Acoolguy 2 Posted October 7, 2015 Share Posted October 7, 2015 Hello guys, How are you? Well .. I was thinking of renting a VPS here in my country, Brazil. But I only have these operating system options: Windows Server 2003 32-bit Windows Server 2003 64-Bit Windows Server 2008 R2 64-bit Linux Centos 5 Linux Centos 6 Linux CentOS 7 Linux Ubuntu 10.04 Linux Ubuntu 4.12 "Ok, so what? Well, I had a VPS in the US, but the ping was too high to Brazil, so I decided to rent one here. The problem is I do not know if I can run the server on these operating systems ... So ... it's possible to run the server on Windows Server 2008 R2? (Or Linux?) And what hardware configuration is recommended to run the server as well? Link to post Share on other sites
ZLOFENIX 3811 Posted October 7, 2015 Share Posted October 7, 2015 Any win. 1 Link to post Share on other sites
Acoolguy 2 Posted October 7, 2015 Author Share Posted October 7, 2015 Any win.Ok, thanks for the reply. Link to post Share on other sites
Despo 639 Posted October 7, 2015 Share Posted October 7, 2015 If all windows server all cost the same, then take Windows Server 2008 R2 64-bit.If your home internet is fast enougth you could also host the server yourself. This will save you a lot of money. 1 Link to post Share on other sites
Acoolguy 2 Posted October 7, 2015 Author Share Posted October 7, 2015 If all windows server all cost the same, then take Windows Server 2008 R2 64-bit.If your home internet is fast enougth you could also host the server yourself. This will save you a lot of money.Thanks Despo Link to post Share on other sites
Acoolguy 2 Posted October 7, 2015 Author Share Posted October 7, 2015 Hello guys.I configured the server to 64 players.Just when the server authenticates the maximum number of players is 64 (exactly how I configured).But after a few seconds, it is automatically changed to 32.What can be causing this, can you help me? Link to post Share on other sites
thetruestarr 239 Posted October 8, 2015 Share Posted October 8, 2015 Win32Game.cfg:You set both on 64?-BFServer.GameSize 64-Network.MaxClientCount 64 You set maxplayers in Startup.txt to 64 ? Link to post Share on other sites
Acoolguy 2 Posted October 8, 2015 Author Share Posted October 8, 2015 Win32Game.cfg:You set both on 64?-BFServer.GameSize 64-Network.MaxClientCount 64 You set maxplayers in Startup.txt to 64 ? Yes, i'm pretty sure.Take a look at the log:[UTC 10/08/2015 17:51:05.844] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34[UTC 10/08/2015 17:51:05.844] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: bf3.exe -serverInstancePath C:\Users\Oscar\Desktop\VDK_Data1\BF3_PC_Server_R38\ -zlogin vdksv01 -zpass rusbra0109 -GamePort 25200 -RemoteAdminPort 0.0.0.0:47100 +admin.password rusbra0109 -PingSite ams -Region Brazil +vars.serverName "[2XP][BR] BEST MAPS/MODES | bhservers.com.br" -super layout.toc -server -dedicated -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -Core.JobProcessorCount 2 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Game.DisablePreRound true -Server.ThreadingEnable true -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 1 -ServerMetrics.PerformanceTelemetryEnabled 1 -ServerMetrics.PerformanceProfileStateEnabled 1 -ServerMetrics.DbxReportEnabled 0 -TransactionLog.OutputLevel 1 -VeniceOnline.QueueCapacityOverride 10 -Client.LoadingTimeOut 40 -Client.LoadedTimeOut 20 -Client.IngameTimeOut 10 -Server.IngameTimeOut 10 -Server.LoadingTimeOut 40 -Server.IsReconfigurable false -VeniceOnline.PunkBusterActivateServer false -BFServer.TeamSwitchImbalanceLimit 4 -BFServer.GameSize 64 -Network.MaxClientCount 64 -Network.ProtocolVersion 67 -server -dedicated [UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(176): "GameLoop": Info: Processing server options from config file /server/instance/ServerOptions.cfg...[UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...[UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200[UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 0.0.0.0:47100[UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams[UTC 10/08/2015 17:51:05.845] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region Brazil[UTC 10/08/2015 17:51:05.846] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: OSCAR-PC[UTC 10/08/2015 17:51:05.846] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 8 processors, using 1 job threads[UTC 10/08/2015 17:51:05.848] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads[UTC 10/08/2015 17:51:05.848] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1[UTC 10/08/2015 17:51:05.848] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)[UTC 10/08/2015 17:51:05.848] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled[UTC 10/08/2015 17:51:05.849] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1920x1080[UTC 10/08/2015 17:51:05.849] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600[UTC 10/08/2015 17:51:05.854] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 816x639[UTC 10/08/2015 17:51:05.865] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...[UTC 10/08/2015 17:51:05.890] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.[UTC 10/08/2015 17:51:05.891] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.[UTC 10/08/2015 17:51:06.361] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:[UTC 10/08/2015 17:51:06.362] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766[UTC 10/08/2015 17:51:06.362] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0[UTC 10/08/2015 17:51:06.368] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.[UTC 10/08/2015 17:51:06.368] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions[UTC 10/08/2015 17:51:06.381] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'OSCAR-PC'[UTC 10/08/2015 17:51:06.382] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat[UTC 10/08/2015 17:51:06.382] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 5A18E45C525008CDCB72F5EE0115D0B6[UTC 10/08/2015 17:51:06.382] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67[UTC 10/08/2015 17:51:06.382] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc[UTC 10/08/2015 17:51:06.382] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1[UTC 10/08/2015 17:51:06.382] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD[UTC 10/08/2015 17:51:06.382] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"[UTC 10/08/2015 17:51:06.382] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters: [UTC 10/08/2015 17:51:06.382] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F8F8DD5C].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.[UTC 10/08/2015 17:51:06.382] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F902DB18].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.[UTC 10/08/2015 17:51:06.383] BlazeSDK(0): "GameLoop": Info: [UserManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead[UTC 10/08/2015 17:51:06.384] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(72): "GameLoop": Info: Failed to read persisted info from /server/instance/serverid.dat, will generate a new one.[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(063FDD30)[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false[UTC 10/08/2015 17:51:06.384] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0[UTC 10/08/2015 17:51:06.385] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0[UTC 10/08/2015 17:51:06.744] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:[UTC 10/08/2015 17:51:06.757] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200 [UTC 10/08/2015 17:51:06.757] BlazeSDK(0): "GameLoop": Info: [UTC 10/08/2015 17:51:06.757] BlazeSDK(0): "GameLoop": Info: [UTC 10/08/2015 17:51:06.757] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)[UTC 10/08/2015 17:51:06.757] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.[UTC 10/08/2015 17:51:06.757] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 40 seconds before initial server configuration download[UTC 10/08/2015 17:51:06.801] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.801] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.801] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 08CDCB72F5EE0115D0B68A5D1BE29B22[UTC 10/08/2015 17:51:06.803] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.803] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 0.0.0.0:47100[UTC 10/08/2015 17:51:06.803] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200[UTC 10/08/2015 17:51:06.803] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67[UTC 10/08/2015 17:51:06.803] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.[UTC 10/08/2015 17:51:06.804] Engine/Game/Server/Administration/ServerAdministration.cpp(1026): "GameLoop": Info: Processing rcon commands from config file /server/instance/ServerOptions.cfg...[UTC 10/08/2015 17:51:06.804] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...[UTC 10/08/2015 17:51:06.804] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password rusbra0109[UTC 10/08/2015 17:51:06.804] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: vars.serverName "[2XP][BR] BEST MAPS/MODES | bhservers.com.br"[UTC 10/08/2015 17:51:06.804] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.805] Engine/Game/Server/Administration/ServerAdministration.cpp(1082): "GameLoop": Info: Unable to find remote admin startup script /server/instance/Admin/Startup.txt[UTC 10/08/2015 17:51:06.805] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.805] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.[UTC 10/08/2015 17:51:06.805] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:06.805] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created[UTC 10/08/2015 17:51:06.807] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements[UTC 10/08/2015 17:51:06.845] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000458. Assuming this is the main thread on CPU0[UTC 10/08/2015 17:51:06.845] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_Subway/MP_Subway[UTC 10/08/2015 17:51:06.845] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA[UTC 10/08/2015 17:51:06.845] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619[UTC 10/08/2015 17:51:06.850] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)[UTC 10/08/2015 17:51:06.850] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)[UTC 10/08/2015 17:51:06.851] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestSmall0[UTC 10/08/2015 17:51:06.852] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_Subway/MP_Subway'...[UTC 10/08/2015 17:51:06.852] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=ConquestSmall0[UTC 10/08/2015 17:51:06.878] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0[UTC 10/08/2015 17:51:06.878] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00676965 Frames: 2 Slept: 0.0260319 Lost: 0 Bad frames: 0 Worst frame: 0.00676867[UTC 10/08/2015 17:51:06.878] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F8F8DD50].makeConnection: disconnecting in 20000 ms if fail to resolve[UTC 10/08/2015 17:51:06.878] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F8F8DD5C].BlazeConnection: Connecting to secure gosredirector.ea.com:42127[UTC 10/08/2015 17:51:06.912] Engine/Core/Resource/Compartment.cpp(621): "Job1[0+1]": Info: Flushing database domain for compartment Compartment:Game(3)[UTC 10/08/2015 17:51:06.913] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions[UTC 10/08/2015 17:51:06.918] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb[UTC 10/08/2015 17:51:06.919] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb[UTC 10/08/2015 17:51:06.921] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb[UTC 10/08/2015 17:51:06.921] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_Subway/MP_Subway'[UTC 10/08/2015 17:51:06.921] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..[UTC 10/08/2015 17:51:07.446] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:[UTC 10/08/2015 17:51:07.446] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766[UTC 10/08/2015 17:51:07.446] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3[UTC 10/08/2015 17:51:07.613] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:[UTC 10/08/2015 17:51:07.613] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766[UTC 10/08/2015 17:51:07.614] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2447[UTC 10/08/2015 17:51:07.805] Engine/Core/Resource/Compartment.cpp(1005): "Job1[0+1]": Info: Received chunk meta array, 2194 bytes[UTC 10/08/2015 17:51:07.805] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.[UTC 10/08/2015 17:51:07.806] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions[UTC 10/08/2015 17:51:07.849] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_Subway/MP_Subway' loaded[UTC 10/08/2015 17:51:07.852] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: 88DBF20E-65F2-8981-0AB6-CCE915A86D21[UTC 10/08/2015 17:51:08.612] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001][UTC 10/08/2015 17:51:09.012] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001][UTC 10/08/2015 17:51:09.012] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:F8F8DD50].onGetServerInstance: remove onResolveTimeoutJob job(2)[UTC 10/08/2015 17:51:09.012] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: localhost[UTC 10/08/2015 17:51:09.012] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F902D9A0].makeBlazeConnection: disconnecting in 20000 ms if fails to connect[UTC 10/08/2015 17:51:09.012] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:F902DB18].BlazeConnection: Connecting to secure localhost:42129[UTC 10/08/2015 17:51:09.013] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1[UTC 10/08/2015 17:51:09.212] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F902D9A0].onBlazeConnect: removing connection timeout job(4)[UTC 10/08/2015 17:51:09.217] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007][UTC 10/08/2015 17:51:09.245] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007][UTC 10/08/2015 17:51:09.245] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms[UTC 10/08/2015 17:51:09.245] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002][UTC 10/08/2015 17:51:09.245] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(c0a80096) address[UTC 10/08/2015 17:51:09.245] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002][UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0[UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: ZLOze 3.15.08.0 (CL# 834556)[UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc[UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc[UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id[UTC 10/08/2015 17:51:09.246] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)[UTC 10/08/2015 17:51:09.278] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)[UTC 10/08/2015 17:51:09.278] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028][UTC 10/08/2015 17:51:09.712] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028][UTC 10/08/2015 17:51:09.745] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E][UTC 10/08/2015 17:51:09.778] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E][UTC 10/08/2015 17:51:09.778] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008][UTC 10/08/2015 17:51:09.778] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002][UTC 10/08/2015 17:51:09.778] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005][UTC 10/08/2015 17:51:09.778] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008][UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014][UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)[UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: [GMGR] user(1:bf3-server-pc) AUTHENTICATED[UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F8F8D790)[UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()[UTC 10/08/2015 17:51:09.779] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***[UTC 10/08/2015 17:51:09.779] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [UTC 10/08/2015 17:51:09.nnn][UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014][UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001][UTC 10/08/2015 17:51:09.779] BlazeSDK(0): "GameLoop": Info: [qosmanager] Replacing our 0.0.0.0 external address with BlazeServer-provided 7f000001:25200[UTC 10/08/2015 17:51:09.780] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001][UTC 10/08/2015 17:51:09.812] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005][UTC 10/08/2015 17:51:09.812] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready[UTC 10/08/2015 17:51:09.812] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001][UTC 10/08/2015 17:51:09.812] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive[UTC 10/08/2015 17:51:09.812] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005][UTC 10/08/2015 17:51:09.812] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.[UTC 10/08/2015 17:51:16.878] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0[UTC 10/08/2015 17:51:16.878] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 10.0008 Frames: 300 Slept: 9.77429 Lost: 0 Bad frames: 2 Worst frame: 0.0756595[UTC 10/08/2015 17:51:17.550] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Conquest_Small..[UTC 10/08/2015 17:51:17.550] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Loading Bundle Levels/MP_Subway/Conquest_Small[UTC 10/08/2015 17:51:17.550] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Conquest_Small with id 983062509[UTC 10/08/2015 17:51:17.745] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,2 remaining.[UTC 10/08/2015 17:51:17.745] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 2 references to unresolved lazy partitions[UTC 10/08/2015 17:51:17.814] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Ending Bundle Load Levels/MP_Subway/Conquest_Small[UTC 10/08/2015 17:51:17.818] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Teams_Small..[UTC 10/08/2015 17:51:17.818] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Loading Bundle Levels/MP_Subway/Teams_Small[UTC 10/08/2015 17:51:17.818] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Teams_Small with id 2619002055[UTC 10/08/2015 17:51:17.922] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.[UTC 10/08/2015 17:51:17.922] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions[UTC 10/08/2015 17:51:17.926] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Ending Bundle Load Levels/MP_Subway/Teams_Small[UTC 10/08/2015 17:51:17.930] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/TDM2..[UTC 10/08/2015 17:51:17.930] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Loading Bundle Levels/MP_Subway/TDM2[UTC 10/08/2015 17:51:17.930] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/TDM2 with id 546199878[UTC 10/08/2015 17:51:17.978] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.[UTC 10/08/2015 17:51:17.978] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions[UTC 10/08/2015 17:51:17.981] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Ending Bundle Load Levels/MP_Subway/TDM2[UTC 10/08/2015 17:51:17.986] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs[UTC 10/08/2015 17:51:17.989] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' loaded -------------[UTC 10/08/2015 17:51:18.022] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Conquest_Small[UTC 10/08/2015 17:51:18.025] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Teams_Small[UTC 10/08/2015 17:51:18.026] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/TDM2[UTC 10/08/2015 17:51:18.033] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(82): "ServerLoad": Info: Running with WARM UP SESSION disabled! Stats are enabled! Developer setting![UTC 10/08/2015 17:51:18.033] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., ConquestSmall) - prevTeamCount: 0, teamCount: 3, playerCount: 0[UTC 10/08/2015 17:51:18.033] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0[UTC 10/08/2015 17:51:18.033] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4[UTC 10/08/2015 17:51:18.033] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4[UTC 10/08/2015 17:51:18.036] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' spawned -------------[UTC 10/08/2015 17:51:18.036] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:18.036] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:18.036] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 32. Update required.[UTC 10/08/2015 17:51:18.036] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.[UTC 10/08/2015 17:51:18.036] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0[UTC 10/08/2015 17:51:18.036] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0[UTC 10/08/2015 17:51:18.045] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32[UTC 10/08/2015 17:51:18.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.[UTC 10/08/2015 17:51:18.078] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' started -------------[UTC 10/08/2015 17:51:18.083] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000458. Assuming this is the main thread on CPU0[UTC 10/08/2015 17:51:18.083] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(226): "GameLoop": Info: Unlocking rooted player for GAME SESSION[UTC 10/08/2015 17:51:18.083] BF/Server/Metrics/TransactionTelemetry/ServerTransactionMessageListener.cpp(307): "GameLoop": Info: Received VeniceServerMetricsStartRoundMessage. Beginning recording.[UTC 10/08/2015 17:51:18.083] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(475): "GameLoop": Info: GAME SESSION started (stats enabled)[UTC 10/08/2015 17:51:18.084] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3095): "GameLoop": Info: Matchmaking is enabled on this server.[UTC 10/08/2015 17:51:18.084] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.[UTC 10/08/2015 17:51:18.084] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.[UTC 10/08/2015 17:51:18.084] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()[UTC 10/08/2015 17:51:18.084] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(19).[UTC 10/08/2015 17:51:18.084] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001][UTC 10/08/2015 17:51:18.111] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001][UTC 10/08/2015 17:51:18.111] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(19): Game(1) created.[UTC 10/08/2015 17:51:18.111] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064][UTC 10/08/2015 17:51:18.111] BlazeSDK(0): "GameLoop": Info: [GMGR] Warning: Dropping async notifyGameStateChanged msg for unknown local game(1).[UTC 10/08/2015 17:51:18.111] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014][UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(1:bf3-server-pc) has setup game(1) with setup reason index(127)[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(1).[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(1) with total of 0 players added.[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(1).[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(1) with total of 0 players added.[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(1:[2XP][BR] BEST MAPS/MODES | bhservers.com.br) created; UUID: 3930ee23-745e-4df4-948a-b69b85508787.[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F9063048, 2, 1)[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F9063048) failed[UTC 10/08/2015 17:51:18.112] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F90F8830[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT: userInfo->DirtyAddr.strMachineAddr = $0100007f userInfo->strName = bf3-server-pc userInfo->strUniqueId = 2041550422 userInfo->uAddr = 127.0.0.1 userInfo->uClientFlags = Private userInfo->uClientId = 2041550422 userInfo->uLocalAddr = 192.168.0.150 userInfo->uLocalGamePort = 0 userInfo->uLocalTunnelPort = 25200 userInfo->uLocalVoipPort = 0 userInfo->uTunnelPort = 25200[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED[UTC 10/08/2015 17:51:18.113] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=3930ee23-745e-4df4-948a-b69b85508787[UTC 10/08/2015 17:51:18.114] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().[UTC 10/08/2015 17:51:18.114] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)[UTC 10/08/2015 17:51:18.114] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F][UTC 10/08/2015 17:51:18.144] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F][UTC 10/08/2015 17:51:18.144] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(120): "GameLoop": Info: PersistedGameId set to: 590bdd9e-a9fc-40e0-a4bc-3127a000ef04 (0)[UTC 10/08/2015 17:51:18.144] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.[UTC 10/08/2015 17:51:18.144] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.[UTC 10/08/2015 17:51:18.144] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive[UTC 10/08/2015 17:51:18.145] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(164): "GameLoop": Info: Wrote persisted game info to /server/instance/serverid.dat[UTC 10/08/2015 17:51:18.145] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()[UTC 10/08/2015 17:51:18.145] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 127.0.0.1:25200[UTC 10/08/2015 17:51:18.145] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::advanceGameState [0x0004::0x0003][UTC 10/08/2015 17:51:18.178] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::advanceGameState [0x0004::0x0003][UTC 10/08/2015 17:51:18.178] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064][UTC 10/08/2015 17:51:18.178] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(1)[UTC 10/08/2015 17:51:18.178] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::advanceGameState [0x0004::0x0003][UTC 10/08/2015 17:51:18.211] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::advanceGameState [0x0004::0x0003][UTC 10/08/2015 17:51:18.211] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064][UTC 10/08/2015 17:51:18.211] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(1)[UTC 10/08/2015 17:51:26.878] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0[UTC 10/08/2015 17:51:26.878] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20.0005 Frames: 300 Slept: 9.82439 Lost: 0 Bad frames: 0 Worst frame: 0.0389781[UTC 10/08/2015 17:51:28.045] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 32[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 32[UTC 10/08/2015 17:51:28.045] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0[UTC 10/08/2015 17:51:28.046] BlazeSDK(0): "GameLoop": Info: -> req: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005][UTC 10/08/2015 17:51:28.078] BlazeSDK(0): "GameLoop": Info: <- resp: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005][UTC 10/08/2015 17:51:28.078] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 32[UTC 10/08/2015 17:51:28.078] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3095): "GameLoop": Info: Matchmaking is enabled on this server.[UTC 10/08/2015 17:51:28.078] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameCapacityChange [0x0004::0x006F][UTC 10/08/2015 17:51:28.078] BlazeSDK(0): "GameLoop": Info: [CANA] updateCapacity(F9063048)[UTC 10/08/2015 17:51:28.078] BlazeSDK(0): "GameLoop": Info: [GAME] Game(1:[2XP][BR] BEST MAPS/MODES | bhservers.com.br): updating Game slot capacities (total: 32, public: 32 private: 0)[UTC 10/08/2015 17:51:29.278] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=183101975 lastReq=183100743 diff=1232 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0[UTC 10/08/2015 17:51:29.278] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 18768ms ; myJobId=0 newJobId=1[UTC 10/08/2015 17:51:29.278] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=25 pingPeriod=20000 NetTick=183101975[UTC 10/08/2015 17:51:36.879] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0[UTC 10/08/2015 17:51:36.879] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 30 Frames: 300 Slept: 9.82619 Lost: 0 Bad frames: 0 Worst frame: 0.0341332[UTC 10/08/2015 17:51:46.878] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0[UTC 10/08/2015 17:51:46.878] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 40.0006 Frames: 300 Slept: 9.83992 Lost: 0 Bad frames: 0 Worst frame: 0.0342432[UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=183120776 lastReq=183100743 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=25 myJobId=1[UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: -> req: ID[13], UtilComponent::setClientMetrics [0x0009::0x0016][UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: -> req: ID[14], UtilComponent::ping [0x0009::0x0002][UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=183120776 myJobId=1 newJobId=2[UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=28 pingPeriod=20000 NetTick=183120776[UTC 10/08/2015 17:51:48.078] BlazeSDK(0): "GameLoop": Info: <- resp: ID[13], UtilComponent::setClientMetrics [0x0009::0x0016][UTC 10/08/2015 17:51:48.079] BlazeSDK(0): "GameLoop": Info: <- resp: ID[14], UtilComponent::ping [0x0009::0x0002][UTC 10/08/2015 17:51:48.079] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=27 newJobId=28 pingPeriod=20000[UTC 10/08/2015 17:51:49.277] BF/Main/Win32/WinMainHelper.cpp(1386): "Main": Info: GameLoopInfo::quit - s_shouldQuit[UTC 10/08/2015 17:51:49.278] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.[UTC 10/08/2015 17:51:49.311] BF/Main/Win32/WinMainHelper.cpp(1287): "GameLoop": Info: GameLoopInfo::gameLoop - s_requestQuitMy "Win32Game.cfg":-super layout.toc-server-dedicated-Core.DisplayAsserts false-Core.IgnoreAlways true-Core.EnableJuice false-Core.JobProcessorCount 2-CrashDump.WarnBeforeDoingMemoryDump false-Game.CloseDuplicateApps 0-Game.DisablePreRound true-Server.ThreadingEnable true-ServerMetrics.Enabled 0-ServerMetrics.TransactionTelemetryEnabled 1-ServerMetrics.PerformanceTelemetryEnabled 1-ServerMetrics.PerformanceProfileStateEnabled 1-ServerMetrics.DbxReportEnabled 0-TransactionLog.OutputLevel 1-VeniceOnline.QueueCapacityOverride 10-Client.LoadingTimeOut 40-Client.LoadedTimeOut 20-Client.IngameTimeOut 10-Server.IngameTimeOut 10-Server.LoadingTimeOut 40-Server.IsReconfigurable false-VeniceOnline.PunkBusterActivateServer false-BFServer.TeamSwitchImbalanceLimit 4-BFServer.GameSize 64-Network.MaxClientCount 64-Network.ProtocolVersion 67My "Startup.txt":vars.ranked trueadmin.password "rusbra0109"punkBuster.deactivatevars.gamePassword ""vars.serverName "[2XP][BR] OP METRO / NOSHAHR 24/7 | bhservers.com.br"vars.bannerUrl ""vars.serverDescription "TEST SERVER - DO NOT ENTER"vars.friendlyFire falsevars.idleTimeout 0vars.teamKillCountForKick 3vars.teamKillValueForKick 10vars.teamKillValueIncrease 1vars.teamKillValueDecreasePerSecond 0vars.autoBalance truevars.killCam truevars.miniMap truevars.3dSpotting truevars.miniMapSpotting truevars.3pCam truevars.maxPlayers 64vars.idleBanRounds 0vars.vehicleSpawnAllowed truevars.vehicleSpawnDelay 30vars.bulletDamage 100vars.nameTag truevars.regenerateHealth truevars.roundStartPlayerCount 1vars.roundRestartPlayerCount 0vars.onlySquadLeaderSpawn falsevars.unlockMode "stats"vars.soldierHealth 100vars.hud truevars.playerManDownTime 100vars.playerRespawnTime 100vars.gameModeCounter 1000vars.ctfRoundTimeModifier 500vars.serverMessage "TESTING SERVER - PLEASE EXIT"reservedSlotsList.aggressiveJoin truevars.roundLockdownCountdown 5vars.roundWarmupTimeout 600vars.premiumStatus false---------------------------------------------------------I do not know where to look for my mistake. 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Despo 639 Posted October 8, 2015 Share Posted October 8, 2015 Strange. Your config seems correct.Where did you download the serverfiles from? Link to post Share on other sites
Acoolguy 2 Posted October 8, 2015 Author Share Posted October 8, 2015 (edited) Strange. Your config seems correct.Where did you download the serverfiles from?From ZLOTracker, on this link: http://zlotracker.org/29422This was the link to which I was redirected when pressed on "Server download" in the zloemu.org page. Edited October 8, 2015 by Acoolguy Link to post Share on other sites
YahBoi 56 Posted December 16, 2015 Share Posted December 16, 2015 my bf3 server is not working it is giving some sort of error Link to post Share on other sites
YahBoi 56 Posted December 18, 2015 Share Posted December 18, 2015 (edited) http://zlogames.ru/index.php?/topic/4074/ it didnt worked Edited December 18, 2015 by Ghosthunter Link to post Share on other sites
CarlosHatch 0 Posted January 14, 2016 Share Posted January 14, 2016 I know u will say that i need to update pb, already did it, also uninstall it and re install it, none of those kind of stuff work... i keep getting dced from pb on servers... can someone help me? Link to post Share on other sites
MohamedLaid 0 Posted January 14, 2016 Share Posted January 14, 2016 weird did you try turning off your antivirus Link to post Share on other sites
CarlosHatch 0 Posted January 14, 2016 Share Posted January 14, 2016 dont have any antivirus,,, Link to post Share on other sites
INFERN0 72 Posted January 14, 2016 Share Posted January 14, 2016 u must download the punkbuster from even balance bf3 thats will let to play in pb servers and read the FAQ of zlogames Link to post Share on other sites
Despo 639 Posted January 14, 2016 Share Posted January 14, 2016 Download pb setupt: http://websec.evenbalance.com/downloads/W/gui/pbsetup.zipExtract, run and add Battlefield 3. 2 Link to post Share on other sites
CarlosHatch 0 Posted January 14, 2016 Share Posted January 14, 2016 Download pb setupt: http://websec.evenbalance.com/downloads/W/gui/pbsetup.zipExtract, run and add Battlefield 3. THIS! Thanks m8. Link to post Share on other sites
BlazZzeR 6 Posted January 23, 2016 Share Posted January 23, 2016 hey guy ,my server crash sometime with this error , what happened , some'one can help pls http://prntscr.com/9ts3s9 Link to post Share on other sites
Takv 0 Posted January 23, 2016 Share Posted January 23, 2016 The same thing happen to me twice this week. What to do? Where to find zx.dll ?¿¿? Link to post Share on other sites
trello 531 Posted January 23, 2016 Share Posted January 23, 2016 It is a new update for server filesit auto updates it self No need to download. Link to post Share on other sites
HusseinAliM 268 Posted March 5, 2016 Share Posted March 5, 2016 Do you mean you want to activate pb in your server? Link to post Share on other sites
HusseinAliM 268 Posted March 5, 2016 Share Posted March 5, 2016 (edited) On 4/3/2016 at 11:35 AM, CyrusGreat said: yes ok go to: instance>Admin>Startup.txt delete this punkBuster.pb_sv_command pb_sv_disable and type this punkBuster.pb_sv_command pb_sv_enable and enable pb in procon and restart your server Edited May 4, 2016 by trello No red fonts Link to post Share on other sites
4yk4a 235 Posted March 5, 2016 Share Posted March 5, 2016 14 минуты назад, CyrusGreat сказал: problem? punkBuster.activate Link to post Share on other sites
4yk4a 235 Posted March 5, 2016 Share Posted March 5, 2016 9 минут назад, CyrusGreat сказал: yeah wrong typing not worked teamviewr? Link to post Share on other sites
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