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H4rdcorE

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Everything posted by H4rdcorE

  1. Unfortunately i have bad news it seems my old hdd is formatted from win vista to 7 and no licence files it seems i have only bf1 open beta licence
  2. Going home this Saturday lads, fingers crossed any update regarding beta ? Can we use alpha files to launch a server ?
  3. trying to get people in the servers, trying to play a one good match right now we got an issue that no one but server creator can join the server and i'm doing some tweaks to get some people in the servers and blaze stability
  4. anyone want to run some tests again ?
  5. Soooo me and @tomacristi tried to connect into each others beta servers. We used hamachi to get LAN connections, since the blaze server only works with LAN. We launched servers and can see connections of each others but no connection was successful. The person who created server can join the server but the person who is trying to connect to server gets connected to server but immediately gets disconnected leaving the client with only black screen. Tried fiddling with launch params for client no change. Tried to create blaze on one person server in other person, still no change.
  6. Ah i forgot to put that in readme, if you are running on windows 10, the blaze emu will fail SSPI check, if you use patch.reg only and restart, it removes that problem, you can remove it with the reg keys provided as well. Try that reg patch restart and try it again. You need to use Fenix's patched server.exe with the same name, don't rename it. That happened to me because server failed SSL checks We need a redirector who can patch the addresses in the hosts file without modifying it, and a battlelog emu to keep the progress (zlo emu if it's compatible)
  7. Gather around kiddies ;) Tutorial is here Files for OB https://mega.nz/#!sht0mCCD!nbBfClEn-LuUqBLeT7OBQ_BgFesnJWTL95uYdDy2NwQ Readme file
  8. @ZLOFENIX can you please remove the SSL in open beta's retail server exe ?(there's final and retail, i need the retail one to be patched to do some test) I have a theory that might get us caspian and conquest to work Thank you again
  9. Tomorrow i will share the blaze sv i have and write down what i did to launch the game, due to my work starts early i will have to do it tomorrow but for now, we have beta now for alpha ;)
  10. Fenix needs the licence file for Alpha named 71170.dlf I used to be in alpha and played it on my old pc, will try to find if i still have the licence file
  11. it's somewhat compatible game runs smoothly i've missed this
  12. beta client does have the map but not the server, blaze is now more stable when i modified servers Win32Game.cfg all it needs to emulate names ranks and everything tried copying over MP_007 but it didn't work but server and progression works i can't believe i did it Fenix you are a genius !
  13. i didn't expect it to work but it did Sorry Garry, over excitement
  14. OMG FENIX !! IT DID WORK ! but blaze server is unstable with the server, it keeps disconnecting because of TDF ? BUT CLIENT WORKS CONNECTING WORKS !
  15. Thank you for this Fenix, I tried to run it as well but no luck unfortunately, tried to get FrontEnd or the Web Loader to launch at least but it didn't work. It seems the parameter -level Levels/MP_Subway/MP_Subway works but it just freezes. Also it did create settings files to My Documents so it's a start. I'm guessing once server is patched we will be able to launch client as well i guess
  16. Regarding beta server to connect emulated blaze servers; -edited system32/drivers/etc/hosts file and added the line 127.0.0.1 gosredirector.stest.ea.com -edited Win32Game.cfg, removed the line that says Backend.LAN server tries to connect local blaze emu but connection drops instantly i tried 2 different blaze servers but couldn't get them to connect to each other any suggestions ?
  17. i got some modders who is trying to remove the DRM from alpha and beta, so far it's not looking too bright i think hopefully we will be able to launch it via ZLOrigin. This was the launch code for esnlauncher back in beta times. GameID and personaref was unique to each player.
  18. -level Levels/MP_Subway/MP_Subway No idea how to put maplist in there :/ need to look into it
  19. Hoooolly, this i didn't know.. I thought those were the maps that we had on retail but you are right, only a few made the cut from the listed maps o_O If we get to launch alpha should we kindly ask Niklas so he can upload the maps for us ?
  20. There were tons of voice lines were removed, map geometries changed (foxholes were able to be made in alpha but could result falling off the map) that wicked knife spin and animations etc. were in alpha can these be modded to retail as well ? if so that's brilliant
  21. .bat file for server launch Win32Game.cfg in Scripts folder Maps in the alpha; 13 SP maps (12 in Retail) and MP maps were present in the files @ZLOFENIX
  22. Modding wise i'll need every help i can get because i don't think this is a one man job but it's a start we will start our own discord maybe to bring some more ideas and modders who is interested but our main problem is we can't launch alpha without licence files or somehow removing the drm in it. Is there any update regarding the beta emulation ? I believe we can use stuff from beta to alpha because beta used alpha material as well. If i'm correct, beta was a transitioning phase between alpha and retail and that's why it was so buggy. Hopefully Fenix can run it so we will at least have
  23. Any help is good help in my book This could be a good project for ZloGames as well first we need to be able to launch that alpha's. Fenix is already looking for the license file, he found beta license hopefully alpha will follow. I am going back to my home country next month so i can check my old pc to see if i have that license file because i was in alpha Fingers crossed and thanks lads
  24. It's just a theory of mine in the end it is a guessing game, you never know until you try it. Maybe they might be interested in this as well who knows ? watch the comparison videos between alpha and retail and you will know the difference between both builds If you go on through Alpha Trial's initfs_Win32 file there are tons of commands and things available, in the updated one you need python to descrypt the same file. There were 13 single player maps in total for BF3's alpha session, 4 of them being extensions for the singleplayer campaigns. I found it interesting. By the way i neve
  25. According to the alpha code singleplayer and some of the multiplayer maps were already present but removed from alpha for multiplayer testing. Metro and Caspian Border were available in testing phases, the rest i would bring from release version or at least i'll try Singleplayer is my main focus. It's a bit bizzare dream but it might be doable. But if you say that it's just a waste of time and not worth the time, i'll try to find a way(mostly fail) to launch alpha if i can to see what i can do. Like i said it's just a hobby.
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