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  1. You mean that you've received some logs on your server side?
  2. Nope. I started with /dev/null - still the same error. It seems /dev/null works too fast :) Ok. I'll with Diablo's starter. Somebody needs to seed first.
  3. [10:19] Connecting... [10:19] Connected [10:19] Authing... [10:19] Auth success as MageSlayer [10:19] PreAuth starcraft.exe OK Nothing unusual. Maybe more detailed logging should be enabled somehow?
  4. Now it shows ZClient However, it fails to run again. This time with error "ZI not runned or communication failure1". Not sure what that 1 now means. BTW, shouldn't be spelled as "ZI not run" instead? P.S. As a workaround I now use WINEDEBUG=+relay WINEARCH=win64 WINEPREFIX=~/.wine64 wine64 ZClient.exe "c:\\Program Files (x86)\\StarCraft Remastered\\x86_64\\StarCraft.exe" 2>&1 | tail -n 10 It works more or less ok, avoiding generating GBs/min in disk space. As for Diablo - I am afraid with now current internet connection I will down
  5. Hi While trying to ran SCR under Wine I suddenly got it changed to "free"/ "non-HD" version. Also suggestion to buy appeared. Is it possible to reset it back somehow?
  6. Should I update something besides just running ZClient again? ZClient behaves exactly as before - emits the same error unless run with +relay.
  7. Can you explain why it starts after just enabling extra logging?
  8. Hi I am trying to run the game under Linux + wine64 (several latest versions checked), but ZClient just fails with "ZI not runned or communication failure". However, if instead I run wine with following command it starts the game, but the game is hardly usable to due to excessive logging. WINEDEBUG=+relay WINEARCH=win64 WINEPREFIX=~/.wine64 wine64 ZClient.exe "c:\\Program Files (x86)\\StarCraft Remastered\\x86_64\\StarCraft.exe" &> wine.log I suspect some race condition in ZClient which hides once "slow" run is done.
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