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BF3 v7


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Сейчас идет обновление на новую версию.

Обновление для клиентов http://zloemu.org/files/bf3/Client.zip просто распаковать в папку клиента с заменой.

Для серверов http://zloemu.org/files/bf3/Srv.zip в папку сервера с заменой, логин и пароль теперь в параметрах запуска, как у бк2: -zlogin login -zpass pass

Лаунчер сам не обновится, поэтому качаем руками http://zloemu.org/files/bf3/Launcher.dll

В остальном - сидим, ждем.

––––

Update in progress.

Client update http://zloemu.org/files/bf3/Client.zip just unpack to client with overwrite.

Server update http://zloemu.org/files/bf3/Srv.zip unpack to server folder, login&pass now in bat file, not in exe. Just add to cmd line -zlogin login -zpass pass

Launcher will not autoupdate, so download http://zloemu.org/files/bf3/Launcher.dll

For now - just wait.

Edited by ZLOFENIX
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Сейчас идет обновление на новую версию. Обновление для клиентов http://zloemu.org/files/bf3/Client.zip просто распаковать в папку клиента с заменой. Для серверов http://zloemu.org/files/bf3/Srv.zip в

http://zloemu.org/files/bf3/Client.zip архив битый...

And remember there no 2xp servers for now.

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Сейчас идет обновление на новую версию.

Обновление для клиентов http://zloemu.org/files/bf3/Client.zip просто распаковать в папку клиента с заменой.

Для серверов http://zloemu.org/files/bf3/Srv.zip в папку сервера с заменой, логин и пароль теперь в параметрах запуска, как у бк2: -zlogin login -zpass pass

Лаунчер сам не обновится, поэтому качаем руками http://zloemu.org/files/bf3/Launcher.dll

В остальном - сидим, ждем.

––––

Update in progress.

Client update http://zloemu.org/files/bf3/Client.zip just unpack to client with overwrite.

Server update http://zloemu.org/files/bf3/Srv.zip unpack to server folder, login&pass now in bat file, not in exe. Just add to cmd line -zlogin login -zpass pass

Launcher will not autoupdate, so download http://zloemu.org/files/bf3/Launcher.dll

For now - just wait.

http://zloemu.org/files/bf3/Client.zip архив битый...

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Same as was:
all functions [DllImport("Launcher.dll", CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl)]
all delegates [UnmanagedFunctionPointer(CallingConvention.Cdecl)]

//OBSOLETE, REMOVE THEM
	bool ZLO_ListenGOS();
	int ZLO_RunClient(int mode);
	bool ZLO_ConnectMClient(string addr);
	bool ZLO_ConnectMServer(string addr);
//
	public static extern void ZLO_Init();
	public static extern void ZLO_Close();
//
	private delegate void tEventListener(int event);
	private delegate void tClientListener(string type, string value);
	private delegate void tServerListener(int id, bool added);
	private delegate void tServerListenerName(int id, string value);
	private delegate void tServerListenerAttr(int id, string name, string value);
	private delegate void tServerListenerCap(int id, int cap0, int cap1);
	private delegate void tServerListenerState(int id, int value);
	private delegate void tServerListenerPlayers(int id, int value);
	private delegate void tServerListenerAddr(int id, string ip, int port);
	private delegate void tZMessageListener(string msg);
	private delegate void tVersionListener(int version);
	private delegate void tStatListener(string name, float value);
	private delegate void tDogTagsListener(int dta, int dtb);
	private delegate void tClanTagListener(string name);
//
	public static extern void ZLO_SetEventListener(tEventListener l);
	public static extern void ZLO_SetClientListener(tClientListener l);
	public static extern void ZLO_SetServerListener(tServerListener l);
	public static extern void ZLO_SetServerListenerName(tServerListenerName l);
	public static extern void ZLO_SetServerListenerAttr(tServerListenerAttr l);
	public static extern void ZLO_SetServerListenerCap(tServerListenerCap l);
	public static extern void ZLO_SetServerListenerState(tServerListenerState l);
	public static extern void ZLO_SetServerListenerPlayers(tServerListenerPlayers l);
	public static extern void ZLO_SetServerListenerAddr(tServerListenerAddr l);
	public static extern void ZLO_SetZMessageListener(tZMessageListener l);
	public static extern void ZLO_SetVersionListener(tVersionListener l);
	public static extern void ZLO_SetStatListener(tStatListener l);
	public static extern void ZLO_SetDogTagsListener(tDogTagsListener l);
	public static extern void ZLO_SetClanTagListener(tClanTagListener l);
//
	public static extern bool ZLO_ConnectMClient();
	public static extern void ZLO_AuthClient(string login, string pass);
	public static extern void ZLO_GetServerList();
	public static extern void ZLO_SelectServer(int id);
	public static extern int ZLO_RunCoop(int mission, int difficulty);
	public static extern int ZLO_RunMulti();
	public static extern int ZLO_RunSingle();
	public static extern void ZLO_GetVersion(int launcher);
	public static extern void ZLO_GetStats();
	public static extern void ZLO_GetDogTags();
	public static extern void ZLO_SetDogTags(int dta, int dtb);
	public static extern void ZLO_GetClanTag();
	public static extern void ZLO_SetClanTag(string name);
	public static extern int ZLO_GetID();
	public static extern string ZLO_GetName();
//
	public static extern bool ZLO_ListenServer();
	public static extern bool ZLO_ConnectMServer();

Questions?

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Same as was:
all functions [DllImport("Launcher.dll", CharSet=CharSet.Ansi, CallingConvention=CallingConvention.Cdecl)]
all delegates [UnmanagedFunctionPointer(CallingConvention.Cdecl)]

//OBSOLETE, REMOVE THEM
	bool ZLO_ListenGOS();
	int ZLO_RunClient(int mode);
	bool ZLO_ConnectMClient(string addr);
	bool ZLO_ConnectMServer(string addr);
//
	public static extern void ZLO_Init();
	public static extern void ZLO_Close();
//
	private delegate void tEventListener(int event);
	private delegate void tClientListener(string type, string value);
	private delegate void tServerListener(int id, bool added);
	private delegate void tServerListenerName(int id, string value);
	private delegate void tServerListenerAttr(int id, string name, string value);
	private delegate void tServerListenerCap(int id, int cap0, int cap1);
	private delegate void tServerListenerState(int id, int value);
	private delegate void tServerListenerPlayers(int id, int value);
	private delegate void tServerListenerAddr(int id, string ip, int port);
	private delegate void tZMessageListener(string msg);
	private delegate void tVersionListener(int version);
	private delegate void tStatListener(string name, float value);
	private delegate void tDogTagsListener(int dta, int dtb);
	private delegate void tClanTagListener(string name);
//
	public static extern void ZLO_SetEventListener(tEventListener l);
	public static extern void ZLO_SetClientListener(tClientListener l);
	public static extern void ZLO_SetServerListener(tServerListener l);
	public static extern void ZLO_SetServerListenerName(tServerListenerName l);
	public static extern void ZLO_SetServerListenerAttr(tServerListenerAttr l);
	public static extern void ZLO_SetServerListenerCap(tServerListenerCap l);
	public static extern void ZLO_SetServerListenerState(tServerListenerState l);
	public static extern void ZLO_SetServerListenerPlayers(tServerListenerPlayers l);
	public static extern void ZLO_SetServerListenerAddr(tServerListenerAddr l);
	public static extern void ZLO_SetZMessageListener(tZMessageListener l);
	public static extern void ZLO_SetVersionListener(tVersionListener l);
	public static extern void ZLO_SetStatListener(tStatListener l);
	public static extern void ZLO_SetDogTagsListener(tDogTagsListener l);
	public static extern void ZLO_SetClanTagListener(tClanTagListener l);
//
	public static extern bool ZLO_ConnectMClient();
	public static extern void ZLO_AuthClient(string login, string pass);
	public static extern void ZLO_GetServerList();
	public static extern void ZLO_SelectServer(int id);
	public static extern int ZLO_RunCoop(int mission, int difficulty);
	public static extern int ZLO_RunMulti();
	public static extern int ZLO_RunSingle();
	public static extern void ZLO_GetVersion(int launcher);
	public static extern void ZLO_GetStats();
	public static extern void ZLO_GetDogTags();
	public static extern void ZLO_SetDogTags(int dta, int dtb);
	public static extern void ZLO_GetClanTag();
	public static extern void ZLO_SetClanTag(string name);
	public static extern int ZLO_GetID();
	public static extern string ZLO_GetName();
//
	public static extern bool ZLO_ListenServer();
	public static extern bool ZLO_ConnectMServer();

Questions?

Question from bigworld12 ( he cant reply here )

Did you update the pastebin file for api ? & also is zlo_close used in the closing event? & also what are dtb and dta parameters in set dogtag

Edited by thetruestarr
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