jungleNZ 0 Posted May 7, 2017 Share Posted May 7, 2017 Server been running for months, Was playing on it. Came back 2 weeks ago after a week away and things updated. I can join every other server except mine. Server logs show me joining and then disconnecting but gives no error or code. Stay black screen with flashing white dot. Have set up friends with same files and they get in to server. Any ideas? (punkbuster and all that have been updated both sever and client). Link to post Share on other sites
jungleNZ 0 Posted May 7, 2017 Author Share Posted May 7, 2017 BF4_Server_R58_179171_Zloemu Latest BF4 client. People can access my server. Friends who have same files as I have can enter. Link to post Share on other sites
ZLOFENIX 3809 Posted May 7, 2017 Share Posted May 7, 2017 How about you run pipe and will look into it? 1 Link to post Share on other sites
jungleNZ 0 Posted May 14, 2017 Author Share Posted May 14, 2017 Have run pipe: Hangs at black screen with flashing icon. Logs show me connecting to server and then disconnecting about 6secs later. Pipe does not show any error. [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) at index(0) in conngroup(0) and joining player(502493:jungleGNZ) in conngroup(502493). [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [NetworkMeshHelper] Reference added connection group(502493). [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, 0000000078228900) [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [CANA] picked user index 0 [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT: userInfo->DirtyAddr.strMachineAddr = $8a8f6465 userInfo->strName = (jungleGNZ, , , ) userInfo->strUniqueId = 0 userInfo->uAddr = userInfo->uClientFlags = 1 0 0 0 userInfo->uMachineId = 1959407549 userInfo->uLocalAddr = userInfo->uLocalGamePort = 0 userInfo->uLocalTunnelPort = 3659 userInfo->uLocalVoipPort = 0 userInfo->uTunnelPort = 3659 userInfo->uTunnelMode = 0 [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(1959407549) with BlazeSlotId(4) [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient: ClientIndex(4) [ConnectionSlotId(4), SlotAdjust(0)] [UTC 05/14/2017 01:52:03.437] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UI[0], UserSessionsComponent::UserSessionExtendedDataUpdate [0x7802::0x0001] ...... [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(502493:jungleGNZ) removed from game(979) due to PLAYER_LEFT. Local user index(0). [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [CANA] updateCapacity(000000007817C1E0) [UTC 05/14/2017 01:52:13.485] Extension\Online\Server\Blaze\BlazeServerGameManager.cpp(1624): "GameLoop": Info: Player removed from game. Name: jungleGNZ, pid: 502493, reason: PLAYER_LEFT/SecureReason_Ok [UTC 05/14/2017 01:52:13.485] Extension\Online\Common\DirtySock\DirtySockSocketManager.cpp(293): "GameLoop": Info: Removing connection [DD AA 07 00 00 00 00 00 ] [UTC 05/14/2017 01:52:13.485] Extension\Online\Common\DirtySock\DirtySockSocketManager.cpp(311): "GameLoop": Warning: Connection not found for removal [UTC 05/14/2017 01:52:13.485] BF\BF\Common\Online\PunkBuster\pbsdk.cpp(583): "GameLoop": Warning: Attempting to remove a player which doesn't exist in onlineIdToPort map [UTC 05/14/2017 01:52:13.485] BF\BF\Server\Online\Blaze\BFBlazeServerGameManager.cpp(1230): "GameLoop": Info: Current queue count: 0 [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [NetworkMeshHelper] Reference removed connection group(502493). [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, 0000000078228900) [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(502493) with BlazeSlotId(4) [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(502493) in game(979:GNZServers hosting BOTS zloBF4 ) [UTC 05/14/2017 01:52:13.485] BlazeSDK(0): "GameLoop": Info: -> req: ID[5505], UI[0], GameManagerComponent::updateMeshConnection [0x0004::0x001D] [UTC 05/14/2017 01:52:13.501] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5505], UI[0], GameManagerComponent::updateMeshConnection [0x0004::0x001D] [UTC 05/14/2017 01:52:13.501] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UI[0], UserSessionsComponent::UserRemoved [0x7802::0x0003] [UTC 05/14/2017 01:52:13.501] BlazeSDK(0): "GameLoop": Info: Warning! UserIndex(0) is NOT subscribed to User(502493, jungleGNZ) [UTC 05/14/2017 01:52:13.501] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UI[0], GameManagerComponent::NotifyPlayerRemoved [0x0004::0x0028] [UTC 05/14/2017 01:52:13.501] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(502493) I can get into every other server! Link to post Share on other sites
ZLOFENIX 3809 Posted May 15, 2017 Share Posted May 15, 2017 Dunno, maybe you have multiple ips, port not forwarded, etc? Link to post Share on other sites
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