IliaT45 2 Posted December 27, 2020 Share Posted December 27, 2020 А куда вводить команды например для бесконечных патрон, то обычно я пишу команды в батник, а тут поля нет 0 Quote Link to post Share on other sites
Garry 602 Posted December 27, 2020 Share Posted December 27, 2020 0 Quote Link to post Share on other sites
IliaT45 2 Posted December 27, 2020 Author Share Posted December 27, 2020 51 минуту назад, Garry сказал: В гугле нет, я же сюда и пишу потому что в гугле найти не могу, логично? 0 Quote Link to post Share on other sites
Garry 602 Posted December 27, 2020 Share Posted December 27, 2020 Значит плохо искал. Логично? 0 Quote Link to post Share on other sites
IliaT45 2 Posted December 27, 2020 Author Share Posted December 27, 2020 4 минуты назад, Garry сказал: Значит плохо искал. Логично? Ну так получается я плохо искал и пишу сюда чтобы люди которые нашли ответили мне. Логично? 0 Quote Link to post Share on other sites
Brendo 2360 Posted December 27, 2020 Share Posted December 27, 2020 4 hours ago, IliaT45 said: Ну так получается я плохо искал и пишу сюда чтобы люди которые нашли ответили мне. Логично? set on Win32Game.cfg file: -Game.HasUnlimitedAmmo true -Server.IsDesertingAllowed true -Game.HasUnlimitedMags true Not sure if it will work on RANKED server, you will probably have to use it on UNRANKED. 0 Quote Link to post Share on other sites
IliaT45 2 Posted December 27, 2020 Author Share Posted December 27, 2020 26 минут назад, Brendo сказал: set on Win32Game.cfg file: -Game.HasUnlimitedAmmo true -Server.IsDesertingAllowed true -Game.HasUnlimitedMags true Not sure if it will work on RANKED server, you will probably have to use it on UNRANKED. Ok,thx 0 Quote Link to post Share on other sites
Brendo 2360 Posted December 27, 2020 Share Posted December 27, 2020 7 minutes ago, IliaT45 said: Ok,thx and there is the full list of cmd in bf3 Server.AdministrationServerNameRestricted Server.AdministrationPassword Server.RemoteAdministrationPort Game.Name Game.MaxPlayerCount Game.MaxSpectatorCount Game.LogFileEnable Game.LogFileCollisionMode Game.LogFileRotationHistoryLength Game.Level Game.ResourceRefreshAlwaysAllowed Game.InputConfiguration Game.DefaultTeamId Game.UseSpeedBasedDetailedCollision Game.UseSingleWeaponSelector Game.Platform Game.AutoAimEnabled Game.PS3ContentRatingAge Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game****tateLogs Game.LogHistory Game.AdjustVehicleCenterOfMass Game.Version Game.LayerInclusionTable Game.DefaultLayerInclusion Game.TimeBeforeSpawnIsAllowed Game.LevelWarmUpTime Game.EnableLoadingProfile Game.TimeToWaitForQuitTaskCompletion Game.Player Game.SoldierWeaponSwitching Game.DifficultySettings Game.DifficultyIndex Game.MetadataContainers Game.AimAssistEnabled Game.AimAssistUsePolynomials Game.ForceFreeStreaming Game.ForceDisableFreeStreaming Game.IsGodMode Game.IsJesusMode Game.IsGodMode Game.IsJesusMode Game.IsJesusModeAi Game.CurrentSKU Game.GameAdministrationEnabled Game.AllowDestructionOutsideCombatArea Game.DisableDestructionAndDamage Client.Name Client.IsSpectator Client.VsyncEnable Client.VisualFrameInterpolation Client.OccludersEnabled Client.DebrisClusterEnabled Client.VegetationEnabled Client.WorldRenderEnabled Client.TerrainEnabled Client.WaterPhysicsEnabled Client.OvergrowthEnabled Client.EffectsEnabled Client.EmittersEnabled Client.PadRumbleEnabled Client.LipSyncEnabled Client.OnDamageSpottingEnabled Client.IgnoreClientFireRateMultiplier Client.PauseGameOnStartUp Client.SkipFastLevelLoad Client.InputEnable Client.ScreenshotToFile Client.Screens*******name Client.ScreenshotSuffix Client.LoadMenu Client.IsPresenceEnabled Client.DebugMenuOnLThumb Client.InvertFreeCamera Client.RenderTags Client.Team Client.SpawnPointIndex Client.ServerIp Client.SecondaryServerIp Client.InvertPitch Client.InvertPadPcRightStick Client.Scheme0FlipY Client.Scheme1FlipY Client.Scheme2FlipY Client.InvertYaw Client.AimScale Client.PcPadDeadZone Client.IsInternetSimulationEnabled Client.MinLatency Client.MaxLatency Client.MinIncomingLatency Client.MaxIncomingLatency Client.PacketDrops Client.DropSpikeChance Client.MinDropDuration Client.MaxDropDuration Client.ReorderingChance Client.DuplicationChance Client.CorruptionChance Client.HavokVisualDebugger Client.HavokVDBShowsEffectsWorld Client.HavokCaptureToFile Client.UseMouseAndKeyboardSystem Client.UseGlobalGamePadInput Client.ThreadedLoadingEnable Client.ShowBuildId Client.ExtractPersistenceInformation Client.EnableRestTool Client.LocalVehicleSimulationEnabled Client.AsyncClientBulletEntity Client.AutoUnspawnDynamicObjects Client.IncomingFrequency Client.IncomingRate Client.OutgoingRate Client.LoadingTimeout Client.LoadedTimeout Client.IngameTimeout Client.QuitGameOnServerDisconnect UI.Name UI.System UI.Bundles UI.ProfileOptions UI.Language UI.EnabledLanguages UI.OneBundlePerGraph Network.ProtocolVersion Network.TitleId Network.ClientPort Network.ServerPort Network.MaxGhostCount Network.MaxClientCount Network.MaxClientFrameSize Network.MaxServerFrameSize Network.XlspAddress Network.ServerAddress Network.ClientConnectionDebugFilePrefix Network.ServerConnectionDebugFilePrefix Network.TimeNudgeGhostFrequencyFactor Network.TimeNudgeBias Network.IncrementServerPortOnFail Network.UseFrameManager Network.TimeSyncEnabled Network.ConnectTimeout Demo.RecordDemoFileName Demo.PlaybackDemoFileName Demo.TimeDemo Demo.LockToPlayerName Demo.ForcedDeltaTickCount Demo.StartProfilingOnFrame Demo.StopProfilingOnFrame Demo.PauseOnStartup Demo.AllowOverwrite Demo.LogPerformance Demo.SuppressDebugLog Demo.ShutdownOnDemoComplete Demo.LoopingDemo Demo.TakeScreenshotOnFrame Physics.Enable Physics.ClientEffectWorldThreadCount Physics.ClientWorldThreadCount Physics.ServerWorldThreadCount Physics.IntegrateJobCount Physics.CollideJobCount Physics.CollideJobCount Physics.EnableAIRigidBody Physics.ForestEnable Physics.EnableJobs Physics.HeightfieldRSXStreaming Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart PhysicsRender.RenderDestructionConnections PhysicsRender.RenderEntityStats PhysicsRender.RenderPartBoundingBoxes PhysicsRender.RenderOnlyBoundingBoxes Pathfinding.TypesToDrawMask Pathfinding.DrawPolygonOutline Pathfinding.DrawFilledPolygons Pathfinding.DrawConnections Pathfinding.DrawObstacles Pathfinding.DrawStats Pathfinding.DrawMemory Pathfinding.DrawTimings Pathfinding.TextStartX Pathfinding.TextStartY Pathfinding.TextOffsetY Pathfinding.ReplayMode Pathfinding.OriginalPaths Pathfinding.RandomPositions Pathfinding.PotentialObstacles Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.UsePA Ant.UseHIK Ant.BlockOnJobs Ant.InterpolatePoses Ant.AllowVariableTickLength Ant.UseWeaponFov Ant.ForcePoseUpdate Ant.ForceLodDistance Ant.UseCameraFov Ant.EnablePA Ant.ClientEmulatesServer Ant.UpdateEnable Ant.EnablePackageCache Ant.EnableDebugLogFile Ant.EnablePoseJobs Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.LeanSignalScale Ant.LeanSignalClamp Ant.DetailedCollisionSpeedLimit AntMemory.MemoryPoolSize AntMemory.SlotMemorySize AntMemory.NoOnDemandMemorySize AntMemory.EnableOnDemandLoad AntMemory.NumberOfGearSlots AntMemory.StaticResourcePoolSize AntMemory.StaticResourcePoolAssets AntMemory.BundleResourcePoolAssets AntMemory.StaticBundleImportCount Render.Enable Render.InactiveSkipFrameCount Render.JobEnable Render.BuildJobSyncEnable Render.DrawInfo Render.DrawFps Render.DrawFpsMethod Render.Fullscreen Render.ForceVSyncEnable Render.XenonRingBufferSize Render.XenonBufferTwoFramesEnable Render.XenonPresentImmediateThreshold Render.XenonGammaCompensationEnable Render.Ps3FrameMainBufferSize Render.Ps3FrameLocalBufferSize Render.Ps3LinearFrameCmdBufEnable Render.Ps3CellMemoryTexturesEnable Render.GcmHudEnable Render.Ps3Res1280x704Enable Render.PerfOverlayEnable Render.PerfOverlayVisible Render.PerfOverlayLatestFrameTimeEnable Render.CameraCutMaxFrameTranslation Render.EmittersEnable Render.EntityRenderEnable Render.MeshMergingEnable Render.DebugRendererEnable Render.DebugRenderServiceEnable Render.InitialClearEnable Render.GpuProfilerEnable Render.NearPlane Render.ViewDistance Render.ForceFov Render.FovMultiplier Render.ForceOrthoViewEnable Render.ForceOrthoViewSize Render.ForceSquareOrthoView Render.DestructionVolumeDrawEnable Render.EdgeModelsEnable Render.EdgeModelCastShadowsEnable Render.EdgeModelDepthBiasEnable Render.EdgeModelShadowDepthBiasEnable Render.EdgeModelScreenAreaScale Render.EdgeModelSpuInstancingEnable Render.EdgeModelUseMainLodEnable Render.EdgeModelForceLod Render.EdgeModelUseLodBox 0 Quote Link to post Share on other sites
IliaT45 2 Posted December 28, 2020 Author Share Posted December 28, 2020 12 часов назад, Brendo сказал: and there is the full list of cmd in bf3 Server.AdministrationServerNameRestricted Server.AdministrationPassword Server.RemoteAdministrationPort Game.Name Game.MaxPlayerCount Game.MaxSpectatorCount Game.LogFileEnable Game.LogFileCollisionMode Game.LogFileRotationHistoryLength Game.Level Game.ResourceRefreshAlwaysAllowed Game.InputConfiguration Game.DefaultTeamId Game.UseSpeedBasedDetailedCollision Game.UseSingleWeaponSelector Game.Platform Game.AutoAimEnabled Game.PS3ContentRatingAge Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game****tateLogs Game.LogHistory Game.AdjustVehicleCenterOfMass Game.Version Game.LayerInclusionTable Game.DefaultLayerInclusion Game.TimeBeforeSpawnIsAllowed Game.LevelWarmUpTime Game.EnableLoadingProfile Game.TimeToWaitForQuitTaskCompletion Game.Player Game.SoldierWeaponSwitching Game.DifficultySettings Game.DifficultyIndex Game.MetadataContainers Game.AimAssistEnabled Game.AimAssistUsePolynomials Game.ForceFreeStreaming Game.ForceDisableFreeStreaming Game.IsGodMode Game.IsJesusMode Game.IsGodMode Game.IsJesusMode Game.IsJesusModeAi Game.CurrentSKU Game.GameAdministrationEnabled Game.AllowDestructionOutsideCombatArea Game.DisableDestructionAndDamage Client.Name Client.IsSpectator Client.VsyncEnable Client.VisualFrameInterpolation Client.OccludersEnabled Client.DebrisClusterEnabled Client.VegetationEnabled Client.WorldRenderEnabled Client.TerrainEnabled Client.WaterPhysicsEnabled Client.OvergrowthEnabled Client.EffectsEnabled Client.EmittersEnabled Client.PadRumbleEnabled Client.LipSyncEnabled Client.OnDamageSpottingEnabled Client.IgnoreClientFireRateMultiplier Client.PauseGameOnStartUp Client.SkipFastLevelLoad Client.InputEnable Client.ScreenshotToFile Client.Screens*******name Client.ScreenshotSuffix Client.LoadMenu Client.IsPresenceEnabled Client.DebugMenuOnLThumb Client.InvertFreeCamera Client.RenderTags Client.Team Client.SpawnPointIndex Client.ServerIp Client.SecondaryServerIp Client.InvertPitch Client.InvertPadPcRightStick Client.Scheme0FlipY Client.Scheme1FlipY Client.Scheme2FlipY Client.InvertYaw Client.AimScale Client.PcPadDeadZone Client.IsInternetSimulationEnabled Client.MinLatency Client.MaxLatency Client.MinIncomingLatency Client.MaxIncomingLatency Client.PacketDrops Client.DropSpikeChance Client.MinDropDuration Client.MaxDropDuration Client.ReorderingChance Client.DuplicationChance Client.CorruptionChance Client.HavokVisualDebugger Client.HavokVDBShowsEffectsWorld Client.HavokCaptureToFile Client.UseMouseAndKeyboardSystem Client.UseGlobalGamePadInput Client.ThreadedLoadingEnable Client.ShowBuildId Client.ExtractPersistenceInformation Client.EnableRestTool Client.LocalVehicleSimulationEnabled Client.AsyncClientBulletEntity Client.AutoUnspawnDynamicObjects Client.IncomingFrequency Client.IncomingRate Client.OutgoingRate Client.LoadingTimeout Client.LoadedTimeout Client.IngameTimeout Client.QuitGameOnServerDisconnect UI.Name UI.System UI.Bundles UI.ProfileOptions UI.Language UI.EnabledLanguages UI.OneBundlePerGraph Network.ProtocolVersion Network.TitleId Network.ClientPort Network.ServerPort Network.MaxGhostCount Network.MaxClientCount Network.MaxClientFrameSize Network.MaxServerFrameSize Network.XlspAddress Network.ServerAddress Network.ClientConnectionDebugFilePrefix Network.ServerConnectionDebugFilePrefix Network.TimeNudgeGhostFrequencyFactor Network.TimeNudgeBias Network.IncrementServerPortOnFail Network.UseFrameManager Network.TimeSyncEnabled Network.ConnectTimeout Demo.RecordDemoFileName Demo.PlaybackDemoFileName Demo.TimeDemo Demo.LockToPlayerName Demo.ForcedDeltaTickCount Demo.StartProfilingOnFrame Demo.StopProfilingOnFrame Demo.PauseOnStartup Demo.AllowOverwrite Demo.LogPerformance Demo.SuppressDebugLog Demo.ShutdownOnDemoComplete Demo.LoopingDemo Demo.TakeScreenshotOnFrame Physics.Enable Physics.ClientEffectWorldThreadCount Physics.ClientWorldThreadCount Physics.ServerWorldThreadCount Physics.IntegrateJobCount Physics.CollideJobCount Physics.CollideJobCount Physics.EnableAIRigidBody Physics.ForestEnable Physics.EnableJobs Physics.HeightfieldRSXStreaming Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart PhysicsRender.RenderDestructionConnections PhysicsRender.RenderEntityStats PhysicsRender.RenderPartBoundingBoxes PhysicsRender.RenderOnlyBoundingBoxes Pathfinding.TypesToDrawMask Pathfinding.DrawPolygonOutline Pathfinding.DrawFilledPolygons Pathfinding.DrawConnections Pathfinding.DrawObstacles Pathfinding.DrawStats Pathfinding.DrawMemory Pathfinding.DrawTimings Pathfinding.TextStartX Pathfinding.TextStartY Pathfinding.TextOffsetY Pathfinding.ReplayMode Pathfinding.OriginalPaths Pathfinding.RandomPositions Pathfinding.PotentialObstacles Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.UsePA Ant.UseHIK Ant.BlockOnJobs Ant.InterpolatePoses Ant.AllowVariableTickLength Ant.UseWeaponFov Ant.ForcePoseUpdate Ant.ForceLodDistance Ant.UseCameraFov Ant.EnablePA Ant.ClientEmulatesServer Ant.UpdateEnable Ant.EnablePackageCache Ant.EnableDebugLogFile Ant.EnablePoseJobs Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.LeanSignalScale Ant.LeanSignalClamp Ant.DetailedCollisionSpeedLimit AntMemory.MemoryPoolSize AntMemory.SlotMemorySize AntMemory.NoOnDemandMemorySize AntMemory.EnableOnDemandLoad AntMemory.NumberOfGearSlots AntMemory.StaticResourcePoolSize AntMemory.StaticResourcePoolAssets AntMemory.BundleResourcePoolAssets AntMemory.StaticBundleImportCount Render.Enable Render.InactiveSkipFrameCount Render.JobEnable Render.BuildJobSyncEnable Render.DrawInfo Render.DrawFps Render.DrawFpsMethod Render.Fullscreen Render.ForceVSyncEnable Render.XenonRingBufferSize Render.XenonBufferTwoFramesEnable Render.XenonPresentImmediateThreshold Render.XenonGammaCompensationEnable Render.Ps3FrameMainBufferSize Render.Ps3FrameLocalBufferSize Render.Ps3LinearFrameCmdBufEnable Render.Ps3CellMemoryTexturesEnable Render.GcmHudEnable Render.Ps3Res1280x704Enable Render.PerfOverlayEnable Render.PerfOverlayVisible Render.PerfOverlayLatestFrameTimeEnable Render.CameraCutMaxFrameTranslation Render.EmittersEnable Render.EntityRenderEnable Render.MeshMergingEnable Render.DebugRendererEnable Render.DebugRenderServiceEnable Render.InitialClearEnable Render.GpuProfilerEnable Render.NearPlane Render.ViewDistance Render.ForceFov Render.FovMultiplier Render.ForceOrthoViewEnable Render.ForceOrthoViewSize Render.ForceSquareOrthoView Render.DestructionVolumeDrawEnable Render.EdgeModelsEnable Render.EdgeModelCastShadowsEnable Render.EdgeModelDepthBiasEnable Render.EdgeModelShadowDepthBiasEnable Render.EdgeModelScreenAreaScale Render.EdgeModelSpuInstancingEnable Render.EdgeModelUseMainLodEnable Render.EdgeModelForceLod Render.EdgeModelUseLod wow, is it possible to somehow write commands with a running server? 0 Quote Link to post Share on other sites
ZLOFENIX 3809 Posted December 28, 2020 Share Posted December 28, 2020 Ну нет строки - значит нельзя, ну очевидно же, значит только в батник или конфиг. 0 Quote Link to post Share on other sites
Aim2Strike 190 Posted December 28, 2020 Share Posted December 28, 2020 It is possible to execute bf3 server commands at runtime Well this dinput8.dll (by GreyDynamics) was made for modding purposes, but it can also be used to execute server commands. PUNKBUSTER MUST BE ENABLED Just put the dinput8.dll in your server folder (i don't know if it will work on all server versions (i am using R38)), and then in procon console execute command punkbuster.pb_sv_command YourDesiredCommand Example: punkbuster.pb_sv_command Server.IsDesertingAllowed 1 dinput8.dll 0 Quote Link to post Share on other sites
IliaT45 2 Posted December 28, 2020 Author Share Posted December 28, 2020 wow, thx 0 Quote Link to post Share on other sites
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