Kropovez 0 Posted August 27, 2022 Share Posted August 27, 2022 Hello everyone. please I have one question regarding of the hosting of own server. I created the server due to LAN Party but somebody can joint but somebody not. Who can not so there is the message from the server console. For example player Sebicz_21 cannot connect. It looks like that server kick him automatically. But he can join to another server. Do you know please how can we fix it? Thank you in advance [UTC 08/27/2022 09:03:45.375] BlazeSDK(0): "GameLoop": Info: [CANA] connectToEndpoint(): ConnApiAddClient2: Player(-1410094527:Sebicz_21) with BlazeSlotId(2)/ConnApiClientIdx(2) [UTC 08/27/2022 09:03:45.375] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001] [UTC 08/27/2022 09:03:45.408] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(2884872769:Sebicz_21) CONNECTING [UTC 08/27/2022 09:03:51.408] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(592): "GameLoop": Info: Connected players: 1, spectators: 0 [UTC 08/27/2022 09:03:51.408] Engine/Game/Common/Core/GameTimer.cpp(377): "GameLoop": Info: Time: 290.001 Frames: 300 Slept: 9.73787 Lost: 0 Bad frames: 0 Worst frame: 0.0348763 [UTC 08/27/2022 09:03:52.074] BlazeSDK(0): "GameLoop": Info: checkPing: lastIdle=1088690900 lastReq=1088670867 diff=20033 pendingRPCs=0 pingPeriod=20000 jobId=59 myJobId=15 [UTC 08/27/2022 09:03:52.074] BlazeSDK(0): "GameLoop": Info: -> req: ID[33], UtilComponent::ping [0x0009::0x0002] [UTC 08/27/2022 09:03:52.074] BlazeSDK(0): "GameLoop": Info: checkPing: #1 scheduling in 20000ms : NetTick=1088690900 myJobId=15 newJobId=16 [UTC 08/27/2022 09:03:52.074] BlazeSDK(0): "GameLoop": Info: checkPing: jobId=61 pingPeriod=20000 NetTick=1088690900 [UTC 08/27/2022 09:03:52.075] BlazeSDK(0): "GameLoop": Info: <- resp: ID[33], UtilComponent::ping [0x0009::0x0002] [UTC 08/27/2022 09:03:52.075] BlazeSDK(0): "GameLoop": Info: onPingResponse: jobId=60 newJobId=61 pingPeriod=20000 [UTC 08/27/2022 09:03:55.441] BlazeSDK(0): "GameLoop": Info: [CANA] Game channel[2] for Player(2884872769:Sebicz_21) DISCONNECTED [UTC 08/27/2022 09:03:55.442] BlazeSDK(0): "GameLoop": Info: [CANA] Notifying listeners that an endpoint has been disconnected. [UTC 08/27/2022 09:03:55.442] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter LOST CONNECTION from endpoint(2358438) in game(7066:Kropovez Server LAN-PARTY) [UTC 08/27/2022 09:03:55.442] BlazeSDK(0): "GameLoop": Info: -> req: ID[34], GameManager::updateMeshConnection [0x0004::0x001D] [UTC 08/27/2022 09:03:55.474] BlazeSDK(0): "GameLoop": Info: <- resp: ID[34], GameManager::updateMeshConnection [0x0004::0x001D] [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserRemoved [0x7802::0x0003] [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: Warning! UserIndex(0) is NOT subscribed to User(2358438, Sebicz_21) [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028] [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: [GAME] External Player(2358438:Sebicz_21) removed from game(7066) due to PLAYER_LEFT [UTC 08/27/2022 09:03:55.475] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(2799): "GameLoop": Info: Player removed from game. Name: Sebicz_21, pid: 2358438, reason: PLAYER_LEFT/SecureReason_Ok [UTC 08/27/2022 09:03:55.475] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(243): "GameLoop": Info: Removing connection [A6 FC 23 00 00 00 00 00 ] [UTC 08/27/2022 09:03:55.475] BF/Common/Online/DirtySock/DirtySockSocketManager.cpp(248): "GameLoop": Warning: Connection not found for removal [UTC 08/27/2022 09:03:55.475] BF/Common/Online/PunkBuster/pbsdk.cpp(536): "GameLoop": Warning: Attempting to remove a player which doesn't exist in map [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: [CANA] disconnectFromEndpoint(0, F8D61888) [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: [CANA] Connection::disconnect() -- Calling ConnApiRemoveClient2() for Player(2358438:Sebicz_21) with BlazeSlotId(2)/ConnApiClientIdx(2) [UTC 08/27/2022 09:03:55.475] BlazeSDK(0): "GameLoop": Info: [GMGR] Adapter DISCONNECTED from endpoint(2358438) in game(7066:Kropovez Server LAN-PARTY) [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: -> req: ID[35], GameManager::updateMeshConnection [0x0004::0x001D] [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: <- resp: ID[35], GameManager::updateMeshConnection [0x0004::0x001D] [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserRemoved [0x7802::0x0003] [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: Warning! UserIndex(0) is NOT subscribed to User(2358438, Sebicz_21) [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyPlayerRemoved [0x0004::0x0028] [UTC 08/27/2022 09:03:55.476] BlazeSDK(0): "GameLoop": Info: [GAME] Warning: dropping async NotifyPlayerRemoved for unknown player(2358438) 0 Quote Link to post Share on other sites
ZLOFENIX 3811 Posted August 27, 2022 Share Posted August 27, 2022 From log - he just cant connect, because CONNECTING without CONNECTED. 0 Quote Link to post Share on other sites
Kropovez 0 Posted August 27, 2022 Author Share Posted August 27, 2022 Yes but why.... He also can join to another servers. What can I change on the server side? 0 Quote Link to post Share on other sites
ZLOFENIX 3811 Posted August 29, 2022 Share Posted August 29, 2022 How server and he connected to inet? 0 Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.