kameleke 6 Posted February 3 Share Posted February 3 hi my server sometimes drops all connections... Is it a blaze issue? this time i was on the server myself. so I made a copy of the server log file where you can see 14 clients being dropped. I think its a blaze issue but am not familiar with the blaze notifications in the log file. attached a text file with part of the log. Regards kameleke serverlog_drop14clients.txt 0 Quote Link to post Share on other sites
ZLOFENIX 3727 Posted February 4 Share Posted February 4 Its not blaze, because blaze used only to connect to zserver and in log nothing about disconnect from it. 0 Quote Link to post Share on other sites
kameleke 6 Posted February 12 Author Share Posted February 12 It happened again yesterday. This time I used higher debugging in the log files. According to what I can deduce now, my server temporarily loses connection with the BlazeSDK server, causing all connections to be dropped. Or something went wrong in the communication towards BlazeSDK. vieuw the following output: [UTC 02/11/2023 23:56:52.001] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserRemoved [0x7802::0x0003] [UTC 02/11/2023 23:56:52.001] BlazeSDK(0): "GameLoop": Info: Warning! UserIndex(0) is NOT subscribed to User(1113616, BanKai_009) [UTC 02/11/2023 23:56:52.001] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028] [UTC 02/11/2023 23:56:52.001] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(1113616:BanKai_009) removed from game(7672) due to PLAYER_LEFT [UTC 02/11/2023 23:56:52.001] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: BanKai_009, pid: 1113616, reason: PLAYER_LEFT/SecureReason_Ok [UTC 02/11/2023 23:56:52.001] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [10 FE 10 00 00 00 00 00 ] [UTC 02/11/2023 23:56:52.001] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2850): "GameLoop": Info: By request from Blaze, disconnecting player: 1113616, reason: PLAYER_LEFT [UTC 02/11/2023 23:56:52.001] Engine/Game/Server/Network/ServerConnection.cpp(1974): "GameLoop": Info: Kicking player BanKai_009 with reason: SecureReason_Ok reasonText: PLAYER_LEFT [UTC 02/11/2023 23:56:52.002] Engine/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(200): "GameLoop": Info: -- Deleting all ghosts -- [UTC 02/11/2023 23:56:52.002] Engine/Network/Spike/StreamManagers/Ghost/StreamManagerGhost.cpp(226): "GameLoop": Info: -- Deleting done -- [UTC 02/11/2023 23:56:52.002] Engine/Network/Spike/Connection/ConnectionManager.cpp(363): "GameLoop": Info: ConnectionManager::deleteConnection(23) [UTC 02/11/2023 23:56:52.002] Engine/Network/Spike/Secure/Secure.cpp(446): "GameLoop": Info: SendDisconnect: id: 1 reason: SecureReason_Ok (0) reasonText: PLAYER_LEFT [UTC 02/11/2023 23:56:52.002] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(203): "GameLoop": Warning: Failed sending to address [10 FE 10 00 00 00 00 00 ] Connection exist in Spike but not in SocketManager This log output indicates that the server is dropping the connection to the player. The log message "Kicking player BanKai_009 with reason: SecureReason_Ok reasonText: PLAYER_LEFT" and "SendDisconnect: id: 1 reason: SecureReason_Ok (0) reasonText: PLAYER_LEFT" suggest that the server is actively disconnecting the player, rather than the player disconnecting from the server. Additionally, the log message "Removing connection [10 FE 10 00 00 00 00 00 ]" and "ConnectionManager::deleteConnection(23)" indicate that the server is deleting the connection to the player. so what 's going on? I put a larger part of the log in the attachment. it gives the full event. it does this for the 8 clients that were online. also experiences a lot of server crashes lately. I downloaded the server files again and started fresh. hope it solves the crashes. serverlog_drop8clients_higher_debug_level.txt 0 Quote Link to post Share on other sites
kameleke 6 Posted February 12 Author Share Posted February 12 i will run a "ping google.com -t >> c:\tmp\pingtest.txt" command for 24 hours in cli to see if connection drops at any giving time. to rule out connection issues. ISPs in Belgium have most stable and expansive internet connections in Europe. so it should not may be the case. I will get back on this in 24 hours! 0 Quote Link to post Share on other sites
ZLOFENIX 3727 Posted February 13 Share Posted February 13 All wrong. Again: server NOT loses blaze connection, nothing in logs about it. From logs its your server loses connection with players and thats why disconnects them. Dunno about first disconnect in this log, but all next removed from server with updateMeshConnection 0 Quote Link to post Share on other sites
KHANBABY 3 Posted March 19 Share Posted March 19 This is a seeder attack Get modded server files, or they'll keep crashing your server when they want players on their server. 0 Quote Link to post Share on other sites
kameleke 6 Posted March 22 Author Share Posted March 22 On 3/19/2023 at 3:39 AM, KHANBABY said: This is a seeder attack Get modded server files, or they'll keep crashing your server when they want players on their server. were to get these files? server does not crash anymore. but explain. wat kind of seeder attack? like a DDOS attack? @ZLOFENIX do you know anything about modded server files? 0 Quote Link to post Share on other sites
ZLOFENIX 3727 Posted March 22 Share Posted March 22 5 часов назад, kameleke сказал: were to get these files? server does not crash anymore. but explain. wat kind of seeder attack? like a DDOS attack? @ZLOFENIX do you know anything about modded server files? No. But i dont recommend modify server files, if known patches - i can implant them into emu. 0 Quote Link to post Share on other sites
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