Server disconnected
Disconnected from master, will reconnect in 5sec
Reconnecting
Connected to master
Dll check ok

  Сервер:

Для начала смущает это:

[uTC 07/06/2015 18:38:56.889] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)


[uTC 07/06/2015 18:38:56.889] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.
[uTC 07/06/2015 18:38:56.890] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 30 seconds before initial server configuration download
[uTC 07/06/2015 18:38:56.932] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.932] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.932] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.933] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.934] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.935] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:38:56.936] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

 

После попытки коннекта уже это:

[uTC 07/06/2015 18:38:56.992] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)


[uTC 07/06/2015 18:38:56.992] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
[uTC 07/06/2015 18:38:56.993] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestLarge0
[uTC 07/06/2015 18:38:56.993] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
[uTC 07/06/2015 18:38:56.993] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=ConquestLarge0
[uTC 07/06/2015 18:38:57.020] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 07/06/2015 18:38:57.020] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00622275 Frames: 2 Slept: 0.0266167 Lost: 0 Bad frames: 0 Worst frame: 0.00622275
[uTC 07/06/2015 18:38:57.020] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F916DA10].makeConnection: disconnecting in 20000 ms if fail to resolve
[uTC 07/06/2015 18:38:57.020] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F916DA1C].BlazeConnection: Connecting to secure 127.0.0.1:42127
[uTC 07/06/2015 18:38:57.054] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3)
[uTC 07/06/2015 18:38:57.054] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
[uTC 07/06/2015 18:38:57.058] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
[uTC 07/06/2015 18:38:57.059] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_007/MP_007.sb
[uTC 07/06/2015 18:38:57.059] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
[uTC 07/06/2015 18:38:57.061] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
[uTC 07/06/2015 18:38:57.061] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
[uTC 07/06/2015 18:38:57.061] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..
[uTC 07/06/2015 18:38:57.186] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
[uTC 07/06/2015 18:38:57.219] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
[uTC 07/06/2015 18:38:57.219] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F916DA10].onGetServerInstance: remove onResolveTimeoutJob job(2)
[uTC 07/06/2015 18:38:57.219] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: localhost
[uTC 07/06/2015 18:38:57.219] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F2AC0].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
[uTC 07/06/2015 18:38:57.219] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F90F2C38].BlazeConnection: Connecting to secure localhost:42129
[uTC 07/06/2015 18:38:57.220] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
[uTC 07/06/2015 18:38:57.419] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90F2AC0].onBlazeConnect: removing connection timeout job(4)
[uTC 07/06/2015 18:38:57.424] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(5f54a4d4) address
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
[uTC 07/06/2015 18:38:57.453] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0
[uTC 07/06/2015 18:38:57.454] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: ZLOze 3.15.08.0 (CL# 834556)
[uTC 07/06/2015 18:38:57.454] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
[uTC 07/06/2015 18:38:57.454] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
[uTC 07/06/2015 18:38:57.454] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
[uTC 07/06/2015 18:38:57.454] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
[uTC 07/06/2015 18:38:57.455] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:38:57.455] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:38:57.455] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3
[uTC 07/06/2015 18:38:57.486] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
[uTC 07/06/2015 18:38:57.486] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[uTC 07/06/2015 18:38:57.519] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[uTC 07/06/2015 18:38:57.553] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[uTC 07/06/2015 18:38:57.586] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[uTC 07/06/2015 18:38:57.586] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[uTC 07/06/2015 18:38:57.586] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
[uTC 07/06/2015 18:38:57.586] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: [GMGR] user(1:bf3-server-pc) AUTHENTICATED
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F916D450)
[uTC 07/06/2015 18:38:57.587] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()
[uTC 07/06/2015 18:38:57.587] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***
[uTC 07/06/2015 18:38:57.587] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [uTC 07/06/2015 18:38:57.nnn]
[uTC 07/06/2015 18:38:57.588] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[uTC 07/06/2015 18:38:57.588] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
[uTC 07/06/2015 18:38:57.588] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
[uTC 07/06/2015 18:38:57.619] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
[uTC 07/06/2015 18:38:57.619] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready
[uTC 07/06/2015 18:38:57.619] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
[uTC 07/06/2015 18:38:57.619] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive
[uTC 07/06/2015 18:38:57.619] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
[uTC 07/06/2015 18:38:57.619] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
[uTC 07/06/2015 18:38:57.855] Engine/Core/Resource/Compartment.cpp(1005): "Job0[0]": Info: Received chunk meta array, 734 bytes
[uTC 07/06/2015 18:38:57.855] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
[uTC 07/06/2015 18:38:57.855] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
[uTC 07/06/2015 18:38:57.921] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
[uTC 07/06/2015 18:38:57.923] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: C433CB39-9017-0BA3-8400-32E896BFBE9C
[uTC 07/06/2015 18:39:06.953] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 30
[uTC 07/06/2015 18:39:06.953] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
[uTC 07/06/2015 18:39:07.020] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 07/06/2015 18:39:07.020] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.9997 Frames: 300 Slept: 9.67426 Lost: 0 Bad frames: 1 Worst frame: 0.147112
[uTC 07/06/2015 18:39:16.953] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 30
[uTC 07/06/2015 18:39:16.953] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
[uTC 07/06/2015 18:39:17.020] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 07/06/2015 18:39:17.020] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20.0003 Frames: 300 Slept: 9.79238 Lost: 0 Bad frames: 0 Worst frame: 0.0343284
[uTC 07/06/2015 18:39:17.486] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=7328520 lastReq=7308653 diff=19867 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0
[uTC 07/06/2015 18:39:17.486] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 133ms ; myJobId=0 newJobId=1
[uTC 07/06/2015 18:39:17.486] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=19 pingPeriod=20000 NetTick=7328520
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=7328654 lastReq=7308653 diff=20001 pendingRPCs=0 pingPeriod=20000 jobId=19 myJobId=1
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], UtilComponent::ping [0x0009::0x0002]
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=7328654 myJobId=1 newJobId=2
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=21 pingPeriod=20000 NetTick=7328654
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], UtilComponent::ping [0x0009::0x0002]
[uTC 07/06/2015 18:39:17.620] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=20 newJobId=21 pingPeriod=20000
[uTC 07/06/2015 18:39:18.889] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Conquest_Large..
[uTC 07/06/2015 18:39:18.889] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 235480851 - Loading Bundle Levels/MP_007/Conquest_Large
[uTC 07/06/2015 18:39:18.889] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Conquest_Large with id 235480851
[uTC 07/06/2015 18:39:19.128] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.128] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.128] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 7
[uTC 07/06/2015 18:39:19.154] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.154] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.154] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 11
[uTC 07/06/2015 18:39:19.187] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.187] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.187] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 13
[uTC 07/06/2015 18:39:19.320] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.320] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.320] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2457
[uTC 07/06/2015 18:39:19.321] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.321] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.321] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2466
[uTC 07/06/2015 18:39:19.354] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.354] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.354] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2477
[uTC 07/06/2015 18:39:19.420] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.420] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.420] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2480
[uTC 07/06/2015 18:39:19.486] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[uTC 07/06/2015 18:39:19.487] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
[uTC 07/06/2015 18:39:19.487] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2482
[uTC 07/06/2015 18:39:19.554] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,2 remaining.
[uTC 07/06/2015 18:39:19.554] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 2 references to unresolved lazy partitions
[uTC 07/06/2015 18:39:19.621] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 235480851 - Ending Bundle Load Levels/MP_007/Conquest_Large
[uTC 07/06/2015 18:39:19.625] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
[uTC 07/06/2015 18:39:19.629] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
[uTC 07/06/2015 18:39:19.675] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Conquest_Large
[uTC 07/06/2015 18:39:19.682] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(116): "ServerLoad": Info: Starting WARM UP SESSION (stats disabled)
[uTC 07/06/2015 18:39:19.682] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(135): "ServerLoad": Info: PreRound: WARM UP SESSION, MatchMode=false, MaxPC=8, MinPC=4, LockdownTime=30, RestartTime=30
[uTC 07/06/2015 18:39:19.682] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., ConquestLarge) - prevTeamCount: 0, teamCount: 3, playerCount: 0
[uTC 07/06/2015 18:39:19.682] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
[uTC 07/06/2015 18:39:19.682] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4
[uTC 07/06/2015 18:39:19.682] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4
[uTC 07/06/2015 18:39:19.685] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
[uTC 07/06/2015 18:39:19.685] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 30. Update required.
[uTC 07/06/2015 18:39:19.685] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
[uTC 07/06/2015 18:39:19.685] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.
[uTC 07/06/2015 18:39:19.685] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.
[uTC 07/06/2015 18:39:19.685] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
[uTC 07/06/2015 18:39:19.685] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
[uTC 07/06/2015 18:39:19.720] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
[uTC 07/06/2015 18:39:19.722] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 0000039C. Assuming this is the main thread on CPU0
[uTC 07/06/2015 18:39:19.731] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
[uTC 07/06/2015 18:39:19.731] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.
[uTC 07/06/2015 18:39:19.731] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.
[uTC 07/06/2015 18:39:19.732] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
[uTC 07/06/2015 18:39:19.732] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(22).
[uTC 07/06/2015 18:39:19.732] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::createGame [0x0004::0x0001]
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::createGame [0x0004::0x0001]
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(22): Game(1) created.
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: [GMGR] Warning: Dropping async notifyGameStateChanged msg for unknown local game(1).
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(1:bf3-server-pc) has setup game(1) with setup reason index(127)
[uTC 07/06/2015 18:39:19.755] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(1).
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(1) with total of 0 players added.
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(1).
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(1) with total of 0 players added.
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(1:D-OFF) created; UUID: d5f2c5a8-831e-4299-a073-0b20b757aa43.
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F91628B8, 2, 1)
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F91628B8) failed
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F9205D30
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
userInfo->DirtyAddr.strMachineAddr = $00000000
userInfo->strName = bf3-server-pc
userInfo->strUniqueId = 2041550422
userInfo->uAddr = 0.0.0.0
userInfo->uClientFlags = Private
userInfo->uClientId = 2041550422
userInfo->uLocalAddr = 95.84.164.212
userInfo->uLocalGamePort = 0
userInfo->uLocalTunnelPort = 25100
userInfo->uLocalVoipPort = 0
userInfo->uTunnelPort = 25100
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)
[uTC 07/06/2015 18:39:19.756] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)
[uTC 07/06/2015 18:39:19.757] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED
[uTC 07/06/2015 18:39:19.757] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25100 mesh_uuid=d5f2c5a8-831e-4299-a073-0b20b757aa43
[uTC 07/06/2015 18:39:19.757] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().
[uTC 07/06/2015 18:39:19.757] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)
[uTC 07/06/2015 18:39:19.757] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 07/06/2015 18:39:19.789] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::finalizeGameCreation [0x0004::0x000F]
[uTC 07/06/2015 18:39:19.789] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
[uTC 07/06/2015 18:39:19.789] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
[uTC 07/06/2015 18:39:19.789] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
[uTC 07/06/2015 18:39:19.789] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
[uTC 07/06/2015 18:39:19.789] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
[uTC 07/06/2015 18:39:19.789] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 0.0.0.0:0
[uTC 07/06/2015 18:39:19.790] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
[uTC 07/06/2015 18:39:19.790] BlazeSDK(0): "GameLoop": Info: onProtoFireDisconnect: cancelling ping job; jobId=21
[uTC 07/06/2015 18:39:19.790] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
[uTC 07/06/2015 18:39:19.821] BF/Server/Online/Blaze/BlazeServerBackend.cpp(838): "GameLoop": Warning: Blaze warning: -2146566144, SDK_ERR_SERVER_DISCONNECT
[uTC 07/06/2015 18:39:19.821] BF/Server/Online/Blaze/BlazeServerBackend.cpp(855): "GameLoop": Warning: Returned to INITIALIZED state, probably failed when connecting to Blaze server.
[uTC 07/06/2015 18:39:19.821] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(941): "GameLoop": Info: fb::BlazeServerGameManager::destroyGame
[uTC 07/06/2015 18:39:19.821] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
[uTC 07/06/2015 18:39:19.821] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATED=>INITIALIZED)
[uTC 07/06/2015 18:39:19.821] BlazeSDK(0): "GameLoop": Info: [CANA] destroy(0)
[uTC 07/06/2015 18:39:19.821] BlazeSDK(0): "GameLoop": Info: [CANA] NetworkMap, erasing F91628B8 -> 00000000
[uTC 07/06/2015 18:39:19.823] BlazeSDK(0): "GameLoop": Info: [CANA] releaseResources()
[uTC 07/06/2015 18:39:19.823] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2417): "GameLoop": Info: fb::BlazeServerGameManager::onGameDestructing
[uTC 07/06/2015 18:39:19.823] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
[uTC 07/06/2015 18:39:26.987] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 30
[uTC 07/06/2015 18:39:26.987] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
[uTC 07/06/2015 18:39:27.020] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
[uTC 07/06/2015 18:39:27.020] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 29.9996 Frames: 300 Slept: 9.68031 Lost: 0 Bad frames: 0 Worst frame: 0.0425335
[uTC 07/06/2015 18:39:30.878] BF/Main/Win32/WinMainHelper.cpp(1386): "Main": Info: GameLoopInfo::quit - s_shouldQuit
[uTC 07/06/2015 18:39:30.887] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.
[uTC 07/06/2015 18:39:30.920] BF/Main/Win32/WinMainHelper.cpp(1287): "GameLoop": Info: GameLoopInfo::gameLoop - s_requestQuit

 

Периодически выдаёт эту строчку: "GameLoop": Info: Avoiding RPC since we cannot update game.

 

Я, конечно, допускаю, что мог упустить что либо, но я вродь не совсем нуб). Тем более всё работало и я ничего не менял (кроме трёх параметров, которые я вернул обратно).

 

Надеюсь на помощь в решении данной проблемы... Ибо сам я уже не знаю, как с этим бороться. Может по утру что в голову придёт.

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Понятно. Поднимал. А х2 можно?

P.S. видел запрет х70 или что то в таком духе, а х3/х4 и даже х5 существуют и не банятся, на сколько я вижу. Почему так?

P.P.S. нужно ехать в другой город, потом отвечу, если что.

Edited by Sk.Faker
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Пока никуда не уехал.

Так вот вопрос: почему сервера с х4, х5 и даже х10 (только что проверил - до сих пор висят) не банятся столько времени, а мой вдруг забанили?

Я в общем то понимаю, почему они не разрешены, но думал до х5 можно, честно говоря. Особо не шарил форумы, видел конкретно про х70 в какой то теме.

 

Разбан возможен? Естественно не выше х2 уже, раз запрещено. Или х2 тоже запрещён?

И почему бы не вывесить правила отдельной темы с запретами. Я например не так давно тут (регался вроде давно, но играть только щас начал) и не в курсе про такие истории. Особенно смотря на то, что сервера с мульти опытом спокойно существуют...

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Беспощадно баниться все, что выше х2. Просто надо мастер перезапустить, чтоб они отвалились.

Можно, название дай или логин сервера.

По хорошему вообще фак на сайте заполнить надо, но всем пофиг.

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