Jump to content
ZLOFENIX Games

ALL SERVER RELATED TOPICS : DISCUSS HERE!


Message added by Lennie

Recommended Posts

Hi , i have 2 questions :

 

  • What is StartProfiling in BF3 Server ?
  • What is different in selection stats mode : common , stats (selections : None , common , stats , both) I know stats but i don't understand common mode and also combine together that what will happen :)  ..
Edited by SharpSabre
Link to post
Share on other sites
  • Replies 306
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

We face this issue on our servers too... Fix is still unkown!

i'll try to translated for you . thank you

Zlogames... Please Help..  1. I created the server .  2.Everything worked fine. the server was INGAME. I could change the map and do other editings. 3. But :scratch:  :scratch:  :scratch:  ;(  ;( 

Posted Images

http://zlogames.ru/index.php?showtopic=2146#entry27520

 and 

http://zlogames.ru/index.php?showtopic=499

 

Read the tutorial again completely before posting queries!

My means, "Battlelog cache" is a Procon's Plugin and I am using Procon , can i ask them about our zlo's stats ? 

(And my server gone to unranked mode but it was ranked mode , maybe some plugins got conflict (by ProCon)?) 

Link to post
Share on other sites

HI all

HAPPY  NEW YEAR

 

In continue of my last posts...

We have been trying to sort out all errors and also to log what is going on.

 

Trying different settings in router and server to see if server can be more stable.

 

The errors from BLAZE and generetic...ok I know what they are, we dont need to get into those. 

 

What I dont get is this:

 

Every 6 hrs the server starts rejecting players entering.

We have a 26 player limit and you will see up to 4-5 players trying to log in and they will not (I dont get a leave server message in procon)

Soon the server only hold 16 players and all the rest are rejected.

 

We would like to know what is causing this. Is it problem from us ? zlo server?  Has anyone noticed the same behaviour in their server?

 

Or connection is high and server can hold 26 players. jitter is 0% and stable

Link to post
Share on other sites

Hi

I don't know what's Wrong But lately the servers crashing Keep Showing us "ERR CODE GENERIC 0 6 0" or something like that

Is there is a reason for the crashes in this period?

Edited by He00Ro
Link to post
Share on other sites

The computer is connected to the network via a router. In a router open ports 47100 and 25200. firewall disabled. But the list of servers to ping my server 999. Prompt I can then what is the ports are not opened? Why so? Tnx

Link to post
Share on other sites

 

ICMP
or
command promt
 
enable
 
netsh firewall set icmpsetting 8
 
disable
 
netsh firewall set icmpsetting 8 disable
 
Already stressed before in the forum

 

Thanks, but ICMP Echo rules was enabled. Checked, still ping to the server 999. still have some option?

Link to post
Share on other sites

Hi guys, i'm getting troubles with the serverlauncher, it says server auth error, server disconnected, and i have followed the proper instructions to host it, i've checked that the server's name matches with my login and password of the zloemu.org because i've checked the file serverpassbf3, but i don't know what else i can do, anybody can help me please?

Link to post
Share on other sites

Thank you for your rapid response, i read it before and i have checked everything, but, maybe i don't know if i'm doing something wrong? for example is there anything i forget when i have to register my server? Do i need to communicate it to the webmaster via e-mail or just i have to login and when it says my serverlist i have to add my server? Because i have done this last, but it still happens the same, excuse me for the inconvenience and please forgive my awkwardness, thank you.

Link to post
Share on other sites

Problem solved, i have got to run the server but now i have a Little problem, it's a bit strange, in console, where it says Gamestate, when first you get offline, and after validating the server with the server launcher you get IN_GAME i get POST_GAME instead, and when i want to change the map, no matter what it is, it changes the map, but when i enter the game for myself for playing it loads up the alborz mountains only, do you know what is this all about?

Link to post
Share on other sites

Horkay, thanks for your response, i have done that, i have the procon frostbite properly configured for start the server, everything it's done, even the maplist.txt, but in the console game where it says Gamestate it says: POST_GAME instead of IN_GAME

Link to post
Share on other sites

Read back! And this:  http://zlogames.ru/index.php?showtopic=2146#entry27520

 router firewall setup

Все прочитал, все сделал, но пинг скачет при каждом обновлении сервер листа. То 1 то 999. Не могу побороть. Так как сервер находится в конце списка, постоянно пустой.

Link to post
Share on other sites

Why would the server HELLAS GRpACMAN ban me and mark me as a hacker !!!!!!!!!!!!!!!!!!!!!!????

or because you are a good gamer you become a hacker ?? THATs not fair

 

 

Capture.jpg

Edited by HorkayZolee
Link to post
Share on other sites

 

When I am trying to join my server. I have the error Blaze 1 1-1.

 

-My ping is: 16 ms

-Firewall is unable

-All programs such as : Serverlauncher + Server.bat + Procon as been launched as administrator

-Server is empty

 

Search : [uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(88447827:Wheys) with 

 

[uTC 11/10/2014 10:07:38.353] BF/Main/Main.cpp(3038): "GameLoop": Info: Build ID: VeniceXpack5 1149977, built on 2013-02-15 16:34

[uTC 11/10/2014 10:07:38.354] BF/Main/Main.cpp(3050): "GameLoop": Info: Command line: bf3.exe -serverInstancePath "C:\Program Files (x86)\Battlefield 3\BF3_PC_Server_R38\Instance" -Server.ServerName "The Friends of War Test mode" -GamePort 25200 -RemoteAdminPort 0.0.0.0:48888 +admin.password hidden -PingSite ams -Region USA -super layout.toc -server -dedicated -Core.DialogLevel 1 -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -Network.ProtocolVersion 67 -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -Game.DisablePreRound true -Blaze.LogLevel 0 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 0 -ServerMetrics.PerformanceTelemetryEnabled 0 -ServerMetrics.PerformanceProfileStateEnabled 0 -TransactionLog.OutputLevel 0 -ServerMetrics.DbxReportEnabled 0 -VeniceOnline.QueueCapacityOverride 10 -Client.LoadingTimeOut 40 -Client.LoadedTimeOut 20 -Client.IngameTimeOut 10 -Server.IngameTimeOut 10 -Server.LoadingTimeOut 40 -Server.IsReconfigurable false -VeniceOnline.PunkBusterActivateServer true -BFServer.GameSize 64 -Network.MaxClientCount 64 -Server.ThreadingEnable true -server -dedicated

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(184): "GameLoop": Info: Processing server options from commandline...

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -GamePort 25200

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 0.0.0.0:48888

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -PingSite ams

[uTC 11/10/2014 10:07:38.354] Engine/Game/Server/Utils/ServerOptionsParser.cpp(212): "GameLoop": Info: Option set from commandline: -Region USA

[uTC 11/10/2014 10:07:38.354] BF/Main/Main.cpp(741): "GameLoop": Info: This machine is called: THEFRIENDSOFWAR

[uTC 11/10/2014 10:07:38.354] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 2 processors, using 1 job threads

[uTC 11/10/2014 10:07:38.356] Engine/Core/Thread/JobManager.cpp(564): "GameLoop": Info: Job manager has 1 cpu threads

[uTC 11/10/2014 10:07:38.356] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(116): "GameLoop": Info: Froze 136 networkable message types (8 bits needed for class) Guid: F6C37699-8E93-F10A-843F-D336E25180E1

[uTC 11/10/2014 10:07:38.356] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)

[uTC 11/10/2014 10:07:38.356] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled

[uTC 11/10/2014 10:07:38.357] BF/Main/Win32/WinMainHelper.cpp(820): "Main": Info: Windowed size: 800x600, fullscreen size: 1366x768

[uTC 11/10/2014 10:07:38.357] BF/Main/Win32/WinMainHelper.cpp(887): "Main": Info: Creating window with size 800x600

[uTC 11/10/2014 10:07:38.363] BF/Main/Win32/WinMainHelper.cpp(958): "Main": Info: Setting window size to 816x639

[uTC 11/10/2014 10:07:38.379] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...

[uTC 11/10/2014 10:07:38.406] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 446080 (bytes statically for handling all pre-loaded and on-demand assets and imports.

[uTC 11/10/2014 10:07:38.406] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7331787 bytes for all 63370 static assets.

[uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:

[uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766

[uTC 11/10/2014 10:07:38.738] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 0

[uTC 11/10/2014 10:07:38.742] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.

[uTC 11/10/2014 10:07:38.742] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:38.756] Engine/Game/Server/Core/Server.cpp(1553): "GameLoop": Info: The server is called 'The Friends of War Test mode'

[uTC 11/10/2014 10:07:38.756] BF/Server/Online/ProviderInfo.cpp(44): "GameLoop": Info: Successfully read /server/common/providerid.dat

[uTC 11/10/2014 10:07:38.757] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 37DAE8A3D7DFC19A3E898A03F131DE82

[uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(60): "GameLoop": Info: Blaze client version set to: VeniceXpack51149977final-1.0-67

[uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(66): "GameLoop": Info: Blaze service name set to: battlefield-3-pc

[uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: InitParameters.Secure set to: 1

[uTC 11/10/2014 10:07:38.757] BF/Common/Online/Blaze/BlazeHubHelper.cpp(103): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD

[uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"

[uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:

[uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F906D9DC].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.

[uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F8FF2BF8].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(2097152) retry will be turned off.

[uTC 11/10/2014 10:07:38.757] BlazeSDK(0): "GameLoop": Info: [userManager] MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead

[uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiAdapterConfig(0666DD3C)

[uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mHostedPlatform=0

[uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mPacketSize=1200

[uTC 11/10/2014 10:07:38.758] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumEndpoints=65

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mMaxNumTunnels=64

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualGamePort=1899

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mVirtualVoipPort=6000

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mIsDedicatedServerDirtyCast=false

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableDemangler=false

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableTunnelForNonDirtyCast=true

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mEnableVoip=false

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mPollNetGameLink=false

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mTimeout=0

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mSessionTimeout=0

[uTC 11/10/2014 10:07:38.760] BlazeSDK(0): "GameLoop": Info: [CANA] .mConnectionTimeout=0

[uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI Parameters:

[uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 25200

[uTC 11/10/2014 10:07:39.028] BlazeSDK(0): "GameLoop": Info:

[uTC 11/10/2014 10:07:39.029] BlazeSDK(0): "GameLoop": Info:

[uTC 11/10/2014 10:07:39.029] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)

[uTC 11/10/2014 10:07:39.029] BF/Server/Online/Blaze/BlazeServerBackend.cpp(255): "GameLoop": Info: Server configuration download is active.

[uTC 11/10/2014 10:07:39.029] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(49): "GameLoop": Info: Delaying 58 seconds before initial server configuration download

[uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.065] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.065] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: C19A3E898A03F131DE82B4E451F266C5

[uTC 11/10/2014 10:07:39.067] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(214): "GameLoop": Info: Remote Administration interface is listening on port 0.0.0.0:48888

[uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Core/Server.cpp(649): "GameLoop": Info: Attempting listen to :25200

[uTC 11/10/2014 10:07:39.067] Engine/Game/Server/Core/Server.cpp(654): "GameLoop": Info: Network.ProtocolVersion: 67 gameProtocol: 67

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Core/Server.cpp(679): "GameLoop": Info: Successful.

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1022): "GameLoop": Info: Unable to find server config file /server/instance/ServerOptions.cfg

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1041): "GameLoop": Info: Processing rcon commands from commandline...

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1066): "GameLoop": Info: Executing remote admin command: admin.password hidden

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(1086): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: admin.password hidden

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: punkBuster.activate

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverName "The Friends of War Test mode"

[uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverDescription ""

[uTC 11/10/2014 10:07:39.068] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.friendlyFire false

[uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.068] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleTimeout 300

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillCountForKick 5

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.069] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueForKick 4

[uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueIncrease 1

[uTC 11/10/2014 10:07:39.069] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.teamKillValueDecreasePerSecond 0

[uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.autoBalance true

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.killCam false

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMap true

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.070] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3dSpotting true

[uTC 11/10/2014 10:07:39.070] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.miniMapSpotting true

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.3pCam true

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bannerUrl ""

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.maxPlayers 50

[uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(3650): "GameLoop": Info: vars.maxPlayers set to 50

[uTC 11/10/2014 10:07:39.071] BF/Server/Administration/BFServerAdministration.cpp(281): "GameLoop": Info: Prefered max player count changed to: 50. Update required.

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.idleBanRounds 0

[uTC 11/10/2014 10:07:39.071] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnAllowed true

[uTC 11/10/2014 10:07:39.071] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.vehicleSpawnDelay 100

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.bulletDamage 100

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.nameTag true

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.regenerateHealth true

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.072] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundRestartPlayerCount -1

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundStartPlayerCount -1

[uTC 11/10/2014 10:07:39.072] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.onlySquadLeaderSpawn false

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.unlockMode "stats"

[uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gunMasterWeaponsPreset 0

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.soldierHealth 100

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.hud true

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.073] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.078] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerManDownTime 100

[uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.playerRespawnTime 100

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.gameModeCounter 100

[uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.ctfRoundTimeModifier 100

[uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.079] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.079] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.079] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.serverMessage ""

[uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: reservedSlotsList.aggressiveJoin false

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundLockdownCountdown 15

[uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.roundWarmupTimeout 600

[uTC 11/10/2014 10:07:39.080] Engine/Game/Server/Administration/ServerAdministration.cpp(134): "GameLoop": Info: Executing remote admin command: vars.premiumStatus false

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:39.080] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "GameLoop": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:39.081] Engine/Game/Server/Core/Server.cpp(489): "GameLoop": Info: Server created

[uTC 11/10/2014 10:07:39.082] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1698): "GameLoop": Info: Achievement sequencing done, considered 64 achievements

[uTC 11/10/2014 10:07:39.133] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003F4. Assuming this is the main thread on CPU0

[uTC 11/10/2014 10:07:39.133] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_Subway/MP_Subway

[uTC 11/10/2014 10:07:39.133] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA

[uTC 11/10/2014 10:07:39.133] Engine/Core/Resource/ResourceManager.cpp(1426): "GameLoop": Info: Allocating static compartment Game with id 2087620619

[uTC 11/10/2014 10:07:39.135] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)

[uTC 11/10/2014 10:07:39.135] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)

[uTC 11/10/2014 10:07:39.150] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestSmall0

[uTC 11/10/2014 10:07:39.151] Engine/Game/Server/Core/Level/ServerLevel.cpp(143): "ServerLoad": Info: Loading server level 'Levels/MP_Subway/MP_Subway'...

[uTC 11/10/2014 10:07:39.151] Engine/Game/Server/Core/Level/ServerLevel.cpp(149): "ServerLoad": Info: GameMode=ConquestSmall0

[uTC 11/10/2014 10:07:39.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:07:39.168] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 0.00266058 Frames: 2 Slept: 0.0316579 Lost: 0 Bad frames: 0 Worst frame: 0.00265677

[uTC 11/10/2014 10:07:39.168] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F906D9D0].makeConnection: disconnecting in 20000 ms if fail to resolve

[uTC 11/10/2014 10:07:39.168] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F906D9DC].BlazeConnection: Connecting to secure 127.0.0.1:42127

[uTC 11/10/2014 10:07:39.201] Engine/Core/Resource/Compartment.cpp(621): "Job1[0+1]": Info: Flushing database domain for compartment Compartment:Game(3)

[uTC 11/10/2014 10:07:39.201] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:39.207] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb

[uTC 11/10/2014 10:07:39.207] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb

[uTC 11/10/2014 10:07:39.209] Engine/Core/File/SuperBundleBackend.cpp(1355): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb

[uTC 11/10/2014 10:07:39.209] Engine/Game/Common/Core/Level/Level.cpp(406): "ServerLoad": Info: Loading resources for level 'Levels/MP_Subway/MP_Subway'

[uTC 11/10/2014 10:07:39.209] Engine/Game/Common/Core/Level/Level.cpp(415): "ServerLoad": Info: Loading levelbundle..

[uTC 11/10/2014 10:07:39.333] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]

[uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]

[uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [serviceResolver:F906D9D0].onGetServerInstance: remove onResolveTimeoutJob job(2)

[uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: localhost

[uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F8FF2A80].makeBlazeConnection: disconnecting in 20000 ms if fails to connect

[uTC 11/10/2014 10:07:39.367] BlazeSDK(0): "GameLoop": Info: [blazeConnection:F8FF2BF8].BlazeConnection: Connecting to secure localhost:42129

[uTC 11/10/2014 10:07:39.368] BlazeSDK(0): "GameLoop": Info: ProtoFire disconnect detected. Blaze error SDK_ERR_SERVER_DISCONNECT, SSL error 0, socket error -1

[uTC 11/10/2014 10:07:39.567] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:F8FF2A80].onBlazeConnect: removing connection timeout job(4)

[uTC 11/10/2014 10:07:39.576] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]

[uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]

[uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: ConnectionManager: received timeout values from server: ping period = 20000ms, conn idle = 90000ms, request timeout = 80000ms

[uTC 11/10/2014 10:07:39.604] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:07:39.605] BlazeSDK(0): "GameLoop": Info: [qosmanager] Set local internal ip(c0df18a2) address

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: onFirstPingResponse: jobId=9 pingPeriod=20000 myJobId=0

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: ZLOze 3.15.08.0 (CL# 834556)

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc

[uTC 11/10/2014 10:07:39.641] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id

[uTC 11/10/2014 10:07:39.642] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)

[uTC 11/10/2014 10:07:39.670] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)

[uTC 11/10/2014 10:07:39.670] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]

[uTC 11/10/2014 10:07:39.735] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:

[uTC 11/10/2014 10:07:39.736] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766

[uTC 11/10/2014 10:07:39.736] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 3

[uTC 11/10/2014 10:07:39.833] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]

[uTC 11/10/2014 10:07:39.875] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]

[uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]

[uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]

[uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]

[uTC 11/10/2014 10:07:39.900] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [GMGR] user(1:bf3-server-pc) AUTHENTICATED

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [CANA] initialize(F906D410)

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: [CANA] acquireResources()

[uTC 11/10/2014 10:07:39.901] BF/Server/Online/Blaze/BlazeServerBackend.cpp(891): "GameLoop": Info: *** Authenticated with Blaze server ***

[uTC 11/10/2014 10:07:39.901] BF/Server/Online/Blaze/BlazeServerBackend.cpp(900): "GameLoop": Info: Blaze server time: [uTC 11/10/2014 10:07:39.nnn]

[uTC 11/10/2014 10:07:39.901] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]

[uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:

[uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 63371 Active: 62766

[uTC 11/10/2014 10:07:39.915] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8927 Active: 2447

[uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]

[uTC 11/10/2014 10:07:39.934] BF/Server/Online/Blaze/BlazeServerBackend.cpp(379): "GameLoop": Info: Authenticated and QoS ready

[uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]

[uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]

[uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::fetchClientConfig [0x0009::0x0001]

[uTC 11/10/2014 10:07:39.934] BF/Common/Online/GosAchievements/GosAchievementsService.cpp(241): "GameLoop": Info: GOS Achievements config has been fetched; service is inactive

[uTC 11/10/2014 10:07:39.934] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::getTelemetryServer [0x0009::0x0005]

[uTC 11/10/2014 10:07:39.935] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.

[uTC 11/10/2014 10:07:40.036] Engine/Core/Resource/Compartment.cpp(1005): "Job1[0+1]": Info: Received chunk meta array, 2194 bytes

[uTC 11/10/2014 10:07:40.037] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.

[uTC 11/10/2014 10:07:40.037] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:40.104] Engine/Game/Common/Core/Level/Level.cpp(451): "ServerLoad": Info: Resources for level 'Levels/MP_Subway/MP_Subway' loaded

[uTC 11/10/2014 10:07:40.108] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: 88DBF20E-65F2-8981-0AB6-CCE915A86D21

[uTC 11/10/2014 10:07:49.100] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 50

[uTC 11/10/2014 10:07:49.100] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1769): "GameLoop": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:49.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:07:49.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 9.99996 Frames: 300 Slept: 9.82578 Lost: 0 Bad frames: 0 Worst frame: 0.0433024

[uTC 11/10/2014 10:07:49.803] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Conquest_Small..

[uTC 11/10/2014 10:07:49.803] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Loading Bundle Levels/MP_Subway/Conquest_Small

[uTC 11/10/2014 10:07:49.803] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Conquest_Small with id 983062509

[uTC 11/10/2014 10:07:50.000] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,2 remaining.

[uTC 11/10/2014 10:07:50.001] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 2 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:50.071] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 983062509 - Ending Bundle Load Levels/MP_Subway/Conquest_Small

[uTC 11/10/2014 10:07:50.075] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/Teams_Small..

[uTC 11/10/2014 10:07:50.075] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Loading Bundle Levels/MP_Subway/Teams_Small

[uTC 11/10/2014 10:07:50.075] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/Teams_Small with id 2619002055

[uTC 11/10/2014 10:07:50.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.

[uTC 11/10/2014 10:07:50.182] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:50.185] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 2619002055 - Ending Bundle Load Levels/MP_Subway/Teams_Small

[uTC 11/10/2014 10:07:50.189] Engine/Game/Common/Core/Level/Level.cpp(534): "ServerLoad": Info: Loading sublevel bundle Levels/MP_Subway/TDM2..

[uTC 11/10/2014 10:07:50.189] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Loading Bundle Levels/MP_Subway/TDM2

[uTC 11/10/2014 10:07:50.189] Engine/Core/Resource/ResourceManager.cpp(1437): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_Subway/TDM2 with id 546199878

[uTC 11/10/2014 10:07:50.234] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job1[0+1]": Info: Resolved 0 partitions in 0 seconds,0 remaining.

[uTC 11/10/2014 10:07:50.234] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job1[0+1]": Info: Cleared 0 references to unresolved lazy partitions

[uTC 11/10/2014 10:07:50.236] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 546199878 - Ending Bundle Load Levels/MP_Subway/TDM2

[uTC 11/10/2014 10:07:50.242] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 32400 MaterialContainterPairs

[uTC 11/10/2014 10:07:50.245] Engine/Game/Server/Core/Level/ServerLevel.cpp(393): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' loaded -------------

[uTC 11/10/2014 10:07:50.290] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Conquest_Small

[uTC 11/10/2014 10:07:50.294] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/Teams_Small

[uTC 11/10/2014 10:07:50.294] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_Subway/TDM2

[uTC 11/10/2014 10:07:50.302] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(82): "ServerLoad": Info: Running with WARM UP SESSION disabled! Stats are enabled! Developer setting!

[uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(298): "ServerLoad": Info: registerTeams(..., ConquestSmall) - prevTeamCount: 0, teamCount: 3, playerCount: 0

[uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: TeamNeutral, maxTeamSize: 0, maxSquadSize: 0

[uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team1, maxTeamSize: 32, maxSquadSize: 4

[uTC 11/10/2014 10:07:50.302] BF/Server/Player/ServerPlayerSquadManager.cpp(308): "ServerLoad": Info: team: Team2, maxTeamSize: 32, maxSquadSize: 4

[uTC 11/10/2014 10:07:50.305] Engine/Game/Server/Core/Level/ServerLevel.cpp(493): "ServerLoad": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' spawned -------------

[uTC 11/10/2014 10:07:50.305] BF/Server/Administration/BFServerAdministration.cpp(281): "ServerLoad": Info: Prefered max player count changed to: 50. Update required.

[uTC 11/10/2014 10:07:50.305] BF/Server/Administration/BFServerAdministration.cpp(228): "ServerLoad": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:50.305] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3113): "ServerLoad": Info: Avoiding RPC since we cannot update game.

[uTC 11/10/2014 10:07:50.305] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1802): "ServerLoad": Info: Avoiding refreshing game attributes since we cannot update game.

[uTC 11/10/2014 10:07:50.305] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(486): "ServerLoad": Info: Old value0

[uTC 11/10/2014 10:07:50.305] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: New value0

[uTC 11/10/2014 10:07:50.333] Engine/Game/Server/Core/Level/ServerLevel.cpp(525): "GameLoop": Info: ------------ Server level 'Levels/MP_Subway/MP_Subway' started -------------

[uTC 11/10/2014 10:07:50.344] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003F4. Assuming this is the main thread on CPU0

[uTC 11/10/2014 10:07:50.345] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(226): "GameLoop": Info: Unlocking rooted player for GAME SESSION

[uTC 11/10/2014 10:07:50.345] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(475): "GameLoop": Info: GAME SESSION started (stats enabled)

[uTC 11/10/2014 10:07:50.346] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.

[uTC 11/10/2014 10:07:50.346] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(318): "GameLoop": Info: Resetting to pre round mode.

[uTC 11/10/2014 10:07:50.346] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1942): "GameLoop": Info: No persistent game ID provided. A new one will be generated.

[uTC 11/10/2014 10:07:50.346] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()

[uTC 11/10/2014 10:07:50.346] BlazeSDK(0): "GameLoop": Info: [GMGR] Starting createGameJob(19).

[uTC 11/10/2014 10:07:50.348] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001]

[uTC 11/10/2014 10:07:50.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001]

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] createGameJob(19): Game(1) created.

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Warning: Dropping async notifyGameStateChanged msg for unknown local game(1).

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Local player(1:bf3-server-pc) has setup game(1) with setup reason index(127)

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] initializing roster for game(1).

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized roster for game(1) with total of 0 players added.

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] initializing queue for game(1).

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GAME] Initialized queue for game(1) with total of 0 players added.

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] Local game(1:The Friends of War Test mode) created; UUID: a5e47a44-7523-405e-b273-61fdb027e59b.

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [GMGR] playgroup mesh cleared; continuing defered game join.

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [CANA] initNetworkMesh(F9061088, 2, 1)

[uTC 11/10/2014 10:07:50.368] BlazeSDK(0): "GameLoop": Info: [CANA] findNetwork(F9061088) failed

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] ConnApiCreate with port 1899

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] setupNetwork: mConnApi=F90CC520

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:

userInfo->DirtyAddr.strMachineAddr = $00000000

userInfo->strName = bf3-server-pc

userInfo->strUniqueId = 2041550422

userInfo->uAddr = 0.0.0.0

userInfo->uClientFlags = Private

userInfo->uClientId = 2041550422

userInfo->uLocalAddr = 192.223.24.162

userInfo->uLocalGamePort = 0

userInfo->uLocalTunnelPort = 25200

userInfo->uLocalVoipPort = 0

userInfo->uTunnelPort = 25200

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Topology host Blaze(0), ConnApi(0)

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Platform host Blaze(0), ConnApi(0)

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Network::setupVoip VoIP DISABLED

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=a5e47a44-7523-405e-b273-61fdb027e59b

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [GMGR] GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().

[uTC 11/10/2014 10:07:50.369] BlazeSDK(0): "GameLoop": Info: [GMGR] Network for game(1) created. ERR(0)

[uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]

[uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]

[uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2047): "GameLoop": Info: Blaze Game created successfully.

[uTC 11/10/2014 10:07:50.370] BF/Server/Online/ServerQueryProvider.cpp(214): "GameLoop": Info: QueryPort is enabled.

[uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3246): "GameLoop": Info: Changing VirtualGameState from VirtualGameState_Inactive to VirtualGameState_Inactive

[uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(149): "GameLoop": Info: Skipping writing to disk since persisted info hasn't changed.

[uTC 11/10/2014 10:07:50.370] BlazeSDK(0): "GameLoop": Info: [CANA] getLocalAddress()

[uTC 11/10/2014 10:07:50.370] BF/Server/Online/Blaze/BlazeServerBackend.cpp(700): "GameLoop": Info: Server is running on address 0.0.0.0:0

[uTC 11/10/2014 10:07:50.371] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::advanceGameState [0x0004::0x0003]

[uTC 11/10/2014 10:07:50.401] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::advanceGameState [0x0004::0x0003]

[uTC 11/10/2014 10:07:50.401] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]

[uTC 11/10/2014 10:07:50.402] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state INITIALIZING => PRE_GAME for game(1)

[uTC 11/10/2014 10:07:50.402] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::advanceGameState [0x0004::0x0003]

[uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::advanceGameState [0x0004::0x0003]

[uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]

[uTC 11/10/2014 10:07:50.435] BlazeSDK(0): "GameLoop": Info: [GAME] Advancing game state PRE_GAME => IN_GAME for game(1)

[uTC 11/10/2014 10:07:57.567] Engine/Game/Server/Administration/ServerAdministration.cpp(209): "GameLoop": Info: Connection password salt: 8A03F131DE82B4E451F266C54DA38692

[uTC 11/10/2014 10:07:57.567] Engine/Game/Server/Administration/ServerAdministration.cpp(252): "GameLoop": Info: Connection password hash: A270EDEABFF64011EA3BD4E43579A93B

[uTC 11/10/2014 10:07:59.134] BF/Server/Administration/BFServerAdministration.cpp(186): "GameLoop": Info: Requesting blaze to change max player count to: 50

[uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1776): "GameLoop": Info: Blaze player count is: 0

[uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1777): "GameLoop": Info: Blaze active player count is: 0

[uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1778): "GameLoop": Info: Blaze queued player count is: 0

[uTC 11/10/2014 10:07:59.135] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1779): "GameLoop": Info: Blaze max player count is: 64

[uTC 11/10/2014 10:07:59.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1790): "GameLoop": Info: Setting public slot capacity to: 50

[uTC 11/10/2014 10:07:59.136] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1791): "GameLoop": Info: Setting private slot capacity to: 0

[uTC 11/10/2014 10:07:59.136] BlazeSDK(0): "GameLoop": Info: -> req: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005]

[uTC 11/10/2014 10:07:59.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:07:59.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 20.0039 Frames: 300 Slept: 9.65477 Lost: 0 Bad frames: 0 Worst frame: 0.0445522

[uTC 11/10/2014 10:07:59.169] BlazeSDK(0): "GameLoop": Info: <- resp: ID[12], GameManager::setPlayerCapacity [0x0004::0x0005]

[uTC 11/10/2014 10:07:59.169] BF/Server/Administration/BFServerAdministration.cpp(297): "GameLoop": Info: Changing max player count to 50

[uTC 11/10/2014 10:07:59.169] BF/Server/Administration/BFServerAdministration.cpp(228): "GameLoop": Info: Disabling matchmaking due to CUSTOM preset.

[uTC 11/10/2014 10:07:59.170] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(3086): "GameLoop": Info: Matchmaking is disabled due to server config.

[uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameCapacityChange [0x0004::0x006F]

[uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: [CANA] updateCapacity(F9061088)

[uTC 11/10/2014 10:07:59.170] BlazeSDK(0): "GameLoop": Info: [GAME] Game(1:The Friends of War Test mode): updating Game slot capacities (total: 50, public: 50 private: 0)

[uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652073457 lastReq=652072928 diff=529 pendingRPCs=0 pingPeriod=20000 jobId=10 myJobId=0

[uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 19471ms ; myJobId=0 newJobId=1

[uTC 11/10/2014 10:07:59.667] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=25 pingPeriod=20000 NetTick=652073458

[uTC 11/10/2014 10:08:09.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:09.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 30.0004 Frames: 300 Slept: 9.67407 Lost: 0 Bad frames: 0 Worst frame: 0.0629127

[uTC 11/10/2014 10:08:19.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:19.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 40.0004 Frames: 300 Slept: 9.71135 Lost: 0 Bad frames: 0 Worst frame: 0.0376917

[uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652092958 lastReq=652072928 diff=20030 pendingRPCs=0 pingPeriod=20000 jobId=25 myJobId=1

[uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: -> req: ID[13], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:19.167] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652092958 myJobId=1 newJobId=2

[uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=27 pingPeriod=20000 NetTick=652092959

[uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: <- resp: ID[13], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:19.168] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=26 newJobId=27 pingPeriod=20000

[uTC 11/10/2014 10:08:29.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:29.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 50.0008 Frames: 300 Slept: 9.72059 Lost: 0 Bad frames: 0 Worst frame: 0.0351619

[uTC 11/10/2014 10:08:38.167] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(112): "GameLoop": Info: Downloaded server configuration.

[uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active

[uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active

[uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(221): "GameLoop": Info: A schedule from (null) to (null) is currently active

[uTC 11/10/2014 10:08:38.168] BF/Server/Online/Blaze/BlazeServerGameConfiguration.cpp(130): "GameLoop": Info: Next configuration download is scheduled in 3600 seconds

[uTC 11/10/2014 10:08:39.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:39.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 60.0005 Frames: 300 Slept: 9.71056 Lost: 0 Bad frames: 0 Worst frame: 0.0356404

[uTC 11/10/2014 10:08:39.200] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652112991 lastReq=652092958 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=27 myJobId=2

[uTC 11/10/2014 10:08:39.200] BlazeSDK(0): "GameLoop": Info: -> req: ID[14], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652112992 myJobId=2 newJobId=3

[uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=29 pingPeriod=20000 NetTick=652112992

[uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: <- resp: ID[14], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:39.201] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=28 newJobId=29 pingPeriod=20000

[uTC 11/10/2014 10:08:49.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:49.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 70.0004 Frames: 300 Slept: 9.72303 Lost: 0 Bad frames: 0 Worst frame: 0.0351795

[uTC 11/10/2014 10:08:50.501] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerJoining [0x0004::0x0015]

[uTC 11/10/2014 10:08:50.501] BlazeSDK(0): "GameLoop": Info: [GAME] Adding external player(69:Wheys) in state(RESERVED) to game(1) roster in slot(1:SLOT_PUBLIC).

[uTC 11/10/2014 10:08:50.501] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2641): "GameLoop": Info: Player joining game. Name: Wheys, pid: 69, via reservation: 1

[uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerClaimingReservation [0x0004::0x0019]

[uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: [GAME] RESERVED Player(69:Wheys) claiming reservation in game(1:The Friends of War Test mode) in slot(1), state ACTIVE_CONNECTING.

[uTC 11/10/2014 10:08:52.101] BlazeSDK(0): "GameLoop": Info: [GameListener] Default handler for notification for game that player(69) claimed reservation. Override this listener method to provide a specific implementation.

[uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [GAME] Notification that player(69:Wheys) is claiming reservation in game(1:The Friends of War Test mode) in slot(1).

[uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [GAME] Initiating c/s host connection for local player(0:n/a) and joining player(69:Wheys).

[uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(0, F8DC0D48)

[uTC 11/10/2014 10:08:52.102] BlazeSDK(0): "GameLoop": Info: [CANA] Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=25200 mesh_uuid=a5e47a44-7523-405e-b273-61fdb027e59b

[uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] UserInfoT:

userInfo->DirtyAddr.strMachineAddr = $3844cb18

userInfo->strName = Wheys

userInfo->strUniqueId = 88447827

userInfo->uAddr = 24.203.68.56

userInfo->uClientFlags = Private

userInfo->uClientId = 88447827

userInfo->uLocalAddr = 192.168.21.18

userInfo->uLocalGamePort = 0

userInfo->uLocalTunnelPort = 3659

userInfo->uLocalVoipPort = 0

userInfo->uTunnelPort = 3659

[uTC 11/10/2014 10:08:52.103] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(88447827:Wheys) with BlazeSlotId(1)/ConnApiClientIdx(1)

[uTC 11/10/2014 10:08:52.134] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(88447827:Wheys) CONNECTING

[uTC 11/10/2014 10:08:59.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:08:59.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 80.0004 Frames: 300 Slept: 9.7065 Lost: 0 Bad frames: 0 Worst frame: 0.038379

[uTC 11/10/2014 10:08:59.233] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652133025 lastReq=652112992 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=29 myJobId=3

[uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: -> req: ID[15], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652133025 myJobId=3 newJobId=4

[uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=31 pingPeriod=20000 NetTick=652133025

[uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: <- resp: ID[15], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:08:59.234] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=30 newJobId=31 pingPeriod=20000

[uTC 11/10/2014 10:09:02.167] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[1] for Player(88447827:Wheys) DISCONNECTED

[uTC 11/10/2014 10:09:02.167] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected.

[uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(69) in game(1:The Friends of War Test mode)

[uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: -> req: ID[16], GameManager::updateMeshConnection [0x0004::0x001D]

[uTC 11/10/2014 10:09:02.168] BlazeSDK(0): "GameLoop": Info: <- resp: ID[16], GameManager::updateMeshConnection [0x0004::0x001D]

[uTC 11/10/2014 10:09:02.333] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]

[uTC 11/10/2014 10:09:02.333] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(69:Wheys) removed from game(1) due to PLAYER_JOIN_TIMEOUT

[uTC 11/10/2014 10:09:02.334] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: Wheys, pid: 69, reason: PLAYER_JOIN_TIMEOUT/SecureReason_Ok

[uTC 11/10/2014 10:09:02.334] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [45 00 00 00 00 00 00 00 ]

[uTC 11/10/2014 10:09:02.334] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(248): "GameLoop": Warning: Connection not found for removal

[uTC 11/10/2014 10:09:02.334] BF/Common/Online/PunkBuster/pbsdk.cpp(536): "GameLoop": Warning: Attempting to remove a player which doesn't exist in map

[uTC 11/10/2014 10:09:02.334] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8DC0D48)

[uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(69:Wheys) with BlazeSlotId(1)/ConnApiClientIdx(1)

[uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(69) in game(1:The Friends of War Test mode)

[uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: -> req: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]

[uTC 11/10/2014 10:09:02.335] BlazeSDK(0): "GameLoop": Info: <- resp: ID[17], GameManager::updateMeshConnection [0x0004::0x001D]

[uTC 11/10/2014 10:09:02.500] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028]

[uTC 11/10/2014 10:09:02.501] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(69)

[uTC 11/10/2014 10:09:09.166] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:09:09.166] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 90.0003 Frames: 300 Slept: 9.70635 Lost: 0 Bad frames: 0 Worst frame: 0.0407974

[uTC 11/10/2014 10:09:19.167] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 0, spectators: 0

[uTC 11/10/2014 10:09:19.167] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 100 Frames: 300 Slept: 9.70984 Lost: 0 Bad frames: 0 Worst frame: 0.0389622

[uTC 11/10/2014 10:09:19.267] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652153058 lastReq=652136126 diff=16932 pendingRPCs=0 pingPeriod=20000 jobId=31 myJobId=4

[uTC 11/10/2014 10:09:19.267] BlazeSDK(0): "GameLoop": Info: checkPing: #2 scheduling in 3068ms ; myJobId=4 newJobId=5

[uTC 11/10/2014 10:09:19.268] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=34 pingPeriod=20000 NetTick=652153059

[uTC 11/10/2014 10:09:22.366] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=652156157 lastReq=652136126 diff=20031 pendingRPCs=0 pingPeriod=20000 jobId=34 myJobId=5

[uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: -> req: ID[18], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=652156158 myJobId=5 newJobId=6

[uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=36 pingPeriod=20000 NetTick=652156158

[uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: <- resp: ID[18], UtilComponent::ping [0x0009::0x0002]

[uTC 11/10/2014 10:09:22.367] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=35 newJobId=36 pingPeriod=20000

[uTC 11/10/2014 10:09:22.766] BF/Main/Win32/WinMainHelper.cpp(1386): "Main": Info: GameLoopInfo::quit - s_shouldQuit

[uTC 11/10/2014 10:09:22.800] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.

[uTC 11/10/2014 10:09:22.833] BF/Main/Win32/WinMainHelper.cpp(1287): "GameLoop": Info: GameLoopInfo::gameLoop - s_requestQuit

 
Here is my startup

# -------------------------------------------------------------------------------------------------------------------------

# File generated by Procon Frostbite. Replace the contents of your /cfg/AdminScripts/startup.txt

# on your game server with this file for your settings to remain persistent on game server restart.

# -------------------------------------------------------------------------------------------------------------------------

# Comments begin with a # at the start of a line.

# Quotations are optional for single words, but are required if the parameter contains spaces:

# Correct: admin.password Hello

# Correct: admin.password "Hello"

# Incorrect: admin.password Hello World

# Correct: admin.password "Hello World"

admin.password hidden

punkBuster.activate

vars.serverName "The Friends of War Test mode"

vars.serverDescription ""

vars.friendlyFire false

vars.idleTimeout 300

vars.teamKillCountForKick 5

vars.teamKillValueForKick 4

vars.teamKillValueIncrease 1

vars.teamKillValueDecreasePerSecond 0

vars.autoBalance true

vars.killCam false

vars.miniMap true

vars.3dSpotting true

vars.miniMapSpotting true

vars.3pCam true

vars.bannerUrl ""

vars.maxPlayers 50

vars.idleBanRounds 0

vars.vehicleSpawnAllowed true

vars.vehicleSpawnDelay 100

vars.bulletDamage 100

vars.nameTag true

vars.regenerateHealth true

vars.roundRestartPlayerCount -1

vars.roundStartPlayerCount -1

vars.onlySquadLeaderSpawn false

vars.unlockMode "stats"

vars.gunMasterWeaponsPreset 0

vars.soldierHealth 100

vars.hud true

vars.playerManDownTime 100

vars.playerRespawnTime 100

vars.gameModeCounter 100

vars.ctfRoundTimeModifier 100

vars.serverMessage ""

reservedSlotsList.aggressiveJoin false

vars.roundLockdownCountdown 15

vars.roundWarmupTimeout 600

vars.premiumStatus false

 
My Win32Game.cfg
 

-super layout.toc

-server

-dedicated

-Core.DialogLevel 1

-Core.DisplayAsserts false

-Core.IgnoreAlways true

-Core.EnableJuice false

-Network.ProtocolVersion 67

-CrashDump.WarnBeforeDoingMemoryDump false

-Game.CloseDuplicateApps 0

-Game.DisablePreRound true

-Blaze.LogLevel 0

-ServerMetrics.Enabled 0

-ServerMetrics.TransactionTelemetryEnabled 0

-ServerMetrics.PerformanceTelemetryEnabled 0

-ServerMetrics.PerformanceProfileStateEnabled 0

-TransactionLog.OutputLevel 0

-ServerMetrics.DbxReportEnabled 0

-VeniceOnline.QueueCapacityOverride 10

-Client.LoadingTimeOut 40

-Client.LoadedTimeOut 20

-Client.IngameTimeOut 10

-Server.IngameTimeOut 10

-Server.LoadingTimeOut 40

-Server.IsReconfigurable false

-VeniceOnline.PunkBusterActivateServer true

-BFServer.GameSize 64

-Network.MaxClientCount 64

-Server.ThreadingEnable true

-Core.JobProcessorCount 2

 

Try deactivate your firewall worked for me dont know why..

 

-PhysX

Link to post
Share on other sites
  • 2 weeks later...

hi i cant creat a server luncher errorPlz

Connected to master
Dll check ok
Server connected
Server auth error
Server disconnected

Help me

In FAQ, follow steps !!!

You need to log in to zloemu and register your server in your account!!

 

Edited by trello
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.


×
×
  • Create New...