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Wheys

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Posts posted by Wheys

  1. When I am trying to join my server. I have the error Blaze 1 1-1.

     

    -My ping is: 16 ms

    -Firewall is unable

    -All programs such as : Serverlauncher + Server.bat + Procon as been launched as administrator

    -Server is empty

     

    Search : [uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(88447827:Wheys) with 

     

    [uTC 11/10/2014 10:07:38.353] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34


    [uTC 11/10/2014 10:07:38.354] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: bf3.exe -serverInstancePath "C:\Program Files (x86)\Battlefield 3\BF3_PC_Server_R38\Instance" -Server.ServerName "The Friends of War Test mode" -GamePort 25200 -RemoteAdminPort 0.0.0.0:48888 +admin.password hidden -PingSite ams -Region USA -super layout.toc -server -dedicated -Core.DialogLevel 1 -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -Network.ProtocolVersion 67 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Game.DisablePreRound true -Blaze.LogLevel 0 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 0 -ServerMetrics.PerformanceTelemetryEnabled 0 -ServerMetrics.PerformanceProfileStateEnabled 0 -TransactionLog.OutputLevel 0 -ServerMetrics.DbxReportEnabled 0 -VeniceOnline.QueueCapacityOverride 10 -Client.LoadingTimeOut 40 -Client.LoadedTimeOut 20 -Client.IngameTimeOut 10 -Server.IngameTimeOut 10 -Server.LoadingTimeOut 40 -Server.IsReconfigurable false -VeniceOnline.PunkBusterActivateServer true -BFServer.GameSize 64 -Network.MaxClientCount 64 -Server.ThreadingEnable true -server -dedicated
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 0.0.0.0:48888
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams
    [uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region USA
    [uTC 11/10/2014 10:07:38.354] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: THEFRIENDSOFWAR
    [uTC 11/10/2014 10:07:38.354] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 2 processors, using 1 job threads
    [uTC 11/10/2014 10:07:38.356] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads
    [uTC 11/10/2014 10:07:38.356] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1
    [uTC 11/10/2014 10:07:38.356] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)
    [uTC 11/10/2014 10:07:38.356] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled
    [uTC 11/10/2014 10:07:38.357] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1366x768
    [uTC 11/10/2014 10:07:38.357] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600
    [uTC 11/10/2014 10:07:38.363] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 816x639
    [uTC 11/10/2014 10:07:38.379] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...
    [uTC 11/10/2014 10:07:38.406] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.
    [uTC 11/10/2014 10:07:38.406] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.
    [uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0
    [uTC 11/10/2014 10:07:38.742] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 11/10/2014 10:07:38.742] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:38.756] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'The Friends of War Test mode'
    [uTC 11/10/2014 10:07:38.756] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat
    [uTC 11/10/2014 10:07:38.757] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 37DAE8A3D7DFC19A3E898A03F131DE82
    [uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67
    [uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc
    [uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1
    [uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD
    [uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"
    [uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:
    [uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F906D9DC].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.
    [uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F8FF2BF8].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.
    [uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [userManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead
    [uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(0666DD3C)
    [uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0
    [uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200
    [uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0
    [uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0
    [uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:
    [uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200
    [uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info:
    [uTC 11/10/2014 10:07:39.029] BlazeSDK(0): "GameLoop": Info:
    [uTC 11/10/2014 10:07:39.029] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)
    [uTC 11/10/2014 10:07:39.029] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.
    [uTC 11/10/2014 10:07:39.029] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 58 seconds before initial server configuration download
    [uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.065] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: C19A3E898A03F131DE82B4E451F266C5
    [uTC 11/10/2014 10:07:39.067] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 0.0.0.0:48888
    [uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200
    [uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1022): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password hidden
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1086): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: admin.password hidden
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: punkBuster.activate
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverName "The Friends of War Test mode"
    [uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverDescription ""
    [uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.friendlyFire false
    [uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleTimeout 300
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillCountForKick 5
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueForKick 4
    [uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueIncrease 1
    [uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueDecreasePerSecond 0
    [uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.autoBalance true
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.killCam false
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMap true
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3dSpotting true
    [uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMapSpotting true
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3pCam true
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bannerUrl ""
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.maxPlayers 50
    [uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(3650): "GameLoop": Info: vars.maxPlayers set to 50
    [uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(281): "GameLoop": Info: Prefered max player count changed to: 50. Update required.
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleBanRounds 0
    [uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnAllowed true
    [uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnDelay 100
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bulletDamage 100
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.nameTag true
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.regenerateHealth true
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundRestartPlayerCount -1
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundStartPlayerCount -1
    [uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.onlySquadLeaderSpawn false
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.unlockMode "stats"
    [uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gunMasterWeaponsPreset 0
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.soldierHealth 100
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.hud true
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.078] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerManDownTime 100
    [uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerRespawnTime 100
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gameModeCounter 100
    [uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.ctfRoundTimeModifier 100
    [uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverMessage ""
    [uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: reservedSlotsList.aggressiveJoin false
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundLockdownCountdown 15
    [uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundWarmupTimeout 600
    [uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.premiumStatus false
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:39.081] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created
    [uTC 11/10/2014 10:07:39.082] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements
    [uTC 11/10/2014 10:07:39.133] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003F4. Assuming this is the main thread on CPU0
    [uTC 11/10/2014 10:07:39.133] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_Subway/MP_Subway
    [uTC 11/10/2014 10:07:39.133] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA
    [uTC 11/10/2014 10:07:39.133] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619
    [uTC 11/10/2014 10:07:39.135] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)
    [uTC 11/10/2014 10:07:39.135] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
    [uTC 11/10/2014 10:07:39.150] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestSmall0
    [uTC 11/10/2014 10:07:39.151] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_Subway/MP_Subway'...
    [uTC 11/10/2014 10:07:39.151] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=ConquestSmall0
    [uTC 11/10/2014 10:07:39.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:07:39.168] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00266058 Frames: 2 Slept: 0.0316579 Lost: 0 Bad frames: 0 Worst frame: 0.00265677
    [uTC 11/10/2014 10:07:39.168] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F906D9D0].makeConnection: disconnecting in 20000 ms if fail to resolve
    [uTC 11/10/2014 10:07:39.168] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F906D9DC].BlazeConnection: Connecting to secure 127.0.0.1:42127
    [uTC 11/10/2014 10:07:39.201] Engine/Core/Resource/Compartment.cpp(621): "Job1[0+1]": Info: Flushing database domain for compartment Compartment:Game(3)
    [uTC 11/10/2014 10:07:39.201] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:39.207] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
    [uTC 11/10/2014 10:07:39.207] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
    [uTC 11/10/2014 10:07:39.209] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
    [uTC 11/10/2014 10:07:39.209] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_Subway/MP_Subway'
    [uTC 11/10/2014 10:07:39.209] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..
    [uTC 11/10/2014 10:07:39.333] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
    [uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
    [uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F906D9D0].onGetServerInstance: remove onResolveTimeoutJob job(2)
    [uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: localhost
    [uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F8FF2A80].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
    [uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F8FF2BF8].BlazeConnection: Connecting to secure localhost:42129
    [uTC 11/10/2014 10:07:39.368] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1
    [uTC 11/10/2014 10:07:39.567] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F8FF2A80].onBlazeConnect: removing connection timeout job(4)
    [uTC 11/10/2014 10:07:39.576] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
    [uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
    [uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms
    [uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:07:39.605] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(c0df18a2) address
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: ZLOze 3.15.08.0 (CL# 834556)
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
    [uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
    [uTC 11/10/2014 10:07:39.642] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
    [uTC 11/10/2014 10:07:39.670] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
    [uTC 11/10/2014 10:07:39.670] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
    [uTC 11/10/2014 10:07:39.735] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 11/10/2014 10:07:39.736] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 11/10/2014 10:07:39.736] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3
    [uTC 11/10/2014 10:07:39.833] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
    [uTC 11/10/2014 10:07:39.875] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
    [uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
    [uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
    [uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
    [uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [GMGR] user(1:bf3-server-pc) AUTHENTICATED
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F906D410)
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()
    [uTC 11/10/2014 10:07:39.901] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***
    [uTC 11/10/2014 10:07:39.901] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [uTC 11/10/2014 10:07:39.nnn]
    [uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
    [uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
    [uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766
    [uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2447
    [uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
    [uTC 11/10/2014 10:07:39.934] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready
    [uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
    [uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
    [uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]
    [uTC 11/10/2014 10:07:39.934] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive
    [uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]
    [uTC 11/10/2014 10:07:39.935] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
    [uTC 11/10/2014 10:07:40.036] Engine/Core/Resource/Compartment.cpp(1005): "Job1[0+1]": Info: Received chunk meta array, 2194 bytes
    [uTC 11/10/2014 10:07:40.037] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 11/10/2014 10:07:40.037] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:40.104] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_Subway/MP_Subway' loaded
    [uTC 11/10/2014 10:07:40.108] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: 88DBF20E-65F2-8981-0AB6-CCE915A86D21
    [uTC 11/10/2014 10:07:49.100] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 50
    [uTC 11/10/2014 10:07:49.100] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:49.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:07:49.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99996 Frames: 300 Slept: 9.82578 Lost: 0 Bad frames: 0 Worst frame: 0.0433024
    [uTC 11/10/2014 10:07:49.803] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Conquest_Small..
    [uTC 11/10/2014 10:07:49.803] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Loading Bundle Levels/MP_Subway/Conquest_Small
    [uTC 11/10/2014 10:07:49.803] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Conquest_Small with id 983062509
    [uTC 11/10/2014 10:07:50.000] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,2 remaining.
    [uTC 11/10/2014 10:07:50.001] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 2 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:50.071] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Ending Bundle Load Levels/MP_Subway/Conquest_Small
    [uTC 11/10/2014 10:07:50.075] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Teams_Small..
    [uTC 11/10/2014 10:07:50.075] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Loading Bundle Levels/MP_Subway/Teams_Small
    [uTC 11/10/2014 10:07:50.075] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Teams_Small with id 2619002055
    [uTC 11/10/2014 10:07:50.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 11/10/2014 10:07:50.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:50.185] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Ending Bundle Load Levels/MP_Subway/Teams_Small
    [uTC 11/10/2014 10:07:50.189] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/TDM2..
    [uTC 11/10/2014 10:07:50.189] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Loading Bundle Levels/MP_Subway/TDM2
    [uTC 11/10/2014 10:07:50.189] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/TDM2 with id 546199878
    [uTC 11/10/2014 10:07:50.234] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
    [uTC 11/10/2014 10:07:50.234] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions
    [uTC 11/10/2014 10:07:50.236] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Ending Bundle Load Levels/MP_Subway/TDM2
    [uTC 11/10/2014 10:07:50.242] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs
    [uTC 11/10/2014 10:07:50.245] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' loaded -------------
    [uTC 11/10/2014 10:07:50.290] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Conquest_Small
    [uTC 11/10/2014 10:07:50.294] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Teams_Small
    [uTC 11/10/2014 10:07:50.294] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/TDM2
    [uTC 11/10/2014 10:07:50.302] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(82): "ServerLoad": Info: Running with WARM UP SESSION disabled! Stats are enabled! Developer setting!
    [uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., ConquestSmall) - prevTeamCount: 0, teamCount: 3, playerCount: 0
    [uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0
    [uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4
    [uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4
    [uTC 11/10/2014 10:07:50.305] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' spawned -------------
    [uTC 11/10/2014 10:07:50.305] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 50. Update required.
    [uTC 11/10/2014 10:07:50.305] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:50.305] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.
    [uTC 11/10/2014 10:07:50.305] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.
    [uTC 11/10/2014 10:07:50.305] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0
    [uTC 11/10/2014 10:07:50.305] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0
    [uTC 11/10/2014 10:07:50.333] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' started -------------
    [uTC 11/10/2014 10:07:50.344] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003F4. Assuming this is the main thread on CPU0
    [uTC 11/10/2014 10:07:50.345] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(226): "GameLoop": Info: Unlocking rooted player for GAME SESSION
    [uTC 11/10/2014 10:07:50.345] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(475): "GameLoop": Info: GAME SESSION started (stats enabled)
    [uTC 11/10/2014 10:07:50.346] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
    [uTC 11/10/2014 10:07:50.346] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.
    [uTC 11/10/2014 10:07:50.346] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.
    [uTC 11/10/2014 10:07:50.346] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
    [uTC 11/10/2014 10:07:50.346] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(19).
    [uTC 11/10/2014 10:07:50.348] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001]
    [uTC 11/10/2014 10:07:50.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001]
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(19): Game(1) created.
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Warning: Dropping async notifyGameStateChanged msg for unknown local game(1).
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(1:bf3-server-pc) has setup game(1) with setup reason index(127)
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(1).
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(1) with total of 0 players added.
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(1).
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(1) with total of 0 players added.
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(1:The Friends of War Test mode) created; UUID: a5e47a44-7523-405e-b273-61fdb027e59b.
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F9061088, 2, 1)
    [uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F9061088) failed
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F90CC520
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
    userInfo->DirtyAddr.strMachineAddr = $00000000
    userInfo->strName = bf3-server-pc
    userInfo->strUniqueId = 2041550422
    userInfo->uAddr = 0.0.0.0
    userInfo->uClientFlags = Private
    userInfo->uClientId = 2041550422
    userInfo->uLocalAddr = 192.223.24.162
    userInfo->uLocalGamePort = 0
    userInfo->uLocalTunnelPort = 25200
    userInfo->uLocalVoipPort = 0
    userInfo->uTunnelPort = 25200
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=a5e47a44-7523-405e-b273-61fdb027e59b
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().
    [uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)
    [uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]
    [uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]
    [uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.
    [uTC 11/10/2014 10:07:50.370] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.
    [uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive
    [uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.
    [uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()
    [uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 0.0.0.0:0
    [uTC 11/10/2014 10:07:50.371] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::advanceGameState [0x0004::0x0003]
    [uTC 11/10/2014 10:07:50.401] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::advanceGameState [0x0004::0x0003]
    [uTC 11/10/2014 10:07:50.401] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
    [uTC 11/10/2014 10:07:50.402] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(1)
    [uTC 11/10/2014 10:07:50.402] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::advanceGameState [0x0004::0x0003]
    [uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::advanceGameState [0x0004::0x0003]
    [uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
    [uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(1)
    [uTC 11/10/2014 10:07:57.567] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 8A03F131DE82B4E451F266C54DA38692
    [uTC 11/10/2014 10:07:57.567] Engine/Game/Server/Administration/ServerAdministration.cpp(252): "GameLoop": Info: Connection password hash: A270EDEABFF64011EA3BD4E43579A93B
    [uTC 11/10/2014 10:07:59.134] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 50
    [uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0
    [uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0
    [uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0
    [uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64
    [uTC 11/10/2014 10:07:59.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 50
    [uTC 11/10/2014 10:07:59.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0
    [uTC 11/10/2014 10:07:59.136] BlazeSDK(0): "GameLoop": Info: -> req: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005]
    [uTC 11/10/2014 10:07:59.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:07:59.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20.0039 Frames: 300 Slept: 9.65477 Lost: 0 Bad frames: 0 Worst frame: 0.0445522
    [uTC 11/10/2014 10:07:59.169] BlazeSDK(0): "GameLoop": Info: <- resp: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005]
    [uTC 11/10/2014 10:07:59.169] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 50
    [uTC 11/10/2014 10:07:59.169] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.
    [uTC 11/10/2014 10:07:59.170] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.
    [uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameCapacityChange [0x0004::0x006F]
    [uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: [CANA] updateCapacity(F9061088)
    [uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: [GAME] Game(1:The Friends of War Test mode): updating Game slot capacities (total: 50, public: 50 private: 0)
    [uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652073457 lastReq=652072928 diff=529 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0
    [uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 19471ms ; myJobId=0 newJobId=1
    [uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=25 pingPeriod=20000 NetTick=652073458
    [uTC 11/10/2014 10:08:09.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:09.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 30.0004 Frames: 300 Slept: 9.67407 Lost: 0 Bad frames: 0 Worst frame: 0.0629127
    [uTC 11/10/2014 10:08:19.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:19.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 40.0004 Frames: 300 Slept: 9.71135 Lost: 0 Bad frames: 0 Worst frame: 0.0376917
    [uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652092958 lastReq=652072928 diff=20030 pendingRPCs=0 pingPeriod=20000 jobId=25 myJobId=1
    [uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: -> req: ID[13], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652092958 myJobId=1 newJobId=2
    [uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=27 pingPeriod=20000 NetTick=652092959
    [uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: <- resp: ID[13], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=26 newJobId=27 pingPeriod=20000
    [uTC 11/10/2014 10:08:29.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:29.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 50.0008 Frames: 300 Slept: 9.72059 Lost: 0 Bad frames: 0 Worst frame: 0.0351619
    [uTC 11/10/2014 10:08:38.167] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(112): "GameLoop": Info: Downloaded server configuration.
    [uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active
    [uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active
    [uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active
    [uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(130): "GameLoop": Info: Next configuration download is scheduled in 3600 seconds
    [uTC 11/10/2014 10:08:39.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:39.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 60.0005 Frames: 300 Slept: 9.71056 Lost: 0 Bad frames: 0 Worst frame: 0.0356404
    [uTC 11/10/2014 10:08:39.200] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652112991 lastReq=652092958 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=27 myJobId=2
    [uTC 11/10/2014 10:08:39.200] BlazeSDK(0): "GameLoop": Info: -> req: ID[14], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652112992 myJobId=2 newJobId=3
    [uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=29 pingPeriod=20000 NetTick=652112992
    [uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: <- resp: ID[14], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=28 newJobId=29 pingPeriod=20000
    [uTC 11/10/2014 10:08:49.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:49.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 70.0004 Frames: 300 Slept: 9.72303 Lost: 0 Bad frames: 0 Worst frame: 0.0351795
    [uTC 11/10/2014 10:08:50.501] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]
    [uTC 11/10/2014 10:08:50.501] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(69:Wheys) in state(RESERVED) to game(1) roster in slot(1:SLOT_PUBLIC).
    [uTC 11/10/2014 10:08:50.501] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Wheys, pid: 69, via reservation: 1
    [uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]
    [uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(69:Wheys) claiming reservation in game(1:The Friends of War Test mode) in slot(1), state ACTIVE_CONNECTING.
    [uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(69) claimed reservation. Override this listener method to provide a specific implementation.
    [uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(69:Wheys) is claiming reservation in game(1:The Friends of War Test mode) in slot(1).
    [uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(69:Wheys).
    [uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8DC0D48)
    [uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=a5e47a44-7523-405e-b273-61fdb027e59b
    [uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:
    userInfo->DirtyAddr.strMachineAddr = $3844cb18
    userInfo->strName = Wheys
    userInfo->strUniqueId = 88447827
    userInfo->uAddr = 24.203.68.56
    userInfo->uClientFlags = Private
    userInfo->uClientId = 88447827
    userInfo->uLocalAddr = 192.168.21.18
    userInfo->uLocalGamePort = 0
    userInfo->uLocalTunnelPort = 3659
    userInfo->uLocalVoipPort = 0
    userInfo->uTunnelPort = 3659
    [uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(88447827:Wheys) with BlazeSlotId(1)/ConnApiClientIdx(1)
    [uTC 11/10/2014 10:08:52.134] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(88447827:Wheys) CONNECTING
    [uTC 11/10/2014 10:08:59.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:08:59.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 80.0004 Frames: 300 Slept: 9.7065 Lost: 0 Bad frames: 0 Worst frame: 0.038379
    [uTC 11/10/2014 10:08:59.233] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652133025 lastReq=652112992 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=29 myJobId=3
    [uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: -> req: ID[15], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652133025 myJobId=3 newJobId=4
    [uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=31 pingPeriod=20000 NetTick=652133025
    [uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: <- resp: ID[15], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=30 newJobId=31 pingPeriod=20000
    [uTC 11/10/2014 10:09:02.167] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(88447827:Wheys) DISCONNECTED
    [uTC 11/10/2014 10:09:02.167] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.
    [uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(69) in game(1:The Friends of War Test mode)
    [uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: -> req: ID[16], GameManager::updateMeshConnection [0x0004::0x001D]
    [uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: <- resp: ID[16], GameManager::updateMeshConnection [0x0004::0x001D]
    [uTC 11/10/2014 10:09:02.333] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
    [uTC 11/10/2014 10:09:02.333] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(69:Wheys) removed from game(1) due to PLAYER_JOIN_TIMEOUT
    [uTC 11/10/2014 10:09:02.334] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: Wheys, pid: 69, reason: PLAYER_JOIN_TIMEOUT/SecureReason_Ok
    [uTC 11/10/2014 10:09:02.334] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [45 00 00 00 00 00 00 00 ]
    [uTC 11/10/2014 10:09:02.334] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(248): "GameLoop": Warning: Connection not found for removal
    [uTC 11/10/2014 10:09:02.334] BF/Common/Online/PunkBuster/pbsdk.cpp(536): "GameLoop": Warning: Attempting to remove a player which doesn't exist in map
    [uTC 11/10/2014 10:09:02.334] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8DC0D48)
    [uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(69:Wheys) with BlazeSlotId(1)/ConnApiClientIdx(1)
    [uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(69) in game(1:The Friends of War Test mode)
    [uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: -> req: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
    [uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: <- resp: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]
    [uTC 11/10/2014 10:09:02.500] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]
    [uTC 11/10/2014 10:09:02.501] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(69)
    [uTC 11/10/2014 10:09:09.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:09:09.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 90.0003 Frames: 300 Slept: 9.70635 Lost: 0 Bad frames: 0 Worst frame: 0.0407974
    [uTC 11/10/2014 10:09:19.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0
    [uTC 11/10/2014 10:09:19.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 100 Frames: 300 Slept: 9.70984 Lost: 0 Bad frames: 0 Worst frame: 0.0389622
    [uTC 11/10/2014 10:09:19.267] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652153058 lastReq=652136126 diff=16932 pendingRPCs=0 pingPeriod=20000 jobId=31 myJobId=4
    [uTC 11/10/2014 10:09:19.267] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 3068ms ; myJobId=4 newJobId=5
    [uTC 11/10/2014 10:09:19.268] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=34 pingPeriod=20000 NetTick=652153059
    [uTC 11/10/2014 10:09:22.366] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652156157 lastReq=652136126 diff=20031 pendingRPCs=0 pingPeriod=20000 jobId=34 myJobId=5
    [uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: -> req: ID[18], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652156158 myJobId=5 newJobId=6
    [uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=36 pingPeriod=20000 NetTick=652156158
    [uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[18], UtilComponent::ping [0x0009::0x0002]
    [uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=35 newJobId=36 pingPeriod=20000
    [uTC 11/10/2014 10:09:22.766] BF/Main/Win32/WinMainHelper.cpp(1386): "Main": Info: GameLoopInfo::quit - s_shouldQuit
    [uTC 11/10/2014 10:09:22.800] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.
    [uTC 11/10/2014 10:09:22.833] BF/Main/Win32/WinMainHelper.cpp(1287): "GameLoop": Info: GameLoopInfo::gameLoop - s_requestQuit

     
    Here is my startup

    # -------------------------------------------------------------------------------------------------------------------------


    # File generated by Procon Frostbite. Replace the contents of your /cfg/AdminScripts/startup.txt
    # on your game server with this file for your settings to remain persistent on game server restart.
    # -------------------------------------------------------------------------------------------------------------------------
    # Comments begin with a # at the start of a line.
    # Quotations are optional for single words, but are required if the parameter contains spaces:
    # Correct: admin.password Hello
    # Correct: admin.password "Hello"
    # Incorrect: admin.password Hello World
    # Correct: admin.password "Hello World"

    admin.password hidden
    punkBuster.activate
    vars.serverName "The Friends of War Test mode"
    vars.serverDescription ""
    vars.friendlyFire false
    vars.idleTimeout 300
    vars.teamKillCountForKick 5
    vars.teamKillValueForKick 4
    vars.teamKillValueIncrease 1
    vars.teamKillValueDecreasePerSecond 0
    vars.autoBalance true
    vars.killCam false
    vars.miniMap true
    vars.3dSpotting true
    vars.miniMapSpotting true
    vars.3pCam true
    vars.bannerUrl ""
    vars.maxPlayers 50
    vars.idleBanRounds 0
    vars.vehicleSpawnAllowed true
    vars.vehicleSpawnDelay 100
    vars.bulletDamage 100
    vars.nameTag true
    vars.regenerateHealth true
    vars.roundRestartPlayerCount -1
    vars.roundStartPlayerCount -1
    vars.onlySquadLeaderSpawn false
    vars.unlockMode "stats"
    vars.gunMasterWeaponsPreset 0
    vars.soldierHealth 100
    vars.hud true
    vars.playerManDownTime 100
    vars.playerRespawnTime 100
    vars.gameModeCounter 100
    vars.ctfRoundTimeModifier 100
    vars.serverMessage ""
    reservedSlotsList.aggressiveJoin false
    vars.roundLockdownCountdown 15
    vars.roundWarmupTimeout 600
    vars.premiumStatus false

     
    My Win32Game.cfg
     

    -super layout.toc
    -server
    -dedicated
    -Core.DialogLevel 1
    -Core.DisplayAsserts false
    -Core.IgnoreAlways true
    -Core.EnableJuice false
    -Network.ProtocolVersion 67
    -CrashDump.WarnBeforeDoingMemoryDump false
    -Game.CloseDuplicateApps 0
    -Game.DisablePreRound true
    -Blaze.LogLevel 0
    -ServerMetrics.Enabled 0
    -ServerMetrics.TransactionTelemetryEnabled 0
    -ServerMetrics.PerformanceTelemetryEnabled 0
    -ServerMetrics.PerformanceProfileStateEnabled 0
    -TransactionLog.OutputLevel 0
    -ServerMetrics.DbxReportEnabled 0
    -VeniceOnline.QueueCapacityOverride 10
    -Client.LoadingTimeOut 40
    -Client.LoadedTimeOut 20
    -Client.IngameTimeOut 10
    -Server.IngameTimeOut 10
    -Server.LoadingTimeOut 40
    -Server.IsReconfigurable false
    -VeniceOnline.PunkBusterActivateServer true
    -BFServer.GameSize 64
    -Network.MaxClientCount 64
    -Server.ThreadingEnable true
    -Core.JobProcessorCount 2

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