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gogenbI4

Server admins
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Posts posted by gogenbI4

  1. Стоит немного подождать. Запускаешь сервер (он офлайн), ждем мин 5 и ОПА (онлайн). Похоже так всегда по вечерам.

    не, уже полчаса запущен, не авторизируется. буду ждать перезапуска или разгрузки мастер-сервера

  2. не можем запустить сервер

    коннектится к мастеру , потом в течений минуты , теряет соединение и сервер оффается

    пробовали с двух разных ПК и провайдеров . Также теряет соединение с Мастером. Хотя днем работал нормально. В чем может быть причина ?

     

    Также обновил launcher.dll , не помогло....

    мастер сервер перегружен...

  3. Лови...

    [uTC 03/10/2014 16:11:12.428] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34


    [uTC 03/10/2014 16:11:12.428] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: C:\Users\TriRozhka\Desktop\BF3Server\bf3.exe -serverInstancePath C:\Users\TriRozhka\Desktop\BF3Server\Instance -GamePort 25200 -RemoteAdminPort 94.180.117.187:47100 +admin.password ******** -PingSite ams -Region RU +vars.serverName "[RU] BF3-NsK Server by dayz-nsk.ru" -super layout.toc -server -dedicated -platform win32 -Game.LogFileCollisionMode LFCM_TimeStamp -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -BFServer.GameSize 64 -Network.MaxClientCount 64 -Network.ProtocolVersion 67 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Game.DisablePreRound true -Blaze.LogLevel 0 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 0 -ServerMetrics.PerformanceTelemetryEnabled 0 -ServerMetrics.PerformanceProfileStateEnabled 0 -ServerMetrics.DbxReportEnabled 0 -TransactionLog.OutputLevel 0 -VeniceOnline.QueueCapacityOverride 20 -Client.LoadingTimeOut 300 -Client.LoadedTimeOut 300 -Client.IngameTimeOut 300 -Server.IngameTimeOut 300 -Server.LoadingTimeOut 300 -Server.IsReconfigurable false -BFServer.TeamSwitchImbalanceLimit 4 -VeniceOnline.PunkBusterActivateServer true -server -dedicated
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(176): "GameLoop": Info: Processing server options from config file /server/instance/ServerOptions.cfg...
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 94.180.117.187:47100
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams
    [uTC 03/10/2014 16:11:12.429] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region RU
    [uTC 03/10/2014 16:11:12.429] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: TRIROZHKA-ПК
    [uTC 03/10/2014 16:11:12.429] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 6 processors, using 1 job threads
    [uTC 03/10/2014 16:11:12.431] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads
    [uTC 03/10/2014 16:11:12.431] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1
    [uTC 03/10/2014 16:11:12.432] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)
    [uTC 03/10/2014 16:11:12.432] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled
    [uTC 03/10/2014 16:11:12.432] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1366x768
    [uTC 03/10/2014 16:11:12.432] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600
    [uTC 03/10/2014 16:11:12.436] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 816x638
    [uTC 03/10/2014 16:11:12.443] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...
    [uTC 03/10/2014 16:11:12.463] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.
    [uTC 03/10/2014 16:11:12.463] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.
    [uTC 03/10/2014 16:11:12.828] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:12.829] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:12.829] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0
    [uTC 03/10/2014 16:11:12.834] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 03/10/2014 16:11:12.834] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 03/10/2014 16:11:12.845] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'TRIROZHKA-ПК'
    [uTC 03/10/2014 16:11:12.846] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat
    [uTC 03/10/2014 16:11:12.846] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 70D243055054A3CD924E0A6B6C1AF720
    [uTC 03/10/2014 16:11:12.846] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67
    [uTC 03/10/2014 16:11:12.846] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc
    [uTC 03/10/2014 16:11:12.846] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1
    [uTC 03/10/2014 16:11:12.846] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD
    [uTC 03/10/2014 16:11:12.847] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"
    [uTC 03/10/2014 16:11:12.847] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:
    [uTC 03/10/2014 16:11:12.847] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F91405FC].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.
    [uTC 03/10/2014 16:11:12.847] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F90C5818].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.
    [uTC 03/10/2014 16:11:12.847] BlazeSDK(0): "GameLoop": Info: [userManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(06DDDD38)
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false
    [uTC 03/10/2014 16:11:12.848] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0
    [uTC 03/10/2014 16:11:12.849] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0
    [uTC 03/10/2014 16:11:13.301] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:
    [uTC 03/10/2014 16:11:13.301] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200
    [uTC 03/10/2014 16:11:13.302] BlazeSDK(0): "GameLoop": Info:
    [uTC 03/10/2014 16:11:13.302] BlazeSDK(0): "GameLoop": Info:
    [uTC 03/10/2014 16:11:13.302] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)
    [uTC 03/10/2014 16:11:13.302] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.
    [uTC 03/10/2014 16:11:13.302] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 56 seconds before initial server configuration download
    [uTC 03/10/2014 16:11:13.347] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.347] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.358] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.359] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.360] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.361] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: A3CD924E0A6B6C1AF720C6F0A2DB1494
    [uTC 03/10/2014 16:11:13.362] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 94.180.117.187:47100
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Administration/ServerAdministration.cpp(1026): "GameLoop": Info: Processing rcon commands from config file /server/instance/ServerOptions.cfg...
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password ********
    [uTC 03/10/2014 16:11:13.364] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: vars.serverName "[RU] BF3-NsK Server by dayz-nsk.ru"
    [uTC 03/10/2014 16:11:13.364] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.365] Engine/Game/Server/Administration/ServerAdministration.cpp(1086): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: п»ї# This file is to be editable by the server administrator.
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.ranked true
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: admin.password "********"
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gamePassword ""
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverName "[RU] BF3-NsK Server by dayz-nsk.ru"
    [uTC 03/10/2014 16:11:13.372] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bannerUrl "http://cache.www.gametracker.com/server_info/94.180.117.187:47100/b_560_95_1.png"
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverDescription "--=No Rules=-- | --=No Limits=-- | --=The server is protected by anti-cheat=-- | --=Server is cheat protected by GGC-Stream.NET=--"
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.friendlyFire false
    [uTC 03/10/2014 16:11:13.372] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.372] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.372] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.372] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleTimeout 0
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillCountForKick 10
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueForKick 4
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueIncrease 1
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueDecreasePerSecond 0
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.autoBalance true
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.373] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.killCam true
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMap true
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3dSpotting true
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMapSpotting false
    [uTC 03/10/2014 16:11:13.374] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3pCam true
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.374] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.maxPlayers 64
    [uTC 03/10/2014 16:11:13.375] BF/Server/Administration/BFServerAdministration.cpp(3650): "GameLoop": Info: vars.maxPlayers set to 64
    [uTC 03/10/2014 16:11:13.375] BF/Server/Administration/BFServerAdministration.cpp(281): "GameLoop": Info: Prefered max player count changed to: 64. Update required.
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleBanRounds 0
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnAllowed true
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnDelay 60
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bulletDamage 100
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.nameTag true
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.375] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.regenerateHealth true
    [uTC 03/10/2014 16:11:13.375] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundStartPlayerCount 1
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundRestartPlayerCount 0
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.onlySquadLeaderSpawn false
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.unlockMode "stats"
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.soldierHealth 100
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.hud true
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.376] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerManDownTime 100
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerRespawnTime 100
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gameModeCounter 150
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverMessage "Welcome to BF3-NsK Server by dayz-nsk.ru"
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: reservedSlotsList.aggressiveJoin true
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundLockdownCountdown 5
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundWarmupTimeout 600
    [uTC 03/10/2014 16:11:13.377] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.premiumStatus false
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:13.378] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.379] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created
    [uTC 03/10/2014 16:11:13.381] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements
    [uTC 03/10/2014 16:11:13.486] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsNext = 457 (0 to 999999)
    [uTC 03/10/2014 16:11:13.486] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_LogNext = 260 (1 to 999999)
    [uTC 03/10/2014 16:11:13.506] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: PB Log File C:\Users\TriRozhka\Desktop\BF3Server\Instance\pb\svlogs\00000260.log Opened for BF3 (w)
    [uTC 03/10/2014 16:11:13.520] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: 0 Power Players loaded from C:\Users\TriRozhka\Desktop\BF3Server\Instance\pb\pbpower.dat
    [uTC 03/10/2014 16:11:13.520] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: 0 PB Rcon Filters loaded from C:\Users\TriRozhka\Desktop\BF3Server\Instance\pb\pbrcon.dat
    [uTC 03/10/2014 16:11:13.521] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: 0 Map lines loaded from C:\Users\TriRozhka\Desktop\BF3Server\Instance\pb\pbsvmaps.cfg
    [uTC 03/10/2014 16:11:13.546] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_MsgPrefix = PunkBuster Server
    [uTC 03/10/2014 16:11:13.547] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_MaxDlRate = 4 (1 to 4)
    [uTC 03/10/2014 16:11:13.547] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_MaxConDls = 6 (1 to 6)
    [uTC 03/10/2014 16:11:13.547] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_maxsendrate = 64 (1 to 64)
    [uTC 03/10/2014 16:11:13.548] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_CQC = 1 (0=No, 1=Yes)
    [uTC 03/10/2014 16:11:13.548] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_Sleep = 1000 (20 to 1000)
    [uTC 03/10/2014 16:11:13.548] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_PowerMin = 10 (1 to 1000)
    [uTC 03/10/2014 16:11:13.548] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_PowerDef = 1 (0 to 10)
    [uTC 03/10/2014 16:11:13.549] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_PowerKickLen = 0 (0 to 60)
    [uTC 03/10/2014 16:11:13.549] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_DupNameGrace = 0 (0 to 90)
    [uTC 03/10/2014 16:11:13.549] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ExtChar = 0 (0 to 1)
    [uTC 03/10/2014 16:11:13.549] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_GuidRelax = 7 (0 to 7)
    [uTC 03/10/2014 16:11:13.550] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_RconReload = 0 (0 to 1)
    [uTC 03/10/2014 16:11:13.550] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Unknown Command/Setting: pb_sv_LogSync 0
    [uTC 03/10/2014 16:11:13.550] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_AutoUpdBan = 0 (0 to 1)
    [uTC 03/10/2014 16:11:13.550] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_Restrictions = 0 (0 to 2)
    [uTC 03/10/2014 16:11:13.551] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_FileWhitelist =
    [uTC 03/10/2014 16:11:13.551] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_EmptyName = 0 (0 to 1)
    [uTC 03/10/2014 16:11:13.551] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_LogFloor = 1 (1 to 999999)
    [uTC 03/10/2014 16:11:13.551] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_MinName = 0 (0 to 4)
    [uTC 03/10/2014 16:11:13.552] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_MaxName = 0 (0 to 31)
    [uTC 03/10/2014 16:11:13.552] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_LanMask =
    [uTC 03/10/2014 16:11:13.552] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_Lan = 0 (0 to 1)
    [uTC 03/10/2014 16:11:13.552] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ChangePeriod = 600 (1 to 999)
    [uTC 03/10/2014 16:11:13.553] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ChangeMax = 5 (1 to 50)
    [uTC 03/10/2014 16:11:13.553] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_KickLen = 0 (0 to 60)
    [uTC 03/10/2014 16:11:13.553] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ScoreKick = 0 (-20 to 0)
    [uTC 03/10/2014 16:11:13.553] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_UpdateGrace = 4800 (300 to 4800)
    [uTC 03/10/2014 16:11:13.553] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_NoGuidGrace = 300 (0 to 300)
    [uTC 03/10/2014 16:11:13.554] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_AutoSs = 0 (0=No, 1=Yes)
    [uTC 03/10/2014 16:11:13.554] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsFloor = 1 (1 to 999999)
    [uTC 03/10/2014 16:11:13.554] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsCeiling = 1000 (1 to 999999)
    [uTC 03/10/2014 16:11:13.555] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_AutoSsFrom = 200 (30 to 300)
    [uTC 03/10/2014 16:11:13.555] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_AutoSsTo = 600 (300 to 1500)
    [uTC 03/10/2014 16:11:13.555] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsCmd = screen
    [uTC 03/10/2014 16:11:13.555] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Setting pb_sv_sscmd value override [pb\een]
    [uTC 03/10/2014 16:11:13.555] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsWidth = 320 (10 to 4096)
    [uTC 03/10/2014 16:11:13.556] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsHeight = 240 (10 to 4096)
    [uTC 03/10/2014 16:11:13.556] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsXpct = 50 (-1 to 100)
    [uTC 03/10/2014 16:11:13.556] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsYpct = 50 (-1 to 100)
    [uTC 03/10/2014 16:11:13.556] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsSrate = 1 (0 to 4)
    [uTC 03/10/2014 16:11:13.557] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsDelay = 3 (0 to 60)
    [uTC 03/10/2014 16:11:13.557] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_SsPath =
    [uTC 03/10/2014 16:11:13.557] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ssLogging = 3 (0 to 3)
    [uTC 03/10/2014 16:11:13.557] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_ssTimeout = 300 (0 to 1200)
    [uTC 03/10/2014 16:11:13.558] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: pb_sv_md5toolfreq = 300 (10 to 300)
    [uTC 03/10/2014 16:11:13.558] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Bad Name List (in Memory) has been Emptied
    [uTC 03/10/2014 16:11:13.558] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Added Protected Tag: 1 "PBSTAFF"
    [uTC 03/10/2014 16:11:13.558] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Added Protected Tag: 1 "PBBans"
    [uTC 03/10/2014 16:11:13.558] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Ban List (in Memory) has been Emptied
    [uTC 03/10/2014 16:11:13.559] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: 2 Bans loaded from C:\Users\TriRozhka\Desktop\BF3Server\Instance\pb\pbbans.dat
    [uTC 03/10/2014 16:11:13.559] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: PB Scheduled Task Added: 200 1200 admin.say "Welcome to [RU] BF3-NsK Server by dayz-nsk.ru " all
    [uTC 03/10/2014 16:11:13.559] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: PB Scheduled Task Added: 600 1200 admin.say "This ranked Server!" all
    [uTC 03/10/2014 16:11:13.560] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: PB Scheduled Task Added: 600 1200 admin.say "______________________ ____________ __ ________________ ______________, ____ ____________ ______ ______ :3" all
    [uTC 03/10/2014 16:11:13.561] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: No Master Query Sent - DNS has not yet resolved for MASTER7.EVENBALANCE.COM
    [uTC 03/10/2014 16:11:13.562] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Attempting to resolve master2.evenbalance.com
    [uTC 03/10/2014 16:11:13.668] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Resolved to [50.62.76.68]
    [uTC 03/10/2014 16:11:13.754] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.754] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: PunkBuster Server for BF3 (v1.867 | A1386 C2.331) Enabled
    [uTC 03/10/2014 16:11:13.761] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:13.761] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000378. Assuming this is the main thread on CPU0
    [uTC 03/10/2014 16:11:13.762] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_007/MP_007
    [uTC 03/10/2014 16:11:13.762] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA
    [uTC 03/10/2014 16:11:13.762] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619
    [uTC 03/10/2014 16:11:13.780] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)
    [uTC 03/10/2014 16:11:13.780] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
    [uTC 03/10/2014 16:11:13.786] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestLarge0
    [uTC 03/10/2014 16:11:13.786] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_007/MP_007'...
    [uTC 03/10/2014 16:11:13.787] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=ConquestLarge0
    [uTC 03/10/2014 16:11:13.795] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:11:13.795] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.0192896 Frames: 2 Slept: 0.013754 Lost: 0 Bad frames: 1 Worst frame: 0.376813
    [uTC 03/10/2014 16:11:13.795] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F91405F0].makeConnection: disconnecting in 20000 ms if fail to resolve
    [uTC 03/10/2014 16:11:13.795] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F91405FC].BlazeConnection: Connecting to secure 127.0.0.1:42127
    [uTC 03/10/2014 16:11:13.828] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3)
    [uTC 03/10/2014 16:11:13.828] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 03/10/2014 16:11:13.843] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
    [uTC 03/10/2014 16:11:13.853] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_007/MP_007.sb
    [uTC 03/10/2014 16:11:13.854] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
    [uTC 03/10/2014 16:11:13.869] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
    [uTC 03/10/2014 16:11:13.869] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_007/MP_007'
    [uTC 03/10/2014 16:11:13.870] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..
    [uTC 03/10/2014 16:11:13.928] BF/Common/Online/PunkBuster/pbsdk.cpp(1082): "GameLoop": Info: PunkBuster Server: Game Version [1149977]
    [uTC 03/10/2014 16:11:13.961] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
    [uTC 03/10/2014 16:11:13.994] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
    [uTC 03/10/2014 16:11:13.994] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F91405F0].onGetServerInstance: remove onResolveTimeoutJob job(2)
    [uTC 03/10/2014 16:11:13.994] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: localhost
    [uTC 03/10/2014 16:11:13.994] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90C56A0].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
    [uTC 03/10/2014 16:11:13.994] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F90C5818].BlazeConnection: Connecting to insecure localhost:42129
    [uTC 03/10/2014 16:11:13.995] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
    [uTC 03/10/2014 16:11:14.061] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F90C56A0].onBlazeConnect: removing connection timeout job(4)
    [uTC 03/10/2014 16:11:14.066] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
    [uTC 03/10/2014 16:11:14.095] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
    [uTC 03/10/2014 16:11:14.095] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms
    [uTC 03/10/2014 16:11:14.095] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(5eb475bb) address
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: ZLOze 3.15.08.0 (CL# 834556)
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
    [uTC 03/10/2014 16:11:14.096] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
    [uTC 03/10/2014 16:11:14.128] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
    [uTC 03/10/2014 16:11:14.128] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
    [uTC 03/10/2014 16:11:14.727] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:14.727] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:14.728] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3
    [uTC 03/10/2014 16:11:15.130] Engine/Core/Resource/Compartment.cpp(1005): "Job0[0]": Info: Received chunk meta array, 734 bytes
    [uTC 03/10/2014 16:11:15.131] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 03/10/2014 16:11:15.131] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 03/10/2014 16:11:15.195] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_007/MP_007' loaded
    [uTC 03/10/2014 16:11:15.198] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: C433CB39-9017-0BA3-8400-32E896BFBE9C
    [uTC 03/10/2014 16:11:23.728] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:11:23.728] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:23.828] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:11:23.828] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 10.0329 Frames: 301 Slept: 9.86192 Lost: 0 Bad frames: 0 Worst frame: 0.0559675
    [uTC 03/10/2014 16:11:33.728] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:11:33.728] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:33.828] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:11:33.828] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20.0333 Frames: 300 Slept: 9.83621 Lost: 0 Bad frames: 0 Worst frame: 0.0455503
    [uTC 03/10/2014 16:11:34.128] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=289045 lastReq=269045 diff=20000 pendingRPCs=1 pingPeriod=20000 jobId=10 myJobId=0
    [uTC 03/10/2014 16:11:34.128] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 0ms ; myJobId=0 newJobId=1
    [uTC 03/10/2014 16:11:34.129] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=13 pingPeriod=20000 NetTick=289045
    [uTC 03/10/2014 16:11:34.161] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=289078 lastReq=269045 diff=20033 pendingRPCs=1 pingPeriod=20000 jobId=13 myJobId=1
    [uTC 03/10/2014 16:11:34.161] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=289078 myJobId=1 newJobId=2
    [uTC 03/10/2014 16:11:34.161] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=14 pingPeriod=20000 NetTick=289078
    [uTC 03/10/2014 16:11:39.831] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_007/Conquest_Large..
    [uTC 03/10/2014 16:11:39.844] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 235480851 - Loading Bundle Levels/MP_007/Conquest_Large
    [uTC 03/10/2014 16:11:39.844] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_007/Conquest_Large with id 235480851
    [uTC 03/10/2014 16:11:40.271] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.271] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.271] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 7
    [uTC 03/10/2014 16:11:40.295] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.295] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.296] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 11
    [uTC 03/10/2014 16:11:40.330] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.330] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.330] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 13
    [uTC 03/10/2014 16:11:40.695] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.695] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.695] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2457
    [uTC 03/10/2014 16:11:40.730] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.730] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.730] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2466
    [uTC 03/10/2014 16:11:40.764] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.764] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.765] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2477
    [uTC 03/10/2014 16:11:40.830] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.830] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.830] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2480
    [uTC 03/10/2014 16:11:40.895] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 03/10/2014 16:11:40.895] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 03/10/2014 16:11:40.896] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2482
    [uTC 03/10/2014 16:11:40.962] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,2 remaining.
    [uTC 03/10/2014 16:11:40.963] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 2 references to unresolved lazy partitions
    [uTC 03/10/2014 16:11:41.029] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 235480851 - Ending Bundle Load Levels/MP_007/Conquest_Large
    [uTC 03/10/2014 16:11:41.034] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
    [uTC 03/10/2014 16:11:41.037] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' loaded -------------
    [uTC 03/10/2014 16:11:41.078] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_007/Conquest_Large
    [uTC 03/10/2014 16:11:41.086] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(82): "ServerLoad": Info: Running with WARM UP SESSION disabled! Stats are enabled! Developer setting!
    [uTC 03/10/2014 16:11:41.086] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., ConquestLarge) - prevTeamCount: 0, teamCount: 3, playerCount: 0
    [uTC 03/10/2014 16:11:41.086] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
    [uTC 03/10/2014 16:11:41.086] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4
    [uTC 03/10/2014 16:11:41.087] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4
    [uTC 03/10/2014 16:11:41.089] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_007/MP_007' spawned -------------
    [uTC 03/10/2014 16:11:41.090] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 64. Update required.
    [uTC 03/10/2014 16:11:41.090] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:41.090] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 03/10/2014 16:11:41.090] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
    [uTC 03/10/2014 16:11:41.090] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
    [uTC 03/10/2014 16:11:41.128] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_007/MP_007' started -------------
    [uTC 03/10/2014 16:11:41.130] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000378. Assuming this is the main thread on CPU0
    [uTC 03/10/2014 16:11:41.141] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(226): "GameLoop": Info: Unlocking rooted player for GAME SESSION
    [uTC 03/10/2014 16:11:41.141] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(475): "GameLoop": Info: GAME SESSION started (stats enabled)
    [uTC 03/10/2014 16:11:43.761] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:11:43.761] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:43.828] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:11:43.828] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 30.033 Frames: 300 Slept: 9.46903 Lost: 0 Bad frames: 1 Worst frame: 0.127377
    [uTC 03/10/2014 16:11:53.762] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:11:53.762] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:11:53.828] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:11:53.828] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 40.0334 Frames: 300 Slept: 9.77892 Lost: 0 Bad frames: 0 Worst frame: 0.0350315
    [uTC 03/10/2014 16:11:54.162] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=309080 lastReq=269045 diff=40035 pendingRPCs=1 pingPeriod=20000 jobId=14 myJobId=2
    [uTC 03/10/2014 16:11:54.163] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=309081 myJobId=2 newJobId=3
    [uTC 03/10/2014 16:11:54.163] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=15 pingPeriod=20000 NetTick=309081
    [uTC 03/10/2014 16:12:03.762] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:12:03.763] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:12:03.829] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:12:03.829] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 50.0332 Frames: 300 Slept: 9.6743 Lost: 0 Bad frames: 0 Worst frame: 0.0362606
    [uTC 03/10/2014 16:12:05.095] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 924E0A6B6C1AF720C6F0A2DB1494736C
    [uTC 03/10/2014 16:12:05.095] Engine/Game/Server/Administration/ServerAdministration.cpp(252): "GameLoop": Info: Connection password hash: A96C8100F4B44F9B34A90B9F9E2C6AA7
    [uTC 03/10/2014 16:12:13.763] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:12:13.764] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:12:13.829] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:12:13.829] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 60.0335 Frames: 300 Slept: 9.7373 Lost: 0 Bad frames: 0 Worst frame: 0.0353025
    [uTC 03/10/2014 16:12:14.195] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=329112 lastReq=269045 diff=60067 pendingRPCs=1 pingPeriod=20000 jobId=15 myJobId=3
    [uTC 03/10/2014 16:12:14.196] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=329113 myJobId=3 newJobId=4
    [uTC 03/10/2014 16:12:14.196] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=16 pingPeriod=20000 NetTick=329113
    [uTC 03/10/2014 16:12:23.762] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:12:23.763] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:12:23.828] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:12:23.828] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 70.0329 Frames: 300 Slept: 9.73422 Lost: 0 Bad frames: 0 Worst frame: 0.0351169
    [uTC 03/10/2014 16:12:33.763] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 64
    [uTC 03/10/2014 16:12:33.764] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 03/10/2014 16:12:33.830] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 03/10/2014 16:12:33.830] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 80.0334 Frames: 300 Slept: 9.74549 Lost: 0 Bad frames: 0 Worst frame: 0.0350545
    [uTC 03/10/2014 16:12:34.130] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028], ERR[sDK_ERR_RPC_TIMEOUT (0x80040000)]
    [uTC 03/10/2014 16:12:34.130] BF/Server/Online/Blaze/BlazeServerLoginManagerListener.cpp(233): "GameLoop": Warning: Blaze: Failed logging in. Error code: SDK_ERR_RPC_TIMEOUT
    [uTC 03/10/2014 16:12:34.130] BF/Server/Online/Blaze/BlazeServerLoginManagerListener.cpp(363): "GameLoop": Warning: Login request timed out. Scheduling new attempt in 5 seconds.
    [uTC 03/10/2014 16:12:34.229] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=349146 lastReq=269045 diff=80101 pendingRPCs=0 pingPeriod=20000 jobId=16 myJobId=4
    [uTC 03/10/2014 16:12:34.229] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], UtilComponent::ping [0x0009::0x0002]
    [uTC 03/10/2014 16:12:34.229] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=349146 myJobId=4 newJobId=5
    [uTC 03/10/2014 16:12:34.230] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=18 pingPeriod=20000 NetTick=349147
    [uTC 03/10/2014 16:12:34.230] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], UtilComponent::ping [0x0009::0x0002], ERR[ERR_SYSTEM (0x40010000)]
    [uTC 03/10/2014 16:12:34.230] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=17 newJobId=18 pingPeriod=20000
    [uTC 03/10/2014 16:12:34.230] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
    [uTC 03/10/2014 16:12:34.263] BF/Server/Online/Blaze/BlazeServerBackend.cpp(838): "GameLoop": Warning: Blaze warning: -2146566144, SDK_ERR_SERVER_DISCONNECT
    [uTC 03/10/2014 16:12:34.263] BF/Server/Online/Blaze/BlazeServerBackend.cpp(855): "GameLoop": Warning: Returned to INITIALIZED state, probably failed when connecting to Blaze server.
    [uTC 03/10/2014 16:12:34.263] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(941): "GameLoop": Info: fb::BlazeServerGameManager::destroyGame
    [uTC 03/10/2014 16:12:34.263] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(66): "GameLoop": Info: Dropping all connections & clearing packet queue
    [uTC 03/10/2014 16:12:34.263] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>INITIALIZED)
    [uTC 03/10/2014 16:12:42.422] BF/Main/Win32/WinMainHelper.cpp(1386): "Main": Info: GameLoopInfo::quit - s_shouldQuit
    [uTC 03/10/2014 16:12:42.430] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.
    [uTC 03/10/2014 16:12:42.462] BF/Main/Win32/WinMainHelper.cpp(1287): "GameLoop": Info: GameLoopInfo::gameLoop - s_requestQuit

  4. ребут пробуй.вариантов нет больше. Ибо я к тебе в потроха не могу заглянуть

    не помогло, серверов на главной мало, всего 26, я думаю проблема не только у меня, вчера в это время помнится 40 серверов было

  5. я уже попробывал логин и пасс сменить не помогает, также и порты менял, не работает, я тоже думаю что сервер висит, но по процессам чисто 100% проверил раз на 5 точно

    Днем запускался и все работало на отлично, 1 краш за целый день, прогресс на лицо.

  6. да, в этом дело?

     

    еще спросить хочу у тебя, вчера на разных серверах пробовал играть, максимум 20-30 минут играл, потом вылет, потом на твоем играл часа 2 без вылета, как то по особому настраивал или так совпало?

    чисто совпадение наверно, ничего особого не делал, я заметил что на опеределенных картах происходят краши, вот думаю...

  7. а вот если я запускаю сервер с панкбастером то потому не могу на нем играть больше 10 секунд, да и остальные тоже вылетают, хотя все делал по инструкции

    через роутер/маршутизатор сидишь?

  8. просьба забанить starllcom и rPuH4 за использование читов и аимботов, ибо не возможно за секунду с скс 4-5 человек, также с г17 с дальности более 50 метров через стену, замечены были на сервере Nsk by dayz.ru

    starllcom - точно читер, подтверждаю, а вот rPuH4 под вопросом

  9.  

    Здравствуйте! Кто из содержателей серверов знает-? У меня сегодня лаунчер сервера выдает  капризы,и падает - хотел узнать у всех такое ? или у меня только?

     

    Connected to master
    Master timeout and disconnected
    Disconnected from master, will reconnect in 5sec
    Reconnecting
    Connected to master
    Master timeout and disconnected
    Disconnected from master, will reconnect in 5sec
    Reconnecting
    Connected to master
    Server connected
    Server auth success
    В процессе заметил еще что то  Connected to master
    7nan1.png

     

    не у тебя одного(

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